I’d like a candy mountain massacre like game, the theme is perfect and goes hand in hand with this fetish, if you haven’t before you can find a download here to give it a try, it’s basically just doom but you can either go first person or third person to stare at the character’s ass.
Not much to change, but change enemy attacks to fatten the player, restricting movement, and making them an easier target to hit until they’re unable to move, other than 3D models getting bigger there could be unique gameover screens in some line art or short vid showing the fate of the player in a dragon’s lair type fashion.
Instead of health it would be the player’s mobility, majority of enemies fatten while others simply knock the player down allowing for the former enemies to get some free hits in, you can’t get gameover from being fattened up alone, but being knocked over while in such a state would result in it, I.e. 100% fat and getting hit with a knockdown projectile would mean game over, however getting hit from a fattening projectile would simply refresh your level of fat and proc a mini stun.
As there are many types of candies there are many efffects:
Fattening - Increases player’s fat, each point reduces speed and increases size, at maximum fat, all fattening projectiles cause a non-stacking 0.30 second stun.
Knockdown - Causes player hit to fall backwards, the players are stunned for a full second to get up and are immune for the next 3 seconds, every point of fat increases this stun duration, up to a maximum of 2.75 second.
Bloated - Projectiles with this tag cause an effect over time for long durations, after the period is up the effect caused by this will fade over time.
Enlarged/Shrunk - Increases/decreases movement speed and increases/decreases player size and increases/decreases immunity to knockbacks. This is a doubled edge sword in either case, if you’re big your faster but a larger target, if you’re small you can hide behind objects or find secrets, but you take increased fattening and knockdown effects.
Root - Projectiles with this tag cause the player to halt movement but still able to fire.
Inflated - Projectiles with this tag cause the player to inflate rapidly gaining size, losing movement speed and if inflated enough the player will begin to float, if inflated too much its instant game over, this could be used to reach secrets or solve puzzles but is dangerous for how much a target you become midair.
Massive Projectile - Projectiles with this tag are large enough to encompass the player causing an instant knock down and large fattening effect, or leave behind an aura zone with a secondary effect. Could be used by bosses or a level where it’s artillery and you want the player to move.
Aura’s - This can be used by specific enemies that cause some of the above effects in an area, i.e. area hazards like rivers of chocoloate that cause fattening if you walk through.
In the regular game there a hostages that you can rescue to gain points, and powerups for ammo and health, and the general idea is to proceed to the end zone of the map killing along the way.
Would be neat to have trap like areas much like this replacing spikes with perhaps filling with room with some fattening substance with a puzzle needed to be complete with time being of the essence.
A currency like Pure Sugar Shards could be used to increase the players stats at checkpoints, being things like bioshock styled weapon upgrades or abilities.
Abilities could give temporary movement and firing speed or weightloss in enchange to do a short animation.