Whole Hog (WIP)- Version 1.6.5 now posted on Patreon! Version 1.5.1 (Bugfix) Update linked here for free!

Version 1.5 now on Patreon!

Here we go!

And a day early to boot!

Version 1.5 is live. As noted in other posts I did not get everything done and for that I am sorry.

Some of the images are grainy, but that is just a result of my rinky-dink laptop.

Added in this version:

  • some updated backgrounds

  • some updated sprites

  • a Work activity

  • a new daytime activity

  • a chance at beating Danielle at video games at (later game)

  • Adjusted coding (this is to make adding future content easier and more manageable)

There is a lot of new content, but not as much as I wanted to add.

Things that are going to be saved for future updates:

  • Upgraded Shelly content

  • More non-WG related conversation with Danielle to help flesh out the character.

I have been testing for a few days and have not run across any bugs, that being said, I’m sure they are there, feel free to report them! The next week shall be devoted to bug resolving and getting some more she-bulk panels ready (I know that’s not everyone’s cuppa tea, but it makes me happy)

The last version 1.4.2 will be added to the top of this thread soon, any bugs found in that version are most likely gonna stay there for a bit, but if it’s a straightforward fix I may make a 1.4.3 post.

Enjoy and hope you are having a great day!

HH

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Version 1.5 bugs, errors, etc.
Prologue stage zero

  • You can visit Danielle at work or have her visit you before you are even dating.

  • The large women (Teresa) in the first scene when you meet Danielle at work has different color hair (brown) then when she is first seen sitting down talking to a male colleague and her hair is black.

  • Typo- Danielle: “My grandmother has more fight in him, god rest her soul.”

Stage one

  • You can seen Dani at work before having the weight gain transition event from stage zero to one. So she is just randomly heavier without the context of the date night event. (This seems to happen at every stage)

  • Knocking on Dani’s door and choosing to chat can lead to “She didn’t answer the door. She must be out.” This happens after she is already present and you can see her sprite on the screen and having talked to the player. (This chat option doesn’t really feel right from a gameplay stance. I can get wanting to make it so she’s maybe not always there which might be more realistic, but with it chating moving time forward this is just a wasted “event” gameplay wise. And does not feel like it has a sufficient purpose.)

  • When interacting with Dani at her office “give me all your good vibes” after this dialogue during the scene the background is incorrect it switches to being at the MC’s office instead of her desk.

  • Danielle: “That did not look like good vibes!.” extra period typo

  • “Leave the office” doesn’t bring you to the “home” screen you still have to click on the “home” picture.

  • “You head inside and pack your bag” missing period.

  • MC: “lugging that thing up here…” needs capitalization.

Stage two

  • Seeing Dani at work and those events trigger before the weight stage transition scene this obviously must be able to happen for all stages.

This is where I stopped I’ll have to continue another time.

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true sad thing is had an problem with paywall on patreon showed an error occured thats the bad part good news i have the link to get there but its show an error must be the account im using but wish 1.5 had an google drive file

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Hey may I ask for a changelog of the 1.5 update? I am not currently a patreon, bad financial situation (college lol) BUT I wanna know what content is in this update so I can keep it in mind or, if its mind blowing, just bite the bullet lol

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There’s one two posts above yours.

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Sorry, I am 0-2 today lol been a long day off-the-site, appreciate the help tho

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would it uh be possible for you to point me towards a changelog between the previous one and 1.4.2? I wanna know if its worth playing both or just skipping over to the patreon version soonish, I realized I havent played since 1.3

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The dev notes are on patron and a bit spoilery.

