The Weighting Game - WIP

I’ve never played with Daz, but I recognise the problem when they start with a model-like figure! You’ve done well to get to her looking fat rather than just wide boned; the starting one still has a thigh gap you can see her butt through!

As for the stretch marks, and other imperfections, I think it’s hard to tell without seeing her in-game. They are fairly obvious in the full resolution images, but I’m not sure how much will be lost in the scaling to have her fit in the backgrounds. I’d personally go for the return of knee-dimples though.

1 Like

Haha yeah, the starting one has a lot of probs. The hips look awful and the stomach just sticks out. Doesn’t hang at all. And to my mind, the fat face just looks ugly. Daz simply doesn’t handle fat very well. Although compared to when I used to play around with Poser a few years back, it’s a hell of a lot better than I remember Poser ever being!

The images I’m posting on here are pretty much the same resolution as in-game. All the game images are 1920 x 1080, although I’m using PNG format to keep the sizes down to a reasonable level, and the test renders are the same resolution, so hopefully not too much lost in the scaling process :slight_smile:

The original face is odd. If you scroll the page so only the face is visible I actually think it’s hard to guess the gender. It’s just too wide to read properly as female. And, yes, Poser was … not good, especially when you cranked up the sliders. Even the basic pose (from which I can only assume it got its name) was, well, wrong. It had the thumbs up, rather than forward, which meant the shoulder was at the extreme of rotation, and broke when you brought it into another tool to animate it.

1 Like

If I may be the one person speaking in favour of the stretchmarks, I’ve seen some bbw models with very prominent red marks, far more so then the ones you’ve done so far. Especially if Alice’s gain is fairly rapid, say a couple years, then stretchmarks like these are far from being an impossibility.

And as @dingotush said, once the character is in the image, they will be a lot less visible then they are now, when it’s just the char model on a white background.

3 Likes

As a guy who generally prefers smooth skin over stretch marks, I say there should be more of an emphasis on rolls and creating a softer looking body (such as the collarbone gaining a soft layer of fat). Although no disrespect towards strechmark enthusiasts like my man @LeftHandManGary, I can totally understand the appeal :+1:t2:

4 Likes

Agreed with the face on the original. Could be male or female! I think even my version doesn’t look fantastic. Maybe a few tweaks to the makeup (less eyeshadow? more blusher?) would help.

I’m easy either way on the stretchmarks. Maybe I should have another poll :stuck_out_tongue: They’re there at the moment simply to see what I can and can’t do. And yeah, I did consider making them red - maybe on the next test.

Rolls are going to be seriously tricky. Daz is way better than Poser, but it doesn’t really accomodate fat well at all. That said, I’m getting there on the belly, so hopefully I can do similar stuff elsewhere. I have a few things I can try for next time!

3 Likes

I feel like it doesn’t have to be an either-or. Stretchmarks are somewhat conditional; not everyone gets them and the degree varies between people. The more extreme cases are limited generally to people that are gaining weight rapidly and quickly. It would make sense if there presence depended on the Player’s interactions and choices.

It might be a good idea to talk to other people in the community that use 3D modelling for ideas or suggestions; I’ve seen some people that are pretty good at rolls. Wouldn’t hurt to ask people on Curvage about little details like that either (yes, I saw your post there lol).

4 Likes

I’d love to be able to give a choice for stuff like stretchmarks, hair colour, body shape etc., but with the all in one render method that I’m using, it simply won’t work. Well, it would, but it would be insanely time consuming :stuck_out_tongue: I’d never get the game finished.

Maybe if I went back to the pre-rendered backdrops with sprites over the top then I could do this, but I really don’t want to. The images don’t look anything like as good.

And yeah, not a bad idea to ask around. I may just do that! :slight_smile:

you could wait until the game is finished and then through updates slowly introduce more character customization options. just an idea.

3 Likes

That’s not a bad idea! Although I suspect that I’ll be thoroughly sick of the game by the time I get it finished :stuck_out_tongue: Will definitely bear that in mind though. Thanks! :slight_smile:

2 Likes

Yeah to be fair, I’m just happy to have a game of this type in the genre, especially one that isn’t furry based.

3 Likes

Yep, I’m not much of a furry fan either… but each to their own :slight_smile:

The link isn’t working for me :frowning:

Strange. Will check it when I get home from work

edit Just tried it and it’s working…

I just played this and utterly love how things are building up. The characters are really well done and I enjoyed the way you wrote the scenes a lot.

Can’t wait to see more of this!

I’ve been enjoying this game so far. I feel this has great potential along with turning a skinny girl into a delicious feedee.

I have encountered this so far in the latest update:

1 Like

Thanks! That one was easily corrected. I obviously can’t spell ‘Alice’ :stuck_out_tongue:

Thank you! Comments like that really encourage me to keep going… not that I need any encouragement at the moment :slight_smile:

It’s great that you’re obviously enjoying working on this project! Hopefully you can maintain that enthusiasm as you get into the nitty gritty, although from what you said it seems like you’ve been good at laying the groundwork and not getting distracted too much by the fun stuff

There’s also an error around the variable “cafeintifull” once you get to the larger meals. Looking forward to the next release!