Vore Adventure

Download here!
(Added post-deadline:) Mac and Linux versions

Escape from an ancient temple with the help of an invisible spirit inhabiting your body, by using the “extravagantly useful and stylish” power of VORE, in this puzzle platformer.


  • Left and right arrow keys to move
  • Space to jump
  • Z to spit fireballs/use fire breath
  • X to cycle stomach contents/digest
  • C to spit out objects
  • V to VORE
  • Esc to open the pause menu (which uses the mouse)
  • Controls are further explained in game


  • Vore and spit out objects and enemies to solve puzzles and progress through the temple
  • Lots of rooms to go through (it’s actually too long, probably)
  • 30 items and upgrades to hunt down and collect (you only need 2 of them to beat the game, though)
  • Torch bats and knock around blocks with fire breath and fireballs (because you’re a dragon)
  • Customizable character colors in the pause menu (and also sound/music volume settings)
  • Results screen with time taken and items obtained (so post your best any% and 100% speedruns)
  • Wonky physics as you try and fail to stack up blocks
  • Difficult (it’s hard; if you’re low on health just run away because there’s no saving)

I recorded a playthrough that can also serve as a walkthrough if you’re stuck on something. I encountered a few bugs, but I was able to get around them, and I also added some general hints and tips in the video:

Possible Future Features:

  • Weight gain as you level up (the XP bar is currently useless beyond bragging rights at the end; I may or (probably) may not add the first stage of weight gain before the deadline)
  • A main menu
  • Saving and loading
  • More content and levels
  • Maybe a map
  • Alternate gender options

Known Issues:

  • Strange behavior when spitting out extremely light/extremely large objects
  • Stepping over pressure plates with anything in your stomach can make them flicker
  • An exploit that lets you exceed maximum stomach capacity
  • Some blocks cannot be expelled as far as intended
  • A certain block in a secret room cannot be moved, requiring you to import blocks from another area to complete said room


  • Added some fixes for issues that made it hard/impossible to get the items in the second-to-last room; made some puzzles easier
  • Added a potential fix for expelled objects clipping through walls; increased friction on blocks intended to be stacked and doubled/increased the mass of almost every block

The idea seems fun but i wasnt able to do much, the first puzzle with the different sizes was acceptable but the second one with ice skating is very difficult to stack boxes, if possible making that your character doesnt slide around can make it a lot more solid. If you can see that and update it, i might give it another go. Keep up the good work.

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You had me at vore! The more vore the better! XD

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It is a good start, but the controls are very floaty and some of the physics seem really frictionless. Made some jumps hard. But i like what i see,

The game is fun and I do like the vore idea to solve puzzle but the boxes are so easy to move that it makes the puzzles so hard.

Controls are a little floaty, and I encountered a couple bugs, but overall it’s a fun game, and I’m eager to see where it goes!

Bug 1: In the tutorial for spitting out things softly, the box fell into the floor and got stuck.

Bug 2: in the room of many weight switches, spitting out the small cube sent it through a wall, making it inaccessible.

Bug 3: In the gently spitting room again, if you spet from a step below the platform, the box will end up halfway into the floor.

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There appears to be a very game breaking bug where a vored block will go through walls or fall through floors when expelled, especially with the soft expel.


I really enjoyed the concept, the art and most things about the game. Trying to land on or stack boxes can be a painful experience that prevents me from wanting to progress however. If you can make the boxes have a bit more friction or be more solid I think this has the potential to be a great game.

i am interesting to try this out but couldnt play
so will there be mac version?

to bad there no female character to play as

Not yet… But there’s no race option though, not even one that says “Coming Soon”.

I added Mac and Linux versions; I have no way to test them though, so I probably can’t help if you encounter any platform-specific bugs.

I don’t have alternate races planned since the dragon’s fireballs and firebreath are used as mechanics for solving a few puzzles, and another race would also multiply the sprites I would have to do by an outrageous amount; sorry :frowning:

I think the physics based controls are not a good fit for a puzzel game. the whole time I was fighting with the controls. Maybe a simpler transform += speed * deltatime woudl have been better for the player character. I say all this as I have done something similar. Plus making your detection for floor collision may help. Still Im interested in what you do next.

thank, it work
little issues with game:
1- movement and jump, it often slip off the platform rather than stay there. same for try get on block only to cause it roll off
2- when i devoured object, if i align it while jump, and the object would be “fell” through the floor and become inaccessible to vore

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Well… at least we’ll get a female form at least.

great art, platforming sucks :confused:
its like a continuous ice level, stuff is frustrating man

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