Whole Hog - Version 1.5.1 (Bugfix) Update (PC and Mac) Now on Patreon! Version 1.4.2 now linked here for free!

@Krodmandoon is correct!

@Muffintopmanor1 - This time around I’m trying to tackle both, flesh out one or two early activities and continue the story. Its a bit ambitious considering the time commitment, but I like to overshoot.

Thanks!

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I do beilive you dropped the latest update version
this hounds says thank you my friend

Are you or have you released the v1.5.1 for free anywhere???

You’ve already asked this and it has been answered.

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How many weight gain stages are there?

@Dorito_Army In the 1.5 version there are 5 stages if you include the beginning stage.

In my radio silence I have been continuing to work on the game, those subbed to my patreon know that my time to work on the game has been reduced drastically due to things outside my control, and I had not been able to scrounge time back from elsewhere in my schedule. However, that has now changed, starting December my time to devote to the game should increase!

So as for now there is no ETA for a release, but I am still plugging away.

Also I made two images comic for Halloween, unrefined unfortunately.


That’s all for now, thanks!
HH

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Just a proof of life post!

Work on the game continues, I am currently rendering full scenes for the beach activity, I am up through the new weight stage, that one is a bit more involved let’s say.

The picture shows examples of the her size at each stage.

That’s all for now!
HH

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Logging back into old saves like:
I have no memory of this place" on Make a GIF

Still not dead!!!

But still not done…

Anyway, I have been holding off posting here, until coding for the game was underway. I am now very pleased to announce that coding is indeed underway. All the scenes are rendered, sprites made/fixed, and story boarded. From here it’s just a matter of getting things coded and small story revisions.

Instead of boring everyone with the details and reasons for delay. Let me just say thank you. Thank you for being here for my rinky dink one trick pony show.

Things that have been updated

  • Various spelling, grammar, and scene mistakes
  • Beach and park sequences start with full scene renders for all weight stages (they move back to sprite for subsequent visits to those activities)
  • Next weight stage
  • The return of Cindy!

This next update has I don’t even know how many full new full scene renders. Over 100 easy. The next weight reveal (at the end of this chapter) is over 50 alone.

I don’t have a definite ETA on delivery for this next chapter, but I am hoping before the end of the year. I can almost guarantee it will not be worth the wait (gotta manage expectations).

Thank you all and please hold of on throwing me in the stocks when it does eventually come out.

And here is a full scene render from the upcoming chapter, showing the return of Cindy.


(looks like the MC has a type)

Thanks for reading and hope all is well in your corner of the world!
HH

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Damn, everyone’s cooking by this month onwards. The thicccc update coming through!

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oh wow cant wait to see the new content, welcome back mlord

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Cindy is my favorite! I’ll have to sub for her once she’s back! Will romancing her be an option?

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@fatlovethrowaway

Never say never!

But not in this upcoming update. It may be a route I add after I go through the full story with Danielle. Or a separate spin off game.

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You really need to redo the first WG stage scene where Danielle claims you’ve got on her case about it. NEVER put words in your players’ mouths. It’s disingenuous and insulting. I’ve been nothing but complimentary and supportive in my playthrough thus far, there’s no call to be saying otherwise in a cutscene.

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It’s been awhile since I’ve played but from what I remember this happens if you have not talked to Danielle enough. There is some threshold for a variable of the player talking to her and getting events that you can reenforce positive things about her weight. If you have not done enough of them, or answered correctly enough, and pushed the weight stage too fast, she reacts negatively about it. I assume this is what you are referring to, and it’s possible to not have that happen.

You can have been completely positive the entire time but if you’ve not done it enough to meet that threshold this scene will still happen.

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Oo, noted.

Also it’s really alerting when you get a reply from the Head Moderator… = P

I’d still tune the scene to be critical for the right reasons, though. Get on your case for calorie bombing her, if that’s what you’ve been doing, not being negative about her weight. The outcome can be exactly the same, it’s just about the presentation.

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It’s more tuned around you being unsupportive of Danielle. There is a bad ending and two other outcomes to a scene depending on how you’ve been reacting to her weight and the dialogue choices you’ve made. I believe it’s just a threshold for a variable thing here. Since you still aren’t meeting the requirement while being nice I can understand how that’s jarring but it’s more from the way it’s designed. An unintended consequence of the design. It becomes way more complex to add in other reactions. It’s not that it can’t be done it’s just that as there are more branches or variables to add and track it becomes more complicated.

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I get what he’s saying though, I always tend to support Danielle every chance I get, talk to her, support her but it still doesn’t seem to be enough and in the first stage she always says I’m mean about it towards her but I’m not, not a single dialogue option from my side is negative or unsupportive towards her, so I can see how that’s jarring. I’ve tried to avoid that scene so many times but kept getting it to the point that I figured that you can’t avoid it. So hearing that there’s a threshhold shocks me honestly, so perhaps lowering that is what needs to be done because it seems like I’m not the only one who seems to be struggling with that. Like, if you actually are mean about or make mean comments every now and again sure, but the fact you can still get it if you’re NEVER negative about it? makes it feel really jarring and unfair.

In a game like this I try to see all the dialogue options and interactions per weight stage. If I have a free slot rather than doing a repeat of an event I’ve just done I talk and interact with Danielle at the apartment. Maybe once a day or every few days interacting with her. It’s not that many times that you need to talk and interact with her if I remember correctly but if your just basically doing all food events, pushing food on her all the time, and using things like weight gain powder your always going to push her to the next stage too quickly no matter if you haven’t said negative stuff to her. I don’t think it’s that hard to avoid the negative interactions as long as you aren’t trying to make her gain as fast as possible.

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