I’ve never even gotten Reg to like me help…
I don’t remember the exact conditions, but I do kinda what’s around.
You can get Reg to like you if you flirt with him when his events come up (by eating the chocolate right in front of him). (don’t know if this necessary, but as you can see the below comment confirmed it)
Reg will fancy you only when your character will be at very high weights, and myself got it when I got too big for Joe and he reprimands you. Your character will flirt about it with Reg eventually, and he will like it.
Yes, eating the chocolate in front of him helps him build his attraction towards you, for lack of better wording.
Counter-Point 1 - Well if you’re going to spend money you don’t have, then when you land in debt that’s your own fault, howerever when your MooTube career actually takes off it might be an option, like you hit a certain income threshold and Reg buys you a mobile phone to use (if mobile phones exist in the time period this game is set in? I’m not very sure) or installs an additional land-line next to the bed.
Counter-Point 5 - For the streaming from the Chow-House, I will admit I imagined the owner to be either willing to do it for the popularity boost he’ll get from having a “semi-famous internet influencer” do a stream from his restaurant, or because he like Reg, likes his partners on the bigger side, and is a fan of your videos / content and is willing to have a “industry luminary” in his establishment.
Counter-Point 6 - It being a cool scene is about all it needs to be, I understand that Reg’s apartment is probably only about 33 - 50% complete, but these tiny llittle scenes are things that need to be added. Rather than just "gain 100lbs, choose between “Bigger!”, or “Maybe this s enough.”
-
- I know this won’t be to everyone’s preference, but a sex-scene may be an option, before Immobility hits, and maybe afterwards, the logistis of it might be wild to figure out but it’s an additional thing that could spice up the options.
Spoiler’ed, just in case someone doesn’t want to know in advance:
Like the others have said, the key interaction when dealing with Reg early on is the chocolate. Usually, I try to have the PC be fairly negative or ambivalent about her weight, on and off dieting, then Reg’s comments and the offered chocolate can help act as tipping points to push her down the path of extreme obesity.
Eating the chocolate in front of Reg will start increasing his affection for you. Sunbathing acts as a mood booster, as well, so mechanically it works for a “fat shame to fat love” arc. I believe it’s around 600 pounds when Reg will ask you out, but it may be 500. I haven’t failed to be asked out yet, and it doesn’t seem to matter if you’re with someone else when he does.
Definitely take every dialogue option that let’s you flirt with or tease Reg. As far as I know, they help both the PC’s mood, as well as Reg’s affections.
Reg is hands down my favourite romance able character in the game, and I cannot weight to see more of that side of the story develop.
Love the idea of streaming and video creation being something the PC can start doing on their own. Bonus points if it turns out Reg has been viewing her vids and pics without realizing it’s her.
I do like the idea of using the mukbang streams and eating challenges as a means of offsetting the PC’s dietary costs. As finances get tight, maybe even one of the pair could suggest it as an option: take it easy on Reg’s wallet off camera, and plunder her fans wallets while on camera.
I adore the idea of things breaking under the PC as she hits certain weight thresholds, and it could be an interesting challenge point, as well. Bed collapses under our 1000+ pound PC, and not only do she and Reg need to struggle her off that wreck and somewhere else, but now they need to pay for a new bed. Similar to the clothing, there could be signs that this is happening in advance, so the player would have time to prepare and deal with it if they so chose.
Eagerly awaiting more, regardless of what comes. Love this game so much.
There are separate development paths going on in parallel. I’d say right now it’s most likely that the next release will be to prove out architectural changes in the code as it gets more complex, rather than based on particular story changes. It’s getting to the point it needs more “field tests”.
The next release is likely to include its own Wiki!
Its on my ever-growing list, but not a priority right now I’m afraid. It’s dependent on several other planned things that will involve re-working the UI.
No plans for AI. Nothing I’ve seen comes close to what people can do, and it would lose the individuality of the game (also, there’s not nearly enough of my own work to train one to write like myself). There are already 12 variations or more of most events and more planned, and the main issue is adding more stuff without upsetting the balance too much.
As for illustrations, I’ve got my own plans, but art isn’t the priority. Backgrounds alone I can probably manage from my own references.
