Commenting on your points in-order:
More fattening dungeon stuff - Figured there was an odd caveat to modifying dungeons, as I’ve never seen it done before. Tried to keep the suggestion set mostly in terms of patching pre-existing enemies / items, rather than creating more (with the exception of the structures.) I would be quite curious to see modifications to various pre-existing dungeon monsters though.
Status Pod Effects - Nifty to know that’s not too difficult to implement! Could try using a re-color of one of the existing “smoke” sprites (Like the healing one), that comes out of the pods.
Modded food - I will send you a list of food mods in the next day! (Will be done through messages, so I don’t clutter this thread with links. Thanks in advance, though!)
Food biome - A planet/biome would be neat, commenting on ember’s post above, but yeah such a thing would take quite a lot of sprite work, and would probably be the hardest of all things suggested thus far to implement. Edible falling blocks would be nifty, though, where your character just starts eating once trapped (So yeah, similar to liquids).
Food Weather - Tying to the point above as well, I suspect that they were thinking something akin to the Slime Rain from Terraria- name explains it all. It is kinda ridiculous, but oddly amusing at the same time, with giant jell-o creatures raining from above.
Multi-bite food - Sounds like a neat concept, though once again partially-retrained by the spritework.
Thank you again for the opinions! Good to have the perspective of someone with the skills to make some of these things happen.