Here’s a project I’ve been working on for about a year and a half now. This here is the latest update.
Uh, yeah. Lemme know what you think, and I hope you all enjoy it! :V
Here’s a project I’ve been working on for about a year and a half now. This here is the latest update.
Uh, yeah. Lemme know what you think, and I hope you all enjoy it! :V
I have been waiting for an update to this game for so long really hyped that you have been able to do so.
I was surprised and pretty stoked when I saw the tumblr post; glad to see you still have this project going!
RATS RATS WE ARE THE RATS
really tho Chitrab is best kobold
Oh, the game’s here now too? Fantastic!
I liked it well enough. Not particularly challenging, for the most part. Face-rolling’s pretty easy, especially when Wendy gets to Level 7; that’s when I recall trash mobs going from vague annoyances to completely trivial. In addition, I only realized after poking through the game files that a lot of enemies could be fattened, as I hadn’t bothered to do so; I never particularly felt the need to have Libra not cast Arcane Arrow/Doomwave, plus every other RPG in the world has conditioned me to assume that debuffs don’t work/aren’t worth it.
Nothing wrong with easy, though, if that’s what you’re going for.
A couple criticisms, though.
I apologize for the giant, rambling post. I just completed most of the content about an hour ago, and figured I’d just sort of dump all of my thoughts here.
TL;DR: Game’s pretty okay, and if nothing else, it’s got my imagination running; frankly, not a lot does that, nowadays.
pretty good, but I have a few suggestions:
Bestiary: lists enemies you have fought, how much of them you beat, their stats, whether or not they are immune to expansion effects, their sprites (and expanded sprites if valid), and their attacks
Adjustable Music/Sound volume: the game is so dang loud it overpowers anything else I may have on my computer such as when I am trying to watch youtube while playing
Full Character View: an extra option in the menu called “View” that lets you look at a full picture of each character, with additional pictures for their expanded states
you get a red panda red mage with a spell that does just that
Full disclosure: I never touched Kyra. My bad.
it helps to look around for all the possible party members because some of the things you are complaining about may already be solved by someone you haven’t found yet
Yes, I found her. I simply didn’t put her in my party.
oh, you can only have 4?
… Did we play the same game? You can only have four people fight at one time; you can collect every party member, but they can’t all participate in battle at the same time. Thanks for the facepalm earlier, though.
Now, let’s stop shitting up this thread with our natter.
I haven’t gotten to the point where I have more than 4 characters yet, so I didn’t know
Yeah, I like that idea. I’m definitely planning on fleshing out some of the early areas more.
Sorry, but my current plans involve the game taking place entirely in the castle. <:V
That’s a good point. I’m planning on having the castle be more open after the clearing the second floor and smashing the third crystal ball, but a larger variety of obstacles like the ones you mentioned are good ideas.
I’m honestly pretty apprehensive about trying to design puzzles into this game. I’m worried that they’re either gonna be way too obtuse or buggy. Something status oriented might be workable, though.
I like the fact that the main character is a skunk. I like skunks a lot. What do you think of skunks?
this game is great, I loved your work and the new things, especially a certain chocaholic bun…
I loved the little bosses, but I noticed that now has the “immobile” buff but so far I couldn’t finish a battle with him active, or I didn’t see either of my party characters get huge as a fat jelly
I don’t know if it was supposed to be like this or not so I was wondering if this buff will affect the character like inflated, fattened etc.
my only complaint so far is the “immobile” status, it wears off after like 5 turns. I feel like it would be more interesting and fun to fight against with a few changes:
1: make debuff removal skills or inflation removers also remove the condition
2: don’t let the skill wear off so the player actively has to worry about it instead of just heal the immobile character
3: allow it to persist through a battle, but not effect overworld skills or movement
4: have more enemies use it, and bosses use it more frequently. I only ever saw it twice and only once per fight. And I was sitting on a boss that could do it for plenty of time to trigger it again.
5: add a rule where if everyone is immobile either the party is forced to swap to the characters in reserve, or it triggers a game over. Potentially add game over scenes on bosses where it could happen
Sorry if it’s a bit longwinded, just a really interesting mechanic that is severely underused and easily ignored right now
So kinda like a “Petrified” status? I can dig it
Sorry, but my current plans involve the game taking place entirely in the castle. <:v
I mean, I figured as much. It’s just that it must be kind of difficult to squeeze variety out of a setting like this.
Out of curiosity, is the building in the courtyard going to be a greenhouse or a tool shed? The courtyard’s already a pretty nice idea, and it’s ripe for expansion. I could see a garden/farm subsection.
Another area I could see being added would be a sort of cold-storage/giant walk-in freezer. In fact, I can already think of a meta-puzzle/gimmick for it: A thermostat that, when interacted with, either increases or decreases the temperature. Certain areas melt when the temperatures lower, removing walls and making certain treasures accessible, but also melting bits of floor into deep puddles and making other rooms inaccessible. Should only need to toggle one switch for a mechanic like this, but I’m not sure how simple it is for RPGMVX to continually swap out/alternate room layouts. I wonder if it couldn’t be cheated by having two different rooms, one version frozen and one melted, for a heavily affected room, and simply have the entrances to the rooms choose which one the player goes to based on a conditional page.
Again, probably a lot more work than it’s worth, but it’d be pretty neat.
I don’t think I put enough encouragement in the first post, so I guess I’ll dump some here:
Hopefully, I don’t keep vomiting text walls at you. We’ll see, though.
Ever plan on adding humans as a playable race, or is it strictly furries-only?