That’s actually a pretty neat idea. I might also add in more crystal and steam spots as well just to diversify the map a bit.
Nah, I wasn’t planning on having combat be too involved since the game isn’t going to be too long. They’re mostly there to provide small sub-objectives of defending your base while you build up your energy production and research. I might add in more enemy/turret variety at some point though, right now they’re mostly just different speeds/health. Speaking of which!
I’ve added in some different slime colors and sizes.
Nope, no hover chair, just big stompin’ the whole time.
Ah yes, the right half of a building placeholder. Forgot that I would need to make those work with enemies, that’ll be fixed in the next build.
Yeah, right now I’m just capping the weight limit since the sprites aren’t ready yet and changing all the upgrade caps would be a little tedious.
Right now no name, I’ll have to think one up at some point.