Hey all, somewhat new user here, posted a few times but this is my first actual topic. Hoping to provide a half-decent prompt that’ll let us talk about some fun ideas for weight gain scenarios – and even more fun – ways that those ideas could possibly be applied to a game.
So starting off, what’s a favorite WG scenario of yours? Personality or type of character(s) involved, settings, plot or reason behind the gain in the first place, etc. Now, if you could make any kind of game, how would you apply that scenario to it? What would its genre be, how would it play, how does gaining weight affect gameplay or add an extra layer of depth, and so on. Alternatively, you could work the other way around and start off with your favorite genre and come up with a WG-centered premise around it, however you want. Anything goes, you’re not limited to what’s theoretically possible with just one person working on a passion project for little to no money.
For example, a concept I like a lot is fat royalty. Though not necessarily my dream game, my first idea was a city sim / management style game where you oversee your kingdom while still trying to have enough money so that you / your family / whoever the gain is focused on can overindulge way too much, balancing making sure the actually important infrastructure works with blowing money on yet another gluttony-related venture, or something. Managing everything better means more resources to spend on food, unless you choose to neglect your kingdom in favor of eating as much as possible at the risk of angering your citizens.
There aren’t any wrong answers, I just wanted to contribute a simple, hopefully fun topic for people to share ideas on and generate some activity. I look forward to seeing what you come up with!
(Posting this in General rather than the actual Ideas category because I intended for it to be a little thing just for fun rather than serious ideas to be turned into actual projects, but move it if necessary.)