    • The chat options are still fairly limited to weight gain topics, but there is some more background on her mom in there. I plan to add a second chat tree that’ll delve into life things more, to really round out Danielle (sorry, not sorry)
    • The work routine is still boring.
    • There is one new activity in the 1.4 version (The “stuffing” activity, three different ends)
    • With the stuffing activity, I want to retool it. Even when she is saying “too full” her face still looks so happy. I’d like to have separate renders to show a more “too full expression” but I’d rather get this out now. So I’m tabling that for the future.
    • I recommend starting the game over, as there have been slight tweaks to the “Kim/Bakery” storyline.
    • There are a few more “one off” full scene renders in there. Let me know if the transition is too jarring.
    • I have been unable to recreate an infinite loop error some players are receiving. If it continues in this version I will do my level best to get that resolved!
    • I’m sure there are more dev notes I forgot to mention…

Copied from patreon.

I have not played through the whole thing but 1.5 adds new content places, some reworked models, and advances the plot (I believe) in my opinion if your gonna do both. I would just play through 1.5. All of 1.4.2 content will be there (to my knowledge) with the exception of some minor (unfinished) reworking of Shelly content. Where she had some placeholder scenes and dialogue that would be removed in the new version. Since it was planned for there to be a work “rework” in the finished 1.5 that didn’t make in update. I don’t think it’s worth replaying just for that though the Shelly content was mainly placeholder in 1.4.

Edit: also of note the original change log was I think edited because there was issues with the versions on patreon for 1.4 on release so it might be missing some things listed.

@Krodmandoon
Thanks for the notes and the assist in answering questions!

I’ll work on tackling some of the typos, inconsistencies, and other issues for the bug update!

Thanks again!
HH

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What if you added tears to her face when too full? Just small little ones at the side of her eyes, not full on crying? Maybe even her hand covering her mouth as well.

Version 1.5 bugs, errors, etc, continued.

  • Stage zero and one come around rather quickly through normal means for Danielle to gain weight. It might even be a bit too fast to reliably see all content and variations with the added Danielle office and Hiking scenes. Stage two feels slower and more correct. Stage three takes the longest by far multiple weeks of in game time. Probably bordering on too long to progress. Stage four feels fine maybe its because of the extra activity and the chance on game night. But it didn’t feel like it took too long and was the right amount of time.

  • If Danielle meets the weight requirement for advancing to the next stage it should just play upon the player resting for the night rather then something that triggers when going home or clicking on the players door or Danielle’s icon. This would stop the player from being able to see Danielle content at the new weight stage prior to the transition event happening.

  • Danielle’s face icon updating with her increasing size would be a nice touch.

  • The icons for the home screen and the rooms of the player’s house could have a text on banner background popup on mouse over to more clearly communicate what the icon is for.

  • The home button always being up during events shouldn’t be a thing. There’s not functional use for it during scenes and it’s just in the way.

Stage two

  • MC: “Fun! what did you guys end up doing” missing question mark.

Stage three

  • During hiking event when going home for some “fun” Danielle is on top of the MC and you can see a render flash for a spilt second that is from a future scene. Not sure if this is intentional, a placeholder, or left over.

  • Danielle: “These mozz sticks are devine!” typo, should be divine.

  • “You walk back, replaying the image of her mowing donw donut after donut.” typo “donw”

  • Danielle: “Uh i don’t know anymore.” “i” needs to be capitalized.

  • Shelly’s lines are broken she starts with “My boyfriend broke up with me, he said I got too fat for him.” and it runs through. The MC asking if she met Dave in accounting, and then asking if she talked to him yet? So three events worth of lines. Since her content was not finished and is largely WIP this won’t matter much but it is not functioning correctly.

  • Danielle: “Hmmm” missing a period.

  • MC: “Yep better” missing a period.

  • “She rolls her eyes, sure Romeo.” This is missing an indication that Danielle is saying this. So it either needs to be “She rolls her eyes.” (advance text) Danielle: “Sure, Romeo.” or Danelle: “* She rolls her eyes * Sure, Romeo.”

  • Danielle: “As long as * much * you like the view?” “much” needs to be munch.

  • When choose to invite Danielle over to dinner, using the appetite stimulant, and choosing pizza. Danielle’s sprite pops up over the full scene render during the line start at, Danielle: “Oh god.”

