I have just begun development of a new game using all of my newly-acquired college graduate skills. It’s not ready for play yet, but I felt like documenting the process starting from near the beginning.
Current Version Link: Version 0.1 PreAlpha
Download the whole release folder, extract all, and run the Application.
Concept:
This is going to be a swords and adventure RPG with an emphasis on exploration and party relations. As far as plot, Beelzebub, the lord of flies and demon king of gluttony, has declared war on mankind. You, along with any companions you can convince to join you, will go on a grand adventure where you have the option to defeat Beelzebub and his monsters, join them, or usurp them. Your possible companions will have their own opinions on the matter, but most can be swayed to your side, and several can even be romanced.
You will have the option to play as a man or woman; human, elf, or beastkin; noble, merchant, commoner, or clergy. No matter your background, race, or gender, all that matters to your sword is the effort you put in and your spirit of adventure.
It’s my own personal policy that I want my games to be playable even while avoiding all of the fetishy material, so I definitely want to flesh out the adventure and story aspect. But there will be stuffing and weight gain elements in spades. I’m especially a sucker for outgrowing armor and getting stuck in the environment.
Progress:
I now know how to make my own GUIs. I also know how to make my own database for save files and such. The playable product will be a standalone executable file.
So far, I’m working on the character creation process. I’ve already got it where you can create a new character or load a previous character. We’re basically in the pre-alpha state right now. I plan to release the first proof of concept once the intro scene is ready. Images and stuff that make it pretty are probably gonna have to wait until much later releases, as I’m not really sure how to implement them yet and don’t actually have any art to use XP.
Questions and comments are welcome.