Being part of the community for a while now, I had been toying with the idea of using Ren’Py to create a weight-gain focused dating sim. I figured it would be nice to have a story-rich game where you could choose between different characters to date, while also having mid-speed progression between weight stages (somewhere between being realistic but not too grindy).
That idea has slowly developed into Thicker Treat: a game where you can woo and romance 8 different love interests (with 1-2 more planned).
This looks awesome! Do you have any resources where you can learn how to go about making digital art/characters for renpy? I can code decently but have no idea how to use daz or other applications. I want to make a game of my own at some point.
Thanks to all for the positive comments! To answer your questions:
@Krodmandoon Re: paths crossing, I don’t know yet. I’ve been debating that for a while. Ideally, I would love to have all paths crossing and specific interactions as a response. Realistically, this would mean more rendering (for one-off scenes with multiple girls) and a lot more branches of code. Right now, though, I’m trying to do something in between. As you may see soon in the demo, you can find Eudora, Dolores, and other characters in the mc’s workplace; Gabrielle, Sakura, and Georgina’s storylines, on the other hand, are more tied to the neighborhood. At this point, the idea is to at least have some crossover within each social space.
@gamerca Re: tutorials, I honestly don’t know what’s best from what’s available. I’ve seen some good guides in YouTube from Game Developer Training and Steven David. Personally, what I can recommend is getting different Daz body morphs and just experimenting with them.
@namad Nope. Just this thread. So, when there is any update, you’ll hear it here first.
Just the way how the models are rendered, and the inspiration of each I have a good amount of hope about this project. I just have a few questions if you don’t mind me asking.
What is the size limit for all of them?
Will each love interest have a certain body type or will it all be the same?
Will you get all the characters off the bat or do you unlock them through special events?
Good questions! Everything is still early in development, so nothing is set in stone. But I can say that, so far, this is what’s in the plan:
From what I’ve explored in modeling so far, I reckon the size limits maybe something in the 500-600 lbs ballpark. This are one of my earlier tests, so you can get a better idea:
Yeah: each love interest will have a somewhat different body type. Upon closer look you might be able to tell that Gabrielle is a pear, Eudora an apple, and Dolores an hourglass . Though, FYI, I’m not aiming for the expansion of only specific areas (like you see in Growth Academy or Vale City), but something more proportional to each type.
I want to make a dating sim proper, so at least the five girls mentioned will be accessible from the start. There are a couple of characters, though, that will be unlockable later (including one that I’m planning on making hard to access for those wanting more of a challenge).
Very excited to see more of this game! Love the designs of the girls you’ve shown so far. Really impressed you managed to get them that big! Will be exciting to see how they turn out when all is said and done. I’m guessing some of the differences in their looks, like different hair styles and colours comes from these being earlier models than the ones in the original post?