Starbound Mod: Starpounds Big Fatties

I’m more focusing on code/feature stuff, you’d have to ask Dispatch.

Ok I hope he/she/they (sorry I’m new to this thread and I only know you of the developers) reads my question at some point

Oh my god you are a saint thank you, I always use the wall jump tech and it always saddened me whenever I couldn’t use it at bigger sizes. Thank you

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Big same! Probably the one Starbound tech I would just about always use if I had the option at base weight – can do some fun Warframe-esque parkour shenanigans when combined with air dashes. Being able to do stuff like that again, albeit technically at a slower speed, is going to be quite the time~

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Yooooo this is great! Will it be like this with all other techs or just the base ones?

Do you mean mods? I’m planning to fix up all the vanilla techs.

Yeah sorta, i meant in a way that all other mods that are affected would be able to work like that, but seeing as you have to go tech by tech theres no framework for modded techs to go off of, still amazing job fixing those techs!

Oh btw, is there some way you could make a UI thing where if you hover over your current weight it shows you the kg/lbs? I find myself checking that alot for some reason.

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Status effect details (The little blue/red weight icon thing) are static unfortunately, can’t change it. Always the same text and icon.

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Figured I’d show off the new vore mechanics a little bit. Mostly the same, but with a few new quirks/improvements. Obviously content warning for vore on the stuff below.

  • Enemies don’t count as food until they run out of health. (Neat side effect is your belly slowly gets smaller over time ^^)
  • Vore capacity is based on food capacity. (If you’ve maxed out your stomach bar, you can’t eat anyone)
  • Enemy struggles get slower/quieter the lower their HP gets.
  • NPCs treat being eaten as being attacked, regardless of digestion.
  • Other NPCs can ‘witness’ you eating someone, but they need a line of sight. (tl;dr stealth vore)
  • New fancy burp particles.
  • Fat npcs give you more food!
  • If you eat an npc/player who’s eaten someone else, their prey gets passed to you rather than popping out if they die first.
  • 10% (upgradable) chance to regurgitate clothing (per item).
  • Double the chance to get either 1 - 4 string, 1 - 2 fabric, 1 cotton if you didn’t get the clothing.
  • New regurgitated clothing stuff:
    • Get new visuals (Dulled appearance and digested category in inventory)
    • Have their rarity knocked down a tier.
    • Have their price reduced to 25%. (Can be down to 15% if re-digested)
    • Have their stats reduced by 50% (Per digestion), and capped at level/tier 1.
    • Lose their status and particle effects.
    • Can be ‘digested’ up to 3 times. (Stats/appearance get worse)
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Oh that’s too bad, would be a nice addition to have your weight as a UI thing somewhere though but just an idea

I got 3 question and one suggestion.
2 questions are about the upcoming Stomach system.

  1. How big are you planning the stomach sprites to be?
  2. What would happen if you ate someone in the immobile state? Would you also become immobile?
  3. Arent the digestion aids supposed to help with loosing weight? For me they only digest everything i am currently digesting (explains the name) but i recive the weight instantly, i dont loose any? Unless i recive less weight than if i didnt use the digestives

Suggestion: An „Infinite” Cookie™
A failed project for infinite supply of food
It can actually be used 3 times with no side effects but on the 4th use you swallow it whole wich means your stomach is now digesting a regenerating cookie, making you gain weight either untill you respawn or use a super digestive aid.

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Code rework looks great! Will these changes also mean there will be ways to effectively slim down too? That always felt like it was difficult with the way things were programmed before.

Nice~ All these tweaks are looking great- especially the fact we can now stuff ourselves. Can’t wait to try this out for myself!

One question; will the prey’s weight affect how much capacity they use?

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i think it will as the bigger the prey the bigger are you and bigger you = more stomach used?

As I highly dislike vore, that is going to only be an Option, yes? As in something we’d need to toggle on?

Vore has been in the mod for awhile now and it’s always been an optional feature. That’s not changing.

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Well, guess as I never noticed it as an option I have nothing to worry about. XD

Are we going to see anything else new in terms of NPCs?
Pre-fattened NPCs, maybe?
Dungeons, even? Or is all I’m asking about further down the line?

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Should be a lot easier to do that now, yeah. Can assign any status effect to any bf stat (like metabolism for weight loss) rather than having to edit the code directly.

...,
"statusEffectMultipliers": {
	"digestion": {
		"digesting": 3,
		"intents": 1.1,
		"bed1": 1.1,
		"bed2": 1.2,
		"bed3": 1.3,
		"bed4": 1.4,
		"bed5": 1.5
	},
	"absorption": {
		"foodpoison": 0.5
	},
	"healing": {},
	"metabolism": {
		"treadmill": 30
	},
	"capacity": {}
},
...

Allows for super easy patching if mods want to add their own things, too.

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