What would your dream game be?

Hey all, somewhat new user here, posted a few times but this is my first actual topic. Hoping to provide a half-decent prompt that’ll let us talk about some fun ideas for weight gain scenarios – and even more fun – ways that those ideas could possibly be applied to a game.

So starting off, what’s a favorite WG scenario of yours? Personality or type of character(s) involved, settings, plot or reason behind the gain in the first place, etc. Now, if you could make any kind of game, how would you apply that scenario to it? What would its genre be, how would it play, how does gaining weight affect gameplay or add an extra layer of depth, and so on. Alternatively, you could work the other way around and start off with your favorite genre and come up with a WG-centered premise around it, however you want. Anything goes, you’re not limited to what’s theoretically possible with just one person working on a passion project for little to no money.

For example, a concept I like a lot is fat royalty. Though not necessarily my dream game, my first idea was a city sim / management style game where you oversee your kingdom while still trying to have enough money so that you / your family / whoever the gain is focused on can overindulge way too much, balancing making sure the actually important infrastructure works with blowing money on yet another gluttony-related venture, or something. Managing everything better means more resources to spend on food, unless you choose to neglect your kingdom in favor of eating as much as possible at the risk of angering your citizens.

There aren’t any wrong answers, I just wanted to contribute a simple, hopefully fun topic for people to share ideas on and generate some activity. I look forward to seeing what you come up with!

(Posting this in General rather than the actual Ideas category because I intended for it to be a little thing just for fun rather than serious ideas to be turned into actual projects, but move it if necessary.)

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My dream wg game is an RPG/Strategy game where you play as a feeder type in an anti-feeder world. You play a character who is either a master manipulator or has outright mind control, working your way up the ranks in whatever society you’re in (Kingdom, Modern day Republic, Sci-fi Kleptocracy, etc.) as a means of making your fetish the cultural norm.

Pregmod Free Cities already does this slightly, but going from a feeder in a society that looks down on them, having to play and eventually beat them at their own game all the while making sure your inclinations are kept secret to the masses, to vanquishing the last holdouts of that vary society in your new order as gluttony becomes the ideal and you do your best to knock out any reason not to indulge, is something that is a trope in hypno games (I usually call them Take-the-Town games) but with a WG spin would be an amazing game to play imo.

My ideal wg game would probably be a mix between RPG, dating sim, and life sim, kinda like the three modern Persona games. One big thing for me is having the option to pick the protagonist’s sex before starting. I’m more of the opinion that the weight gain aspects of a game like this should be more present in the simulation parts of the game than the RPG sections. It would be fairly slow, gradual weight gain. I also wouldn’t want the weight gain to forced on the player, just heavily encouraged by
short term convenience, but at the “cost” of longer term consequences. There would be a heavy focus on things like inner monologue from the protagonists perspective and unique dialogue from NPC based on things like the character’s current weight level, eating habits (if the NPC in question would be aware of that), and how quickly your character is gaining weight. As for the RPG portion, I’d leave the weight gain affects to be simple, but noticeable. I’m mostly referring to simple things like stat changes, lower speed and/or agility, higher defense etc. Having armors be restricted by the character’s weight level could be kind of fun if there was also an option to adapt said armors to different body sizes. I haven’t quite thought of a general plot, but I would prefer a modern day setting due to the higher amount activities related to weight gain that would be available to the player. I would probably have the weight level be capped at just before immobility, and reserve immobility for premature endings to the game (the endings would be difficult enough that they would only be able to be achieved if the player was trying to get them). The early endings would have multiple variants based on story progress and relations to a handful of NPCs. Resource management would be a major mechanic as well. The player would be managing things like money, food, time, weight level, clothing that fits the player, favors from friendly NPCs etc. Companions would have their own lives outside the player by having variables to keep track of how they live their lives. Things like, how much income they receive, their dietary habits, weight level, and general happiness. Companions would also be able to gain weight by subtly influencing them when the player decides to hang out with them. An obvious example would be taking them out to restaurants repeatedly would cause them to gain weight. A less obvious one would be if the player allows the companion to pay for you too often, it would lower that companion’s personal wealth to a point where junky fast food becomes all they can reasonably afford, causing them to gain weight over time. I would prefer the game to be fairly long, around the 60-70 hour mark.

