Vale City

can not wait for play the game on phone

Be me, lose almost 3 hours of progress due to WinRar bullshit, decide that I’ve earned the right to mess with my save file and give me tons of cash, see the anti-cheat measure take place, take a deep breath and then seriously consider intense violent murder, 3 hours lost to a text box that glitched out and appeared empty, I currently want to kill WinRar, violently with a spoon.

2 Likes

And I just want to say right now that I do like this game, at times, and having an anti-cheat measure that deletes all your saves, understandable if you’re really passionate about your work, deliberately not having any warning about a save deleting function when you know your audience like to do exactly what would trigger it, that crosses the line into sheer asshole territory, I was about to edit my save file before WinRar deleted my save before the game could, so apparently those 3 hours I spent enjoying your game mean nothing. I am very frustrated

Hi I hope the translator works fine.
I read many comments that the game has anti-cheating personally I do not like cheating in a game, but I think that (as long as it is not a multiplayer game) should be left to the discretion of the player. And I think you waste time creating this system in your game.

That said, I want to share the only way to decrease the difficulty of the game. These are the codes that I have found in the game more codes that I discovered trying random codes, I invite that if anyone knows any code that is not in the list, share it, so that we can all enjoy an easier game.

1000
3333
1234
9010
1122
1290
7066
8819
6548
5697
5589
6666
6080
7777
6698
4978
8469
4568

6 Likes

To everyone who wants to cheat: I think I’ve found a solution! We can’t give ourselves infinite money, sadly–but we can change the things we buy. Go into the folder where the game is, then www > data and you’ll find a shitton of json files. The one you want is named “Items.json.” You can just open it with Notepad. Here, every purchasable item is listed. You can just set everything’s price to 1 from here, or at least all the items you want. Find the name of the item with ctrl+F; on that line, there’s a variable named “Price.” I’ve highlighted the line where the Burger is listed. At the far right is what you want.


Edit that variable to whatever you like and cheese away. This hardly even seems unfair when most RPGs give you XP just for fighting; here, XP is linked to currency, which is also linked to the consumables you need to fight effectively. I think that’s why the grind is so fucked up.

EDIT: You can also set the price to 0 and it apparently doesn’t break anything.

4 Likes

The grind in general is also just kind of self-defeating, honestly. You need to eat food for experience, which DOES cost money, but you basically can’t eat anything that gives you a significant amount of experience with any useful consistency until you reach the maximum level. I like the idea of his exp system being tied to food, but the execution is abysmal.

Though, editing the Items.json gave me another idea. Since the foods are tied to skills, you can change the EXP gain itself in Skills.json.

Behold, an example.

4 Likes

hey is it me or Amy is bit slow on digest on the foods. I notice other 2 able eats after make them works and naps. But not Amy.

Amy’s thing is that she can use belly skills while she’s overstuffed, so you can stuff yourself and attack

I tried this and it just resets once you level up.

Okay, but what did you try? That specific line of code is for the improved version of chocolate eating that you get from Yuki. And it’s also not a full screenshot of the code file.

And what resets? 20,000 experience on any character should immediately max them out.

Ohh, I did the one for eating an individual burger. I didn’t wanna just get to max weight instantly so I just did 1k XP. Then again, I seem to have edited the wrong skill. I haven’t gotten the chocolate thing yet; I’ll have to take a whack at that once I fight her.

Curiously, with this version boasting a revamped combat system, did anything significant change? Sounds like the same old grind-fest as before.

There’s some in-combat QoL like a symbol indicating what a character’s body type is, but not all that much.

There’s also a new defense break feature but that seems to be the only thing to have changed

can you send a link to a doc or something with a full example of the line of code?
im trying to get toast to max out my lvl and im not sure how much of the line of code i need to edit to get that result

I just changed all but the cheap filling medicant to 0 because you need to spend money to get his password, the game seems okay once you do that.

Also, I forgot there’s status effects now.

Aight, so here’s the thing: I’ve discovered that, for some insane reason, beating an enemy before she gets all of her gain stages out there will not add all of her respective images to the gallery. That’s stupid for several reasons, but thankfully, we have a solution: this thing right here. You can upload the whole folder at once and it’ll decrypt the images into pngs. This way, if the game punishes you for doing too well in a fight, you have an out.

2 Likes

ok that mess up. there go my idea just grind without battle.

Yeah, Amy is arguably the one that is harder to level up. I guess that’s why she has the most events for free exp., but they are random and kind of inconvenient most of the time.

I find Amy easier to level up because she has the most HP available to her, allowing her to eat more. She can also disregard the overfull status and keep attacking, so you can stuff her in combat more easily.