Hello there, my name is Loko K.O. I wanted to come to you today to provide you a new ttrpg, a system I call “Svellera: The Expanding Lands.” This is a custom expansion system made for Dungeons and Dragons 5th Edition which allows you and your friends/players to experience a variety of growth themes in a tabletop rpg setting.
Questions about inspiration and development will be answered below. As I mentioned in Q3, I’m going to be taking community feedback, so PLEASE give me your thoughts on Svellera if you get the chance to look over it.
~ Loko K.O.
DEV LOG
5/16/24: So this is more than likely the final update I’ll be providing for the pre-release era of Svellera as it stands. We’ve got some small updates like balancing patches and official art, but we’re basically in the homestretch of this project. I’m planning to release the final product for free on Itch and possibly other platforms, though I’m debating keeping the Homebrewery link up for viewing. Either way you should be able to access the main document for complete free.
With this, I also have an open link available for feedback. Basically, if you want to have the opportunity to suggest some last minute changes that need to be made, you can visit this Google Forms link to provide your thoughts and feedback.
After release? I’ve got future plans for more content, though that will be paid additions. I’ve got a custom class in mind and some more content I do want to eventually explore. For now, look forward to Svellera officially releasing on June 1st 2024.
4/17/24: A month has gone by, and with it has come some MASSIVE changes. We’ve got a lot of things to go over, but I’ll simplify it with a list. With a 2.0 version finally finished and an official release on the horizon, the following work has been made:
- Overhaul to the main expansion mechanics (such as further stages)
- New size mechanics and improved older content
- An overhaul of the Consumption system, especially for Vore rules
- Loads of new charts for ease of reference
- Updated conditions (balancing and charts)
- And my favorite: A CUSTOM LIST OF ORIGINAL CANTRIPS AND SPELLS
You can imagine that this has changed a lot of things compared to the original trajectory. Despite its origins, Svellera is now on pace to being a 100% wholly independent project which instead references / credits its original inspirations. Frankly, even though I already had felt very excited by this project, I am a lot more happy with things being this way.
Now I’ve gotta find artists…
3/22/24: Unfortunately no, I’m not done with translating the spells over yet. However, I do have something good regardless! By clicking this link here you will be taken to a google form that you can fill out to give your thoughts and criticisms to the Svellera expansion system.
As far as the spells go, that’s mostly in translation limbo. I’ve been slowly moving all of them from a google doc to the Homebrewery format, and that’s just taking time. Additionaly, I want to make some final balancing edits to the spells. However, if you’d like a temporary peek into the spells so far, so you may use them, then check out this link here!
3/4/24: So, looks like by the pace of things I should be able to get out the rest of the spells soon enough!
So far, the cantrips are basically close to done. I’m hoping that by Mid-March at the earliest, I should be able to deliver a major update where I say “Hey, all the expansion spells up to 4th level are complete!”. I should make note that yes, the spell names you currently see named in the document are tied to existing systems which I have credited. However, I do plan on eventually rebranding all of them by condensing down the number of spells I have available or just altering some naming/wording. I want to eventually create my own list of spells, but will have to use these as a point of reference.
On an additional note, I do plan to add some lore to Svellera. This is more or less just in the form of gods or higher beings who can be called upon by Clerics or Paladins, however it will also be used to flesh out a bit of the logic behind specific expansion and why it occurs. But that will more than likely appear sometime post-beta of the first module for Svellera.
Look forward to more updates to come!
2/19/24: Some small progress updates for you all. First, you may have noticed I pushed the Q&A down to the replies, which I did in order to clean up things here and streamline stuff for updates. Second, I had the chance last night to run a one-shot with some interested parties. One person was familiar with the system, and two were unfamiliar. From the sounds of everything it seems like the system works very well and has a solid balance of available expansion options. However, I did receive a valid piece of feedback that it seems expanding lacks enough incentive, and I do agree to an extent that I could give players a bit more of a reason to want to make themselves big.
Onto a bit more of a bigger part to this update; those three people I ran the game with last night, I actually had them test out the Expansionist (custom class for this system) in order to get some necessary feedback. From the sounds of things, it so far has a working core system that could use some tweaks. I got some critiques such as giving access to just a bit more in option/opportunities, though the idea behind the class seems to work solid and didn’t leave anyone without something they could consistently do.
I’ll be sure to update you all as developments continue.