Yup! The amount required for stuffed/filled belly types is preset by the config, and the stomach capacity starts at 70. You get 120 + whatever weight they’ve gained from players/NPCs.
If you’re over capacity from eating or vore, you can’t do either until you’re back under. You’re able to eat over your limit, but you have to be under at the time you do it.
However big Dispatch makes them; at the moment it’s just the stuffed and filled variants that are already in the game. (It’s a lot of effort go to and make new sizes since every species needs like 8 sprite sheets each)
Going over capacity disables running, going to touch up on it a bit though to make the cons a little more severe.
They help you digest (turn food into fat faster). Digestion is slower in the new update so it should be more helpful.
With NPC weight becoming more prevalent with the mod, is it possible to treat NPCs spawned with the larger outfits and actually fat NPCs? A while ago I made a test mod that gave NPCs a chance to spawn with the larger outfits, but I realized this mod doesn’t track that, and treated the NPCs as basically spawning in fat suits. Would it be possible to recognize the outfit size the NPC spawned in as that NPCs base weight?
After not playing Starbound for such a long time I recently & FINALLY decided to download this mod & I am very glad I did. I love this mod & I hope it continues to get better, but I have a few complaints.
First off, the fitness gun (or whatever it’s called) is 100x more expensive than the fattening squirt guns which I find more than a little annoying when I wanted to make my crew members fat, but not immobile. Also, I don’t know if it’s this mod or one of the many add-ons I got, but in the erchius mine I came across some mutants with chocolate squirt guns & the ai seems to be unable to calculate bullet drop so they were standing way too far out of range to actually hit me, so I’m wondering if there might be a fix for the ai so they can better calculate their weapon range. Also, maybe make it so that they so they don’t end up getting 0 damage weapons by accident, because that kinda killed the difficulty at that point… Lastly (for now anyway) it seems that my character clothes are not compatible with the fat aesthetic, so when I equip my starting clothes they thin my character out, so I’m wondering if that can be fixed.
The erchius mutants normally will never have those guns in Base BF so chances are you have modfatties downloaded which allows them to have it and for the clothes it really depends on what is done sprite work wise for BF since it takes alot of time to get them done for all the sizes and its even less clothes are compatible if you have granular weight add on.
As stated above. Yes those weapons are from modfatties, which gives every single npc in the game a heavily stacked chance of getting fattening weapons that don’t deal any damage.
The digestion gun’s price is up to be looked at, as it’s primarily a reset tool.
On clothing, it is a lengthy process to get clothing to match the various sizes setup. But also there is an issue that can’t really be worked around with certain clothing. Namely any that show a substantial amount of skin. So stuff like the avian starting clothes and floran starting clothes will likely never get proper fat sizes due to the limitations of the armor method to get around starbound’s inability to directly change the race body itself. For what is currently available, you’ll just have to check up on what appears for the weight scale.
Yeah you could copy an existing sprite but how its colored is the same kind of color between skin and armor, because this mod gives you a decorative piece of armor with slower speed doesn’t change the fact that it uses the same coloring, so changing the color of the suit would change the color of the skin in the same way. Probably got something of this wrong but thats what i learned from asking the same question to Dispatch.
I asked about the clothes mainly because whenever I would fatten up NPCs their clothes would often expand with them, but the same doesn’t happen for the player character. As for the digestion gun’s price, it doesn’t have to be dirt cheap, but it would be nice if it wasn’t valued higher than ship upgrades.