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The Feeding Tube seems to to take a little while before it’ll start working with NPC’s (at least on my ship). They’ll try to use it, but nothing will happen at first. Eventually (perhaps after a game restart?) it does eventually start working.
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Treadmill is kindof tricky to use. You have to Use it once or twice, then start moving your character in the same direction he/she/it is facing. TBH though, the Treadmill doesn’t seem to burn that much fat, so it doesn’t seem worthwhile.
for the feeding tube you gotta shoot them with a lardgun
thanks man, it just needed that trigger
for the tredmill you have to hit e twice on it
I’ve been having the issue of the window not showing any options/text except for the button to flip from Regular wg to vore. Any idea what my issue might be?
…Have you clicked the big button and set it to be enabled?
apparently not, I am an idiot and ignore me
not the first one who didn’t think to hit that button. take me a bit too
So odd thing just happened. I was going down to fight the Erchius Horror, and I was fat enough to just drop down and not break my legs (either fatty or the granular corpulent size), so I did. Then, by some weird miracle, I could walk and jump like normal, but that seemed to be the only change. I even tried turning off and on size effects, but I was bounding around normally. Probably would’ve been blobbed and beaten by the boss if it didn’t happen. I did end up deleting the character afterwards, but it went back to normal fatty physics when I got to the Outpost. If you’re wondering why I deleted it, it’s cuz I’m probably gonna use Multibound with it to keep from affecting my normal playthrough’s universe.
On that tangent, I was wondering if something that a deleted character has done on one world would stay there after deletion, cuz one I had made a whole wood Big Fatties hut.
As far as I know, anything you do as one character can very much be seen and interacted with by another character, including on “unique” worlds that are generated a specific way, so long as the files are still in your universe folder untouched.
However, unless you happen to remember the coordinates of the planet system it was on, you’d have to look at your world/system files in your universe folder to figure that out instead, which you can get the coordinates from by making note of the visual guide below – just hope that you don’t have a LOT of those files since that’ll still mean lots of searching.
Yikes… I’ll have to dig through them to figure that out, cuz I’d hate to crash the game during my regular session cuz of some setup I had. I suppose I could see what planets are in my normal playthrough and get the rest cleared out by process of elimination. Thanks for the info either way.
Dispatch, it’s look like some file of the new version of this mod are either misplaced or not connected, I learned a lot at my own by pushing some buttons that activate other effect than the one originally planned … and I prefer a common file than a .PAK file for if some reason if some sprites are defective so that the community can correct them if they notice them …
my understanding.
Levis.
(PS : it’s not for disappoint you, but to warn you of a certain bug that I saw for myself …)
That’s a whole lot of nothing. Can you please just say what you’re talking about?
Also if people seriously want to do anything with the files they’re free to unpack the pak file. This is for the majority that constantly can’t figure out how to install it.
Did your download fail in some way? The sprites are accounted for on my end.
Consider humoring me at least and redownload the mod.
I re-download the mod… and nothing happen… same thing : mixed buttons and glitched sprite… I don’t know why it happens …
some visual clues
Okay then what is your mod setup? Are you using any addons made by others?