Tramp 0.15.5 2023-06-15

Reg content is what allows you to go past the current games limits. I reached around 1300 or so when i was playing

No. There is barely functioning content beyond that, but it can only be accessed through debug commands, and discussion here will be removed.

Do not post how to do this.

Oh sorry didn’t realize its not something you wanted seen. Was why wrote multiple times it wasn’t complete to stop people getting ideas. Will avoid going forward.

hence why i say “yet”, there’s a whole bunch of numeric iterations between ver 0.15.5 and ver 1.00, no?, plenty of time between now and then, however long that’ll be. in the meantime there’s no shortage of options simmering away.

I haven’t played it for a while, but so glad to have the 2023-06-15 version! I can enjoy it all over again Thank you most sincerely!

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Went and replayed this since it had been a while since my last run through. I have a few additional thoughts on some of the mechanics/systems based a bit on what was talked about in the thread.

I absolutely love that this is a day to day simulator where you get to see highly gradual changes over a longer period of time. At the same time going through the same menus repeatedly and playing through the game on ‘skip’ can become boring after you’ve seen the overwhelming majority of the events (there are consistently some new ones each playthrough but you’ll still get through most of the common variations with some speed) This is particularly relevant for meals - its fun to have new hidden options open up at lunch and new ones unlock at dinner but you’re still clicking through the same menu repeatedly, particularly on weekends. It could be handy to have a ‘speed’ option where before the meal you either select ordering ‘a la carte’ which would be the same menu as it is now, or from a few options selecting how much you want to eat e.g. ‘light meal’ ‘heavy meal’ ‘fill yourself up’ ‘gorge yourself’ which would then autoselect randomly from the menu’s array to roughly fill up your capacity according to the level you selected. This would allow for routine dinners to be optionally streamlined at the cost of some amount of player control for the meal.

On more or less the opposite side of that, I think it could be engaging to have meal ‘events’ which act more as a game where the player is allowed greater control over Erin’s actions to glut herself - give the player various ways to expand Erin’s room during the meal so she can eat more (unbutton pants, rub belly, belch etc.) with the options being limited based on Erin’s greed while also acting as another way for the player to add to her greed. Basically, put the player more directly in Erin’s shoes as she binges and have them balance keeping her eating with giving her more room to eat while listening to her internal monologue as she judges herself (absolutely love it every time that shows up btw)

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I agree with you, and I fully intend to do at least one “quality of life” pass in the future to improve/shortcut/expand on the various activities and events. I say “in the future” as the focus right now is more on coarser changes to the game and mechanics and prep work for future plans. All the meal menu changes in particular are now pending on the re-work of the menu system.

Since a tease is probably due, the dev branch is now at over 300k words (which would be roughly a 700 page book if it weren’t a VN with many variations of the same coarse event).

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i was beginning to wonder how things were ticking along and i got my answer. heh.

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