It does sound like nonsense unfortunately ;w; I’ve only ever used LUA so this is very new to me
So let me try to understand on a basic level, if I do a “using directive” for one of the folders within the mod, then I would be able to access the local variables without writing out the whole file directory every time?
Kindaaaa… but not precisely x3 I’ve also used lua too! Cool language, good for modding
But they’re pretty different languages
Lua is interpreted while C# is kind of like java but a little funkier
in lua you can use tables for pretty much anything but in C# you have to use different types for things, variables can only be contained inside methods/functions and types
Maybe this tutorial could help?
I think this is getting a bit off-topic :3 if you wish to continue this conversation maybe we should go to private messages or smth
Yeye private messages would be great! Back on topic, I’ve convinced multiple friends to try out this mod with me, so that will be some multiplayer testing!
personally i think the mod should be balanced around slowly gaining throughout a regular playthrough, and the weight being extremely difficult to shed. (pretty much the opposite of starpounds, where you can gain/lose weight very rapidly)
you should have to deal with worsening mobility as the game goes on, being forced to use greater and greater mobility options to offset it.
Welp turns out I was wrong :3
I figured out a way to change the hitbox while peeking around at some vanilla code, it’s surprisingly simple and seemingly robust
I will add changing the hitbox to my todo list
Edit: Nevermind I couldn’t resist implementing so I just did it
Okay, what if I did it? At least for a zoologist skin.
Like what parts would I need to split the sprite into? Which parts need animation?
I’ve never worked with terraria player models and I’m not sure how you can put things together with this mod.
Well since this is a mod and not just a texture pack, it means we can use code, which in turn means, that we can draw whatever we’d like to the screen, with basically no liminations
So you can split it however you want to :3
this has a lot of potential, id say
i think jump height should be affected by weight (and not just being immobile) & maybe have damage reduction replaced with increased max life?
Instead of having just plain stat increases from gaining, it would be super cool if there were weight and fat based abilities with damage scaling with weight. I understand if its too complicated to add, though, and pls keep up the great work whichever way you see fit!