What's your dream WG game?

It might be an older thread, but I am glad it has been revived, because every game starts with an idea.

This open-ended question really made me think. All this time as a lurker I have just enjoyed the elements of WG games I liked and tried to ignore the aspects I disliked. Not once did I ever stop to wonder what my ideal game would even look like, let alone how it would play. I already described my preferences here, but translating it into an operable game takes much more planning (which is why I never pondered it before). I get to dream big, literally.

Simply put, my fantasies teeter on the edge of realism–it is like a slice of life if all the stars aligned. I prefer an immersive, first-person experience, accompanied by some initial control factors to get the ball rolling in the direction I want. That means while you may not be able to magically pack on a hundred pounds overnight, you can decide at the start of the game how strict your parents are on keeping you healthy. You would not be able to will yourself into running a marathon at six hundred pounds, but you can assign your character a body shape and facial features.

The dream WG game is 3D, with narration and dialogue text. Interactive multiplayer would be optional. The camera angle would be first-person, but you have the option of observing yourself through someone else’s eyes when within presence. I want to be able to see the character walk, run (if he/she can), jump (to a reasonable extent), sit, and lie down. You would be given the choice to explore the 3D world at your (character’s) own pace or jump to locations (time would be adjusted accordingly). The gameplay would be at a variable pace, tailored to your wants. Skip to the next day, week, month, or year whenever you like.

My dream WG game has endless possibilities, catering to a variety of natural weight gaining kinks. Since it is a gaining game, you will have a slow metabolism, but you have control over your diet and physical activity habits. You want to have a sadistic feeder stuff you past the half-ton mark? Go ahead. [You may have to plan out how to live that long, but it would be possible.] You want to become a muscle-gut champion sumo wrestler? Go for it. I like the idea of toggling descriptions. You would be able to specify how much you want to hear about food consumption, gas, mobility, physique/figure (down to emphasis on certain body parts), etc.

Perhaps the best part of my ideal game is that it would be absolutely customizable at the beginning, then you are allowed free range in the world. You can skip to the point of immobility, at whatever age you want that to be at. I would start from toddler age. Any ethnicity/race or income level. The family composition is yours to dictate. The settings would range, so you can be a fatty moving between and living in a rural, suburban, or urban location(s). No gender restrictions, no occupational limits (as long as the work is physically and technically possible for your person).

NPCs will play as large or as small a role as you would like them to. This will be possible since you have insight and input into their tendencies. You can eliminate doctor visits from the game by selecting parents that overlook scheduling them. Teasing bullies can be relocated to another school if you choose to report them. You have free choice over how much you interact with encouragers or feeders.

Case study: a trip to the gym. Do you request a personal trainer, sign up for a class, or go solo? What machines? How busy is the area where you workout? How hard and for how long do you exercise? Suppose you chose to work with a personal trainer. You now have more options. What gender? How strict? Feedback mostly positive or negative?

There is no game objective, per se. There would be no points, levels, or achievement goals programmed in. Time will pass in snippets. If you shower, the game will narrate and the character model will move for maybe a minute. Driving somewhere will take only a moment (of real time, not in-game time), as we skip the transit. The game ends when you choose to quit, or when your character dies. Saving can be initiated wherever, whenever. Interesting note: You can actively keep your weight normal, with some effort. It would not be considered “losing,” but the narration would be extremely bland, akin to a Sims game.

Goodness, this was a fun exercise. It is a good way to become active on this forum. Maybe I will formally introduce myself sometime…

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