If I remember correctly the badge system was just an old thing that the mod had that was removed when applying weight better was found out and never returned in any form.
Hi, I am making an addon to Joliair’s mod adding Blueberry themed stuff. But my game keeps crashing when trying to pass my new liquid. would anyone who knows how to fix liquids like to have a look?blueberryliquid.zip (402 Bytes)
P.S. the effects are unique to Jolair’s Popping mod. I’m pretty sure I reference them right. though I could be wrong
Instead of
"statusEffects" : [["blubbergumbloat"]["colorChange"]],
do
"statusEffects": ["blubbergumbloat", "colorChange"],
Ah! I am so dumb. Thanks. BTW, love your work.
I still don’t know why Joliar’s addon is still up on this site. They don’t like it being shared since it was made for a private server.
oh, well that’s a shame. Cause I absolutely adore some concepts. Again love your Mod, can’t get enough of it.
hey, hate to be a bother again. But you guys know a lot how things work I was wondering, I have created an icon for a status effect. but it’s not showing up in game. would anyone like to have a check to see why.blueberrybloat.zip (11.0 KB)
I’m sorry if this seems like a hassle. Also the blueberry bloat comes from my effects file so you don’t need to worry about placement on that end.
Instead of
"icon" : "interface/statuses/blueberrybloat.png"
do
"icon" : "/interface/statuses/blueberrybloat.png"
The /
at the beginning is important, it is like root, you see something like that on Linux or UNIX-like operating systems, where the filesystem begins at /
, which is root. (not to be confused with /root
, which is just the home folder of the root-user.)
Besides that, you need an actual image, all I can see in the zip file are numbered images instead of a plain blueberrybloat.png
.
You. Are. A. Miracle! Thanks again. I owe you so much.
(just realised that the images are nowhere near the right syntax of “blueberrybloat”. they are labeled “bluberrybloat”. How embarrassing.)
Relatively new to this mod, and I’ve used some of the addons as well, but I’ve come across a problem that doesn’t seem to fix itself with the removal of the addons. I feel like I’m missing something here, but I’ll sometimes end up in a scenario where spawned villager NPCs won’t go past the regular size without simply teleporting away/dying. Regular NPCs are fine.
Long story short, command spawned villager NPCs are teleporting away/dying instead of reaching the next weight stage. Any help?
Edit: This seems to happen when the mod can’t find or work the next weight stage, but even still, this sometimes fails for vanilla NPCs too, such as Avians.
is the hylotl ghost still in the game? or is it still being worked on?
There in the mod there just on ocean planets at night. But i dont know if there in the base verison of the mod or they are in the WIP verison/big threats file.
if you want a lard oacen planet then shoot lard either at the edge of an island or bottom of the sea
boom instant fat pool
Is there a new version of big threats? Because i found only one post with that but the link doesnt work anymore, thanks for anserws tho
I tried placing lard over the ocean because lard + water = lard x2 but it didnt work, are you talking about the lard gun?
Ocean water (or really, any liquids used for oceanic planets) cannot be converted.
You have to make a small underwater cave with an opening to the ocean to get that bit of water to convert.
What flows into that is convertable.
i never even tried it myself…
also i meant that as a dumb and stupid joke.
but if you a giant water pool or just find a body of water or a pool made by someone else cuz, ya know, griefing exist. (aparrently not oacen planet water…) then it will work
i have just done making a huge lard factory-
basicly what you do is dig out the insides of a island on a ocean planet, leave a few holes and add lard in
water that has a background on an oceanic planet is normal water while ones without the background blocks are infinite
you could make a poison farm like this too probably
that… sounds big brain