Vial of Infinity [A Weight Gain/Inflation RPG]

video-game
inflation
weight-gain

#21

Mike is a bit of a villain, so outsiders to the organization (Cupric) would probably shoot him on sight xD I’ll develop more plot stuff as i continue
I will make the teleporter maze easier and have less go straight back to start.


#22

Yes, I’m going to have a good amount of possible party members that you can swap in and out.


#23

I will be attempting to speed up all aspects of gameplay for next major update. I just made a remapping script for another game of mine that I can use for this one =)


#24

sorry for asking this but is there any female character?


#25

perhaps he could have made it so enemies can be respawned so the situation you had with that particular character being underleveled would not happen


#26

So I just replayed the game and noticed that not only does each party member have a stuffed/K.O. sprite, but they all have an overstuffed/over-K.O. sprite as well if they go way over capacity. I hadn’t seen anyone mention it, but I wanted to shout it out and thank you for that feature. Lol


#27

In addition to setting a starting level to characters, i will also be adding in a battle room to customize battles you want to do either for fun or for xp


#28

oh that’s good, atleast it would remedy the problem of characters you get later on being under-leveled due to being unable to replay battles to get them to the same level as the rest


#29

Will there be ways to try to revert to normal size? Like, blowing out air or exercising?


#30

there is a thing to drain your characters of whatever is filling them up


#31

i will try to add more ‘drain stations’ throughout the game in spots for a full heal (kind of like a bed in an RPG)

Same with more items throughout the game for the same purpose


#32

The fullness has to be treated like hp and removed with heals or weight stations. I know it would make more logical sense to just blow out air but it would be hard to make the game difficult enough


#33

One minor suggestion: maybe add a sign or something similar that describes the drain station as such, at least the first one. Now, I’m a meticulous guy when I explore, so it was natural for me to stumble upon the first drain station and figure it out, but someone who doesn’t check any and every detail on the map may not know that they even exist. Especially since their design kinda blends in with the whole “factory/testing facility” background.

So yeah, one little tip for new players would do plenty to save them from some trouble later.