Spacethumper

i love this game, The art-style is very nice, insteresing concept, etc, etc. 9999/10 :heart:

Seeing the max size after “prestiging”…it makes me want to hope we’ll see even bigger sizes in the future through more prestiges.

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Personally think there should be a difficulty option or something, as I’m finding massive enemies the second I build something. Aside from that, the game looks good.

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I agree what if the teleporter sent you to a new world with a zoomed out camera for bigger sprites

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I love how the game is going! and I would really like an continuation with the bigger version, but as we got there, no upgrades to the suit are doable so there is no way to get along. And what about an final art to the end? to just show the black screen with info is kinda boring, but this is just an suggestion! keep up with this work because it is amazing!

got it be possible to get a alert on where the slimes are coming from? and a converastion when they happen

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As i know there is already dialogue with sen when they appear. About slimes alertness, yeah, and it would also be great if there was a sound of structures being destroyed since we can’t really know if turret killed them or got down aswell.

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the crystals feel like a kind of softcap. I think thats the wrong term but having only one source near the end of the game slows things down. at this point of my game play my steam generator easily does for my energy needs but I have to wait for the one mk 3 miner I can build to get me crystals

I hope we get endings based on the weight you have near the end. since 1500 is the minimal needed and I went for the max and surely this procedure has to have some kind of consequences for the pilot

so after finished the game I going to give my opinion.
a interesting premise of a living fat battery and energy was well managed. crystal on the other hand was not over time it become the biggest stop gap for progresses even fully leveled. the slimes kind of came from left field too. (really they came from the right first for me) and I didn’t get any comments on them after wards so that just felt random. the art was a little simple but still present to look at. from a netural perspective a all around decent game. from a personal perspective I saddend by the lack of real lore and no real replability it’s pretty liner so nothing new to expect but I could see a sequal being possible if you where willing to do it

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If you prestige after unlocking all the suit upgrades, you are unable to buy suit upgrades after prestige, I do not know why this happens.

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You still can, but you have to save and exit the game, then reload the save. Some data, like the suit upgrades and research, doesn’t reset properly after prestiging unless you do that.

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Oooh thanks! So the game continues for a little bit but… Not adding too much to it. Gonna wait for more for sure! And thanks again :+1:

Alrighty, fixed a good chunk of the backend issues, adjusted the map a bit to make crystal mining a little less annoying, made the enemy waves a bit easier while introducing a new slime type, and added in some ending pics. As usual, loading old saves might be a bit janky so I would advise starting a new game.

V0.7.7

Changelog

V0.7.5 -adjusted enemy spawns to be a bit easier -added gray slimes that ignore turrets and walls -added menu sounds (provided by plebian over on discord) -crystal count now properly loads -saying no to exiting to the main menu no longer exits to main menu -windowed mode now set to correct option after starting game -prestiging no longer locks previously fully upgraded suit upgrades during the same session -energy transfer speed upgrade now works -lowered energy transfer speed bonus to 10% per level -all menus now close when loading game -game time now properly resets to 0 when starting a new game in the same session as another game -enemies now load properly -replaced placeholder reactor sprites (shoutout to knerf999 on discord for the reactor mkIII) V0.7.6 -updated end screens (only for pre-prestige, prestige end screens will not differ from pre-prestige) -pausing is now enabled on the end screen -fixed minutes format on end screen -added indicator to show when out of sight buildings are being damaged -settings now save when unpausing instead of when exiting game V0.7.7 -loading from the end screen no longer disables movement -loading old saves and then starting a new game no longer messes with new game data (loading from old saves will still mess things up a little though) -loading while in a textbox no longer softlocks game
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after realizing there are, ya know, 2 mining spots, I was able to get 42:14 for my time for going for max weight without prestiging in the newest update.

poggers

Spoiler

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Man, I’m going to have to make a leader board for the different speed run categories by the time I’m done with this!

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Loved the update, also love all the different weight level endings! I also love the new art for the reactors the look amazing as well!
Is there plans for endings related to the prestige/grow endings or will they all be shared with the other endings like they are now?

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I’ll probably add in ones for the first prestige, but I am also planning on doing more prestige levels with less unique content for people who just want to go ham with bigness. First, maaaaaybe second prestige was always my idea for what the “canon” ending would be.

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Excited to see whats next!
also is there maybe a planned few “bad ends” like to fat or inflated in some way by slimes planned?

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