What's your dream WG game?

That’s an interesting idea. What species would you play as?

I was thinking there could be multple choices for Pokemon to play as, from the more popular ones such as Pikachu, Eevee and all of its evolutions, and Braixen, to ones you don’t really see associated with WG including Primarina, Shaymin, and all Lycanroc forms. Of course, those are just examples.

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Well I would of course play as a Skuntank seeing that’s my favorite species of Pokémon.

To be honest, I’d like to see any WG game where you play as a Pokemon cause as of right now, there’s really only interactive flashes, but those are usually more inflation related.

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Maybe check this out? The Pokemon Village [Text Adventure WG game] (lp: finished) - #23 by Goodlew

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Some kinda pokemon but without furry’s and just normal girls where you can feed them with food you win and buy and you can feed them till their assets take up multiple rooms. So basically penelopes Christmas with humans combined with a simpler and more gain focused vale city.
Also I’d like it if there are random factors for how much girl’s asses, tits and bell’s grow.
As for the graphics I’d like 2d graphics, maybe multiple angles and a whooole bunch of different stages.

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My perfect game would be the perfect blend between the art of sfrpg and expansive content of “Currently unamed stuffing rpg”

My perfect game would definitely be the long-abandoned BoundlessRPG, but something similar on the TF and WG spectrum would be fine. What I liked most about it was the idea that nothing about it is directly or indirectly sexual. It could be taken as sexual, but never tried to be as such.
I am simply not a fan of emphasizing people needing sex or stroking themselves or to that effect.

What BoundlessRPG did was create an entire universe that supplied itself on fat as a resource, as well as having mutagenic and fattening substances that would do very strange things to creatures that come in contact or consume it. Flabby tentacle monsters are a thing, but they don’t try to probe your anal cavity so much as feed you the venom they produce. (Fattening venom, sometimes mutagenic venom, other times cleansing venom)

I just loved that idea and still go back and play with that mess of a game time and time again.

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Boundless really was something else. It was too ambitious for its own good, but it made the game’s potential feel enormous. The crazy transformations, the completely limitless weight gain, the half-finished ideas like planetary mode, all that stuff really made the game really feel boundless (tee hee hee). If we’re talking no-holds barred dream games, turning Boundless into a fullblown RPG with deeper elements to the transformation / weight gain would be close to my ideal.

More realistically, I’d just like to see more games like Tainted Elysium and Degrees of Lewdity that attempt to graphically display the player character.

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I am aware of that, but that’s currently still in development.

My dream WG game would probably be a traditional turn-based RPG in which, instead of attacks that deal damage, the player uses magic spells to alter opponents’ bodies and wear down their resolve. Not to mention, this format could easily encompass several other fetishes of mine, including transformation (especially TG), inflation, hyper, etc.

kinda weird but there we go. So basically a game where u build a city and all the citzens have to gain as much as possible to stay because otherwise they would be force fed, to improve city life quality you have to build fast food companies and etc

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well, a dystopian / apocalyptic future rpg game

in the matter of history would be simple, you are “the chosen one” you were born in a world, where the world went through a huge economic crisis, hunger and ness was so common that the government began making synthetic foods 2 times more caloric, and the people began to worship hedonism and fat as status, because the largest were the richest, you were born a little after that, and you have the choice to change all that

would be much like the fallout games where your character has a lot of influence in the world and would have several endings the way your character is, says or does certain quests influences too much on his personality and the end that you win, for example, if your character weighs more than 400 lbs you get “fat god ending” if your character weighs between 200 and 500 lbs and is a male character and has a female companion that weighs more than you and has a great affection, you win a ending “a big daddy” that is an end where your character due to his achievements achieves a great life and ends up forming a family with the companion, which spoils him with all the delicious recipes

I would love to see a game like that, I really don’t care about credits, if you intend to create a game with this idea, I would be super happy with my life :upside_down_face:

I’ve always just wanted a game that’s kind of like VR chat, but a lot more gainer focused. Maybe it doesn’t have to be VR, but the idea of making your own character and having weight change all the time while interacting with others always seemed like a fun thing to me.

The weight could either be controlled by the player, or the player would have to get fat through means within the environment. Being larger effects a player’s hit-box to the point where doorways aren’t useable, or the player gets slowed down. Player’s could maybe select what percentage of fat goes where, so people could have their ideal body types as the get bigger.

I’ve just wanted some kind of interactive online game focused around weight gain.

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I’ve always dreamed of turning one of my stories into a game. My biggest story that I’ve been working on for years would make a great adventure game.

I always pictured it just being an open world/gta style world where you can do whatever you want, most of which would include going to food places and gaining a ton of weight (but other normal things too) then you’d have missions to complete and doing said missions would be hard or easy depending on what you did outside them (so for instance if you got your character to a huge, barely mobile weight, the missions would be super hard and slow), and of course other characters/npcs would comment on said changes.