I might have some good new for you. Forgive me for self advertising a bit here, but I’m making a weight gain mod for a medieval strategy game with RPG elements called “Crusader Kings 2”. The base game actually went free to play a few months back, which is all that’s needed for my mod to work. About the game itself, it is a unique kind of strategy game because unlike most other games in the genre where you would play as a nation, you instead play as a character that is part of a dynasty that are in charge of the nations on the map. This game has a weight gain and loss system that was added last year. The system was extremely basic though, so I decided to overhaul it with a mod. Main features of the mod are:

  1. I’m making the process of gaining weight more interesting by adding popup events once the player reaches certain weight thresholds.
  2. Added a fetish system by using character traits. The traits are “fat fetish” (This one fills a double role as fat admirer and a feeder) and “feedee fetish”.
  3. changed the way the weight gain system works by making it more gradual, and based off of character traits rather than being more pop up event oriented.
  4. Adding more ways to interact with the other characters. Example: Taking a spouse out on a dinner date, causing both characters to gain weight as well as raising the characters’ opinion of each other.
  5. A diet, metabolism (based on the character’s age and sex) and physical activity system to more directly influence the weight gain/loss.
  6. Fantasy elements that will able to be toggled on or off based on player preferences (I still need to do this). An example of this would be the selection of weight gain oriented potion system. I also have integration with a popular, albeit risque, fantasy mod for the game called “Luxuria Fantasia”, but it’s not required.

To get more specifics, I’ve been posting about the mod’s progress a lot here: Crusader Kings 2 - 3.0's weight gain if what I’ve said sounds interesting. Sorry for the massive post.

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Yandere sim, but the Yandere girl has a curse on her that causes her to continuously gain weight. The game would evolve over time as our yandere got fatter and fatter. Basically…
Thin stage(Week1-2): the yandere is just another girl at the school. your frame is small enough for you to slink around the vent system in school. you can use this time to stalk your enemies and prepare for the upcoming stages.
Thicc stage(Week3-4): yandere-chan is now “fat” enough to be sexually attractive to most boys. at this stage, senpai is really attracted to you, meaning that now is the time to score some real style points on the game’s only win condition. the downsides of this stage is that you lose the ability to fit into vents and you draw attention from your jealous competitors.
Fat stage(Week5-6): yandere-chan is now officially fat, and that’s mostly bad news. senpai doesn’t really like fat girls, so you’ll have to avoid him and his attention. however, your bullies are going to pick on you a lot more now, so you also have to avoid them, lest the call out your name and senpai sees your lardass. to pour salt on the wound, getting around is more difficult now. walking is now waddling, and running is now “panting for air after 5 seconds.” it’s going to be a lot harder to chase down your prey and get away from the crime scene. fortunately, you’re now large enough to kill people by sitting on them.
Immobile stage(Week 7). this is the end game. yandere-chan has lost the ability to walk and now relies on a slow-moving motorized scooter to get around. senpai identifying yandere at all in this stage ends the game, since senpai would never go out with a complete flesh bag. if you managed to snag a good standing with senpai, it’s important that you do everything to avoid his detection, even if it means skipping classes. if you and senpai aren’t on excellent terms, then you have to murder the entire competition. that’ll be hard to do given that you can’t walk, but the most cunning and brutal can pull it off.

the game would have 3 endings. 1 bad and 2 good.
bad ending(failed to hook up with senpai). after seeing senpai hook up with one of the rival girls, yandere rolls up a nearby hill, ready to bawl her eyes out once she reaches the top. however, before the scooter can reach the summit, the motor makes a whining sound and gives out. yandere-chan is sent flying down the hill in complete horror. when she crashes down at the bottom, yandere-chan gets up only to realize that she’s thin again. when she checks her phone, she sees that it’s week 1, and the game continues from there once more.
good ending(managed to woo senpai early on). senpai is standing beneath the cherry blossom, excited to go on a real date with his thicc waifu. however, senpai is shocked when he’s greeted by your fat ass. he still agrees to go out on one date though, just to not be rude.
good ending(killed everybody). senpai is standing beneath the cherry blossom, casually texting, when you show up. suddenly realizing that you’re miraculously the only girl remaining in the school, he agrees to go out on a date with you on your request, out of fear…

big props to anyone that managed to sit through my awful stream of consciousness. y’all really are the best.