This is an important consideration, it isn’t just writing, but writing for Ren’Py and the limitations of the format.
I’m going to chalk this up to “working as intended” - I do like writing Sofia.
Thank you! This means a lot to me.
With the PC being the one who (chooses to?) gain, the game’s central conflict has to come from her interaction with the people around her and their attitudes to her “development”. I wanted the player to have to make choices for the character within that context. It’s all too easy to focus on writing the “good” path, but there has to be a balance to offset that. I do want to add some characters who are more critical of the PC’s gains.
And, yes, the cast of characters continues to grow. Antonio is in the dev build already.
I’d love someone else to pick up on this field too. Playing a game you’ve written yourself just isn’t the same.
Thank you again!
No, there’s no in-game way to do that. It’s all unfinished content that’s deliberately not accessible.
So, the unaccessible unfinished content is unfinished? That’s literally about two weeks work that’s just to prove the context switch from Joe’s to Reg’s and form the bare-bones for the Reg dev stream. As Reg is @Morganism’s content, I’ll let him answer those, except:
No, they’re really not. It’s actually running off real-world data. You’re going to have to work to get those numbers up to where they can contribute effectively, and they will peak once you saturate your available market. Living with Reg isn’t ever going to be a case of just click to enfatten, but more of a balancing act.
And it’s not the end of Tramp’s story… just one possible stasis point.
They do. The code to support the PC having a mobile does not. It’s going to need something a bit more involved than the typical Ren’Py mobile implementation. That’s yet another development thread (partly working), that may involve introducing new statements to the scripting language itself.
Versions of, well, let’s call it “content creation” are planned for each path.
I’m going to guess Reg isn’t the path your Tramp is likely to follow, but the hints offered are on the money (for the current version).
Nowhere close! Maybe 5%?
I see what you did there.
I was wondering if someone would, lol
Thanks for the answers. They really help to brighten up the misery of waiting for a new update.
For the first point:
While clicking to enfatten is enjoyable, it gets boring after a while. The idea is to show that life isn’t easy as an immobile glutton… shits expensive
I already thought of the first idea, using the “influencer” pull to try and set something up.
While it’s fun to imagine everyone around the player is comfortable and accepting of such a weighty woman, the reality is there should be just as many people judging her for being so big.
I’m not sure the owner would like the sort of publicity a 800+ pound woman would bring… although I’ll mull it over, it’s not set in stone yet I suppose.
And as for the other point, I’ll quote again:
I was supposed to have much more done by now but the creative process can be slow and combined with a HUGE drop in my mental health, depression, anxiety and all that… I haven’t had the power to do much. At this point I’ve lost all confidence in my writing and how to code things into Renpy… but I’m working on getting back to it.
I’m always thinking about it though, I’ve got a wealth of ideas. Most recently I’ve been thinking of more ways to interact with Reg outside of work, in order to help build up the friendship that leads to him asking the player out.
well, take your time with it.
i’ll be just happy with whatever update comes along that lets the character fully indulge herself in her gluttony and girth.
i do have one suggestion, after a bit of thought: let the PC have her own place eventually, kind of as another option from moving in with someone or staying with Joe.
at least then Joe can’t force you to diet, you don’t need to lie to him, so on.
maybe let you be able to kit the house out in all the fatty mod-cons - like wide doors after you get stuck.
so, after i read the description… it means that there aren’t stuck moments or somethhing like that?
so, the character is never going to be immobile?
i would plant a “yet” on most things at this point, honestly. It’s really up to our intrepid duo and their reserves of energy & time.
In the current Reg content in game you do become immobille. Hoping that remains in builds going forward.
really? but… really immobile? not just getting harder to lift you from the bed? like really immobile?
You become bed bound. You are locked to stuff you can only do in your bed. However that content is incomplete so its hard to say what will be possible once its fully in there in a new build.
so… is it posibble to get bed bound in 0.15.5?
Yes but you need to max your Affinity with Reg and be around 600 pounds or more with dev cheats. He will than invite you to stay with him. There’s some decent content there but its limited. You become bed bound around 1000.
i’ll try it later 'cause my character doesn’t stop dieting when i reach 880 pounds