The gameplay/missions themselves would vary between all the genres of games, so say one mission you had to fight someone, it could be set up like a MK style fight, and then if you had a bunch of weight you’d have more HP but be slower and have less stamina, or say you had to battle a rival, it could play out like silly mario party type games or a serious sword fight where the loser has to gain/lose weight based on the winners choice.

Of course you could NOT do any missions and just do the open world stuff forever and get as fat as possible, for that I’d throw in a dating sim type mechanic where you could meet someone with the same interests as you for getting fat, then you could get even bigger than you could alone.

There’s a bunch of other stuff I’d add, heck I have other game types for my other characters I have in mind, but this one would be my favorite.

(also had a dream not too long ago where you went into a VR world and played random games and the loser gained the winners score in weight, that would be fun too if more fleshed out)

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may as well put this here

one thing i’d probably love would be a monster girl centered ranching and farming simulator, with some elements of combat thrown in. go out into the wilds, knockout and capture mongirls, bring them back to your ranch and feed them so they produce drops which you can either use or sell, and of course you can also grow stuff on your farm (aside from mongirls) to either use as feed, or sell for a bit of cash. additionally, maybe some sort of system where you could get close, interact with them, maybe play(or grope) with them

overall, just some decent actual gameplay to it, good visuals with varied weights and a variety of mongirls.

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Have you seen this one?

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Wow, have I had this tab sitting open that long? Well, better late than never, I guess? Unless I annoy the crap outta someone with notifications… who knows, maybe I’ll revive a good discussion?

Anyway, I guess my ideal weight gain game would, strange as it may sound, be one where you don’t have to gain weight. There’s a method to my madness, though—for one, a lot of games aren’t really built for your character to stop gaining at a point where you, the player, want to stop. Most of the ones I’ve seen that are tend to be… well, the only change you get from stopping early is a different ending. I’d rather the game didn’t just end when the gain did so I actually got to enjoy my character’s size.

Part and parcel with that, I’d like the gain to impact gameplay significantly, especially at lower weights. Obviously, you aren’t going to be breaking chairs at just 150 pounds, but I tend to like the 150-250 pound range best, and there’s plenty of ways descriptions and character interactions might vary at that size. Additionally, if it’s an RPG, there should be some mechanical impact to spice-up the gameplay itself. It should be a tradeoff, too, so you aren’t shooting yourself in the foot if you want to keep a character small or vice versa. If you have a party of characters, they’d be customizable, and you could choose to keep some skinny and fatten some up for various strategies; on the other hand, if you just have a standalone Main Character, you might be inclined to do various playthroughs at various sizes with various builds.

In short, I want a 100 pound character to feel different from a 200 pound character, a 200 pound character to play different from a 300-pounder, etc. Even just a 50 pound size difference can be pretty significant, and I love seeing that driven home.

Visuals… I’m kinda open to a lot of different kinds. 3D visuals would make size and height differences more apparent, as well as being nice eye-candy… but it wouldn’t leave as much to the imagination (or allow for quite as detailed of interactions) as a more text-based game. I guess I’d probably prefer a more text-based game with portraits and set-pieces, kinda like Corruption of Champions.

As for setting, I’d want it to be a bit more grounded—fat-centric stuff rubs me the wrong way. Magic weight gain, weight gain competitions, all that is kind of a turnoff for me. It’s okay if the game’s not entirely realistic so the player character can believably be fat (for example, in a fantasy setting: magical food that has unrealistic calories, curses that make weight-loss difficult, magical-based abundance of food, or a curse on the region that makes people fatter) as long as it doesn’t make every NPC fat or force the player’s hand about getting fat. If there’s multiple PCs, then it might be cool to have a trap or something every now and again that forcibly fattens a character that I might’ve been keeping skinny, especially if this were to create an interaction with a character that I am deliberately keeping fat, but I digress.

Story-wise, again, weight gain should be more of a secondary element. It should influence character interactions and the descriptions of your characters (especially as they perform certain actions or experience certain things), but there should be a story beyond “your character gets fat” or “you make these other characters fat.” Not that I can’t have fun with those types of games, but it’s not what I really crave.

Last item of note… If furry/monstergirl options are available, I’d rather there be options for… less human body-types. I love nekos and half-dragons as much as the next degenerate weeb, but I’d also like to have options like lamia, driders, scorpion-girls, and… well, regular-ass (human-sized) dragons. Boundless is the only game I can immediately recall where I got to play anything other than “two arms, two legs, maybe some wings or a tail.” Also, if my character has a tail, it should get fat when they do. If my character has wings, they should struggle and potentially lose the ability to fly as they get heavier.

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Customizable Characters, Text Based, but with images, clearly. as a whole, just balanced. regular html documents have no flavor, its like ordering the mystery drink from Taco Bell and getting flat soda, aka soda that’s been left out without the cap on.

I am in the agreement of the whole “Don’t make it just about the WG”, and with the whole idea that Weight has… well, weight to it.

Also Tail fat is very important.

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