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Im into the kind of wg where its a thin athletic girl that ends up becoming massive against their wishes over a short period of time. Anything like that would make me happy.
An actual game would probably be something where your some dude that makes bitches fat as a sort of revenge thing? Maybe in a sort of fashion like a horror film but you dont kill them, just make them fat. Youve got different ways to make them gain wright and depending on what you do you’ll make different parts of them bigger. If i did this itd probably youd probably be a ghost or some kind of supernatural creature, just because im into magic related weight gain.

I dont have any actual talents aside from writing so i’d never actually make this but i hope theres some kind of reluctant skinny to blob weight gain at some point. Not enough of it imo😅

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I’m going to answer the question as the game you want to make rather than ideal game
(because that would be team fortress 3 and there would be no WG so no one cares about that)

this is going to be a rough explanation because I want to keep it short
it would be like mario rpg/paper mario. you would play as a mage and the fatter you get the more mana (and powerful spells) you have to work with. the fat level would work pretty much as in super fatty rpg but instead of over leveling being a fail state you just wouldn’t level. I would like the main quest of the game to be as long as paper mario thousand year door and that there are some side quests (the biggest reason it won’t be made, if someone have a couple of millions collecting dust let me know). the battle system would be made so it could scale infinitely and hopefully) be fun enough that you would like to play the post game (where there is no level cap) ridiculously high level battles. it’s a bit hard to explain how it would work but basically you would have some spells that you can apply modifiers to (like fire, confuse, life steal) and it would feature something like the badge system from paper mario as to what spells you can cast and what passive abilities are active.

an honorable mention goes to the ghost busting WG game I want to make because the ghosts wouldn’t have hp and designing the different guns/equipment that would feel different, doesn’t deal damage, be fun to use, and can be used in puzzle solving would be a fun challenge to do

This question has been asked on the forum before, lol, but it’s always a fun one. Not sure what the policy on necro-posting is either, so a refresher is never a bad thing.

To start with, a scenario I’ve always liked begins with a young adult, somewhere aound 18 into their twenties. College or just entering the work force are always good starting points. College also has the nice advantage, in the case of a dorm situation or meal plan, of providing a character with three buffet-style meals a day, leaving plenty of opportunities for gluttony without needing to focus on financial matters.

In terms of my ideal WG game, it would definitely be a simulation or RPG. The PC at story start would be fairly thin. Perhaps formerly athletic, though their build would now have more to do with a fast metabolism then a rigorous work out routine. Perhaps they do work out a bit, but circumstances soon conspire against them.

Their work load winds up being far more then anticipated, and perhaps they socialized too much in the early game. Regardless, they find themselves studying more and exercising less, assuming they did at all, as time goes on.

The PC’s gluttony also goes up as well. S/he gets used to having seconds at meals, and study snacks become the norm. Before too long, the pounds begin piling on.

In terms of stats, I could see things like “Daily Calories” and “Regular Exercise” impacting the PC’s weekly weight gain. Likewise, the character’s Physical Activity Score would be affected by a mix of their weight and exercise variable.

In short, a character whose fairly hefty but still pretty active would be fairly capable. And by contrast, someone who does nothing but eat like a pig and sit on their growing behind would eventually become a blob who gets winded as they slowly waddle between classes.

This is where I do run into a bit of a problem with my idea. I’ve always loved a reluctant gainer, someone who, through various circumstances, starts putting on weight and can’t really stop. Maybe over time they grow to accept or be excited by their fattening form, but initially they’re not so attached.

From a roleplay stand point, they’d want to lose weight, but of course as players we want the opposite to be true, so gameplay winds up counter intuitive.

I think I’ll end this rambling, non-sensical monster here for now. Hopefully I can make something more coherent when I get home, lol.

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A Fat frog with vore martial arts and Thiccie beeees

(this are my fetish dream games not my real ones btw)

Lol, sure enough my original title for the topic was word-for-word identical to that of one from almost exactly 3 years ago, and I got a message telling me to come up with a new one. Still, I figured that’s long enough for a fresh topic so new people could share new ideas.

