WG Fattening Factory Builder (Shapez.io)

I want to build a Shapez style game that is weight gain in nature.

The world generates and there are farms and pastures, etc. You get veggies from farms, meat from pastures. You need to build roads to connect them to processing plants, which can vary in duties from cooking meat to combining ingredients. And all the food goes to a single home where you feed a single client.

I also had the idea that the client would grow fatter as you feed them and thus may slowly outgrow your factories if you build too close to them.

Thoughts!?

There’s a game like this with human characters but I would absolutely love one more catered towards furries. (Also I find that other one a bit rough too.)

3 Likes

Well, since you asked… I am not a fan of games like Shapez, Factorio etc. Honestly, I didn’t expect that Factorio will be so popular at all. For me gameplay of Shapez is boring and that mean the only reason of why I could play in something like that is to only see fetish content. I probably would cheat in any possible way just to see weight gain sprites and turn off game after, but this looks like a clear disrespect for the developer. I would recommend conducting a survey on forum first to see if people are interested in such gameplay.
Edit: Sorry, I didn’t see there was a “VOTE” button on posts now :joy: I guess that mean survey isn’t necessary to check how many people are interested.

whats the human version? I played shapez for like 5 minutes and am vaguely intruiged

It’s more Factorio (without combat) than Shapez, but close enough.

I had a similar idea to this that involved kobolds and a very hungry dragon. I can think of several concepts from Factorio (which I am a big fan of btw), like science packs being replaced with various foods to be cooked, with recipes of increasing complexity. The dragon would basically be the science labs, and kobolds would likely replace conveyor belts, bringing objects from place to place and eventually feeding the dragon, who would get fatter and fatter obviously. I was undecided if the buildings would be made from food-like materials, or if feeding the dragon would give you currency that you could spend to buy real building materials like bricks and wood. And I was also going back and forth on the kobolds completely replacing conveyor belts idea, because on the one hand, factory games are very centered around conveyor belts and routing them, and I don’t want to remove that logistical challenge that people stay for, but I also don’t want to program conveyor belts :slight_smile: