Hello there! Got through the newest playthrough of the game (I think this is the 4th one? I dunno, I’ve been following this since it started pretty much lol). Really cool stuff! Love how you’re adding attack animations into the fights, they really help keep combat more engaging. Cool to see the arena get a huge (lol) amount of love this update as well! I’d honestly love to see some sort of higher difficulty mode at some point in the future for nerds like me who obsess with every release of this but that’d be way to much balancing for such a small use case. That being said I’ve noticed a few bugs or oversights
-The 1st Seal Door before the food court doesn’t say open and the cutscene plays out as if you were opening it for the first time
-Libra can use Energize regardless if she is fat or not (not sure if this is intentional and fat just makes it stronger)
-Caer’s Radiance does not revive like it says it’s supposed too
-Blueberry sprites for a few of the arena fights don’t seem to update despite being in the files (people already pointed this out but inflation worked fine on them for me, it was just blueberry, not sure about fat)
-Caer can cure Nichole’s sleep status (not sure if this is intended either but it feels like a potential oversight)
-Blue Dragon’s growth status updates continue to come up if Kass uses Devour on it
That’s all I’ve noted so far! Great work with this update! Wish you the best on it or whatever you may do next!
Really excited to play .4, but having a problem running the game. currently running it in parallels on a mac, which has worked with previous versions of the game (notably also on an older computer-but not that much older) and now I get a few errors that read like this:
OS: Workstation, No ServicePack
CPU: Virtual CPU , Unknown, MMX @ 1566 MHz
Module name: \Mac\Home\Documents\doc\The Big Fat Vore RPG public build 0.4\Game.exe
I love that each Character has there own way of fighting, healing and more also you can make a party the way you like it like I use tons of spell user that hit hard next the art is so good, the animation for attack add tons of pop to this game and the character design is amazing I am kind of sad that this is the last update because this game is so good but this is your life and if you choose to move on then that is okay with me because with the skill you put in to this game I know if you move on to a new project it will be great and if you do not I hope the best for you.
oh, good catch. i can’t believe nobody noticed that in previous playthroughs lol
It’s possible to meet her if you get to the 4th floor through the brewery. still, that’s a fair point. I’ll change her position in a future version.
Ok, I took a look through the files and I noticed I messed up the scripting on Percy’s fight, which prevents him from receiving the blueberry status, but the other characters I’m scratching my head at. The tests I did turned up nothing with the other characters. Was there anything else going on during the fights?
yeah, I used 0.3 as the baseline for save compatibility. 0.2 saves aren’t compatible with .3 or .4. Also, you’re not supposed to have access to the debug stuff. I left that in on accident :V
the green dude will have more to do in a future update. also, good catch with the kobold. totally missed that one
that’s an oversight on my end lol. that’ll be fixed in a later update
that thought crossed my mind, too. while I can’t guarantee it, if i do add something like this, it’ll likely be towards the end of development
i don’t know why this is the case, but skills that are locked away behind certain status effects just don’t show up in the skills menu and i have no idea how to change that.
can you elaborate on that? i’m not quite sure i fully understand the issue, here.
yeah that’s a genuine oversight on my end. I’ll adjust the skill to actually do that lol
frankly i’m shocked that me and the playtesters never noticed this before. i’ll probably adjust it to only effect dead allies, since that’s when you’d need something like this :V
Ok, I think I see what’s going on here. I don’t think it’s actually curing her sleep status, so much as just wearing off on it’s own. Nichole’s sleep status only lasts for two turns, which apparently includes the turn it was inflicted on, so when Caer casts Cure with her low-ish speed, it looks like it’s removing it.
good catch! that should be an easy enough fix.
But yeah, all in all, I’m really happy to see so many of you enjoying this game so far!
For some reason it’s always there regardless of game progress and interacting with it causes Caer and Libra to have dialogue as if they’re opening it for the first time. I was mainly confused by it because other doors like it don’t persist.
will there ever be a way to refight all the arena bosses and bosses in general i really wanna fight some again even if it means i would one shot some i wanna do each arena challenge twice at least hehe >:3