On the problem of the PC being a reluctant gainer, that’s an interesting issue. Like you said, their thoughts on their gain may conflict with what the player is trying to do, but I think it could be written in such a way to still make sense in-universe. Like, dialogue in the form of the PC’s inner monologue could mention how they want to excercise more, but as soon as the player chooses to relax and eat instead, it becomes a series of “Ok, I’ll definitely exercise tomorrow…”, and before they know it, they’ve eaten an entire box of cookies. Or, alternatively, the ‘reluctant gainer’ trait could be given to one of a number of side characters that you could (un)intentionally fatten up by inviting over to study or otherwise hanging out, with your eating habits maybe rubbing off in them. Also provides plenty of opportunities for someone to comment on your gain. There’s all sorts of ways to take it, really.

Still, I like your idea a lot, looking forward to if you’ve got anything more to add!

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Mine would be a platformer like Banjo Kazooie where you’re doing odd jobs for the people and fattening them up.

Like Gary, I have shared my ideal game on the previous thread, but thought it would be fun to revisit my idea and “flesh” it out a bit more. In doing so, I will also be scaling it back from a full-on simulation to a highly customizable RPG; therefore, I will be able to explain more game mechanics.

Gary and I have a lot in common when it comes to our dream game. We both like a gradual, realistic weight gain scenario featuring a reluctant gainer. Additionally, we like to focus on the stats contributing to weight gain and mobility. I would let the player choose the overall body type (apple, pear, hourglass, etc.) at the start of the game. I agree that a weekly time interval will be most appropriate. After you complete the day, a narration will fill you in on how the rest of the week went.

At every weight milestone (up or down), the new day will feature a “prepare for the day” narration. This includes: getting out of bed, weighing yourself, examining yourself in a full-body mirror, showering, and dressing.

In my ideal game, however, we follow the main character from a much younger age: early primary/elementary school. I love the idea of relationships playing a major role in the story. To make this work to my liking, the game design would have to allow for initial choices to judge attitudes. Some examples:

[Game exposition:] You were chubby up through first grade. How did your parents respond?

  1. “We should make sure he/she stays active and eats well.” (Lower starting weight, higher metabolism, parents disapprove of fat)
  2. “‘He/she will grow out of it!’ ‘But what if he/she doesn’t?’ ‘We will wait and see.’” (Average starting weight and metabolism, parents have some reservations about fat)
  3. “He/she is a growing boy/girl! It’s good for a kid to have some more meat on their bones!” (Higher starting weight, lower metabolism, parents encourage fat)

[Game exposition:] Your peers started to notice that you were the huskier one. What were you focused on?

  1. Having fun! (Class clown reputation, high popularity)
  2. Studying with other nerds. (Teacher’s pet reputation, medium popularity–teasing only)
  3. Eating alone, of course! (Gluttonous pig reputation, low popularity–bullying)

[As teenager:] You are considering asking your crush out to homecoming. What are your thoughts?

  1. “Fat chance they will say ‘yes,’ but I am shooting my shot anyways!” (embarrassing public rejection)
  2. “I am surprised they haven’t asked me first!” (eager accepting–possible feedee relationship)
  3. “No way they’ll say ‘yes,’ so I might as well stay home and watch TV.”

Other life choices will explore scenarios. Some examples:

[Game exposition:] How did your parents respond?..How did you respond?

  1. I want to be an athlete, so I’m going to practice sports! (Lower starting weight, negative stance on fat)
  2. I don’t care. I never even noticed. (Average starting weight, neutral stance on fat for now)
  3. I like being the bigger kid! I enjoy stuffing myself! (Higher starting weight, positive stance on fat)

[As youngster:] You opened up the card. It is an invitation to Jordan’s birthday party, at the waterpark! How will you respond?

  1. I’m grabbing my swimming trunks right now! I’ll hit every waterslide! (eager joining–outcomes depend on weight)
  2. I guess I’ll come, but I’ll stay in the lazy river and wave pool with my wet shirt on. (reluctant joining–possible peer pressure later on)
  3. I think I’d rather stay home and play video games. (slight decrease in relationship with Jordan)

[As tween:] You noticed that you were one of the later students to finish the mile run. You weren’t lapped by anyone, but it still was a challenge. How do you respond?

