It’s been a while since I started working on my inflation Metroidvania project- and since my will to continue it got shotgunned from a drive failure.
I think I’d like to try making a game again though- this time something that (theoretically) should be a bit less ambitious to accomplish. Just to prove to myself I can actually succeed at making a game, lol.
Taking a little bit of inspiration from Softfoxxo’s Tower Defense game, I’d like to try and make a tower defense game of my own.
I’m currently tossing around two possible ideas:
Idea 1: Probably a lot simpler, a tower defense game where you’re in charge of fullfilling some orders for client potions with the use of slimes. Whatever slime is used causes a different kind of inflation/wg or possibly other kink-based expansions, and each slime has different properties when it’s not the chosen slime. Basically the “chosen” slime is picked automatically per level and aren’t harmed, but the others are taken out by the towers to prevent any extra effects from making their way into the potions.
Eventually there’d be either a between-waves cutscene or a little smaller second window to show the effects the potion’s having on the client.
Idea 2: The towers are either biodrones or just people in the towers operating them, either way they’re able to get fatter. Fattening a tower would make them more powerful and/or add abilities to them, but they would also take up extra space on the board, forcing you to move other towers to make room for them or not build towers close to each other in the first place. It would also make it either more expensive/slower/harder to move them around to other spots on the board in the process, depending on how I decided to implement that feature.
The game might consist of multiple levels, with bonus points awarded the fatter you can get your towers/the more fatter towers you have.
Haven’t really gotten any further than those and the fact that I’d definitely be putting it in Unity because I have at least a little bit of experience in that engine from my time working on the metroidvania game that long ago. So- thoughts? Suggestions on which one to go with or ways to make these ideas better?