  1. I’ll try out for the football team. They will at least accept me as a benchwarmer, right? (future choices, outcomes vary)
  2. I’ll sign up for the weights class. I won’t get faster, but at least I’ll get stronger. (musclegut option)
  3. I’m required to take PE, but I may try to get out of it. (future choices)

[As teenager:] You are now on summer break, and you are starting your seasonal paid internship! What is it?

  1. Front desk attendant at the gym? (gym scenarios)
  2. Lawn mowing and newspaper delivery. (outdoor work scenarios)
  3. Fast food worker and delivery driver! (fast food and outdoor work scenarios)

[As late teenager:] The deadline to accept your college admission offer is approaching! To whom will you issue your Statement of Intent to Register to?

  1. University of Alabama! Roll tide! Join a frat, party it up, and take advantage of All Access dining! All far away from your parents’ watchful eyes.
  2. The Culinary Institute of America! I hope I can make food as well and as fast as I can eat it!
  3. National University. Staying for the home cooking. Studying for a computer science degree online.

Oh look, I’m getting carried away again. I’ll be honest: I am hoping that someone is inspired by these options and features them in a game. I agree with Fuarkspace that the reluctant gainer character is not so much a problem to me as it is a fun, exploitable feature. Those inner monologues are super fun to write. The dilemma I have is when and how my dream game would end. I am not a fan of immobility (see here as to why). I am okay with morbidly obese adults, but past a certain age it just seems to be less fun. I’ll think on it, and edit this post, as needed.

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RPGs are such a good fit for WG-related games, for some reason. I think it’s because it provides a lot of simple but effective opportunities for weight to be implemented meaningfully. A character gaining a ton of weight to turn into a literal wall of blubber with high defense and low speed to naturally fit into a tank role is just really appealing to me for some reason. I also like your idea of premature endings with characters getting fattened to immobility in a kind of ‘what if’ bad ending scenario, maybe. Weight-specific armor is also a cute idea.

Also, I’ve done some browsing through that CK2 thread, and while I’m not sure if the game itself is up my alley, the stuff you’re adding is very interesting. I actually had no clue the game had gone free-to-play, so what the heck, I may actually try it.

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A dig dug like game, because i remember seeing these cute dig dug monster girl sprites a long time ago.

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I really loved SFRPG, and I also really like Pokemon. My dream game would pretty much be a combination of these two things, an RPG where you play as a Pokemon (and you could choose what Pokemon you could play as) and go around and get super fat/become the biggest Pokemon in the world.

My dream game would probably be one of two things. The first of those would be an open-world RPG with an overall design similar to Corruption of Champions or Lilith’s Throne. The player would take on the role of an aspiring alchemist who obtains a magic wand that can take any magic potion and turn it into a spell that can be cast. Combat would involve using those spells to transform opponents’ bodies until they lose the will to fight. The spells would include, but not be limited to, changing the enemy’s gender, species, body parts, and of course, weight. Upon breaking an enemy’s resolve, the player would be free to end the battle immediately or continue changing them until they decide otherwise, either of which can result in an optional sex scene. Combat and exploration would reward the player with potion ingredients to experiment with, discovering new potions and transformations, thus increasing their power.

My other dream game would also have the player character be a young alchemist who gets more powerful by finding potion ingredients and discovering new potions. However, this one would play like a Dynasty Warriors game. Sick of living in a world ruled by despots, the alchemist heroine decides to essentially take over. By drinking the potions she makes, she would transform into various monsters and mythical creatures to wreak havoc on her enemies’ armies.

Through collecting ingredients and discovering potion recipes, each new transformation she discovers acts as a playable character, up to three of which she can switch between during battle. Every transformation is achieved by combining a “Form” potion with a “Modifier” potion. The Form is the creature she transforms into, whereas the Modifier is a descriptor that defines how the creature fights. Forms can include a werewolf, harpy, gorgon, dragon, succubus, vampire, and so on. Modifiers can include words like, ‘Telekinetic’, ‘Necromancer’, ‘Gunslinger’, ‘Pyrokinetic’, ‘Chunky’, ‘Ninja’, etc. Putting these together, you can get such transformations as a Telekinetic Werewolf, a Gunslinger Gorgon, a Necromancer Harpy, a Ninja Dragon, and a Chunky Succubus.

Combine this sort of feature with a game that sands off some of the edges that Warriors games tend to have, and you’d have something delightful.

Or you could just give me a Burnout sequel.

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