  • Danielle: “No try only do, huh?.” extra period.

  • MC:“Uhhh” no period.

  • Danielle: “if only I could escape the extra cardio that comes with the extra calories…” Capitalize “if”.

  • Danielle: “I uh…yes” no period.

  • “Rachel takes off, jogging down the pathway” no period.

  • Cookies can not be made until you get to stage three. There is no option to make them prior to this stage.

Stage four

  • Stage Fours(?) event for Danielle being at the MC’s office when choosing to hang around is just a black screen with text. (The two cakes scene)

  • MC: “yeah why?” Capitalize “yeah”.

  • There’s a fade out transition during the stage four weight transition scene. It happens after advancing the dialogue line, MC: “There is something I need to tell you and I don’t know how.” But before the line “The server comes back, with another beer.” In between these two lines the screen fade out happens upon dialogue advancement.

  • MC: “I believe I saw some spaghettie with meatballs listed?” Replace “spaghettie” with spaghetti.

  • “…And talking abot your preferences” typo “abot”

  • Danielle: “Well then time to put your money where you mouth is!” “you” should be your.

  • MC: “Rubbing…if feels kind of nice…yeah?” “if” should be it.

  • Danielle: “Yep!.” extra period.

  • 2nd hike during this stage on the drive home during the black after the line, “The drive back is pleasant.” it jumps to Danielle: “See you later…” This would be the first time there’s not an implied sex scene. Not sure if this is correct.

  • Danielle: “Hmmm”

  • Going to the bar the 2nd time during this stage. Danielle says, “With how much Rach has been on me over my weight lately maybe I should slow down.” This sentence and much of this scene including Rachel showing doesn’t fit this stage very well. Danielle is getting fat on purpose now and over eating and gaining for you. Also last time Rachel was mentioned in the previous stage it was indicated that maybe they needed a break from each other.

  • MC: “is she ok?” Capitalize “is”.

  • Danielle: “But I think I’ll ush it off a bit more…” “ush” should be push.

  • The pizza stuffing scene for winning the gaming bet. It would be nice if the dialogue box was hidden during the parts where Danielle’s stomach grows larger as she’s being stuffed. You can of course manually hide the text box but it takes away from being able to advance and see her enlarge over the scene. Especially during the button popping as it’s completely obscured.

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Hey,

I just played the 1.5 and enjoyed it a lot but I’m surprised by the fact that it didn’t have a new weight gain stage, is that a bug or just it hadn’t been developed for this version ? in any case the game is so cool !

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@Krodmandoon

Thank you for all the notes!

The typos are easiest to fix, I’m slightly embarrassed there were so many! :person_facepalming:

I’ll be working on everything else as well!

@Mat

Thanks for playing! The lack of a new stage was by design, I spent this version adding new activities, scenes and updating the script and various sprites and backgrounds.

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btw I just started it up and he is looking around see’s his counter has 2 espresso makers and goes meh pretty basic

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Love the way Danielle looks in those jeans

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@Randomkid00

Lol, fair point! That line is from an early version if the gane where I had different art assets for the apartment. Two espresso machines is maybe a bit bougie!

@shadowfreak

I think its a good look too!

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Version 1.5 bugs, errors, etc. Continued 2: electric boogaloo.

Stage five (weight transition scene)

  • “Now that she knew your prefernces, she has been packing it on like never before.” typo “prefernces”.

  • “I something that may help calm you down.” This option in the stage five weight transiton event is missing (I believe) the word “have” between “I”, and “something”.

  • “She into your kitchen” This sentence is wrong. She moves into your kitchen. She meets you in the kitchen. She heads inside and patiently waits in the kitchen. Something like this I assume is the point that is trying to be conveyed.

  • Danielle: “She’s gonna so mad with her.” Missing the word “be” between “gonna” and “so”.

  • Jimbo: “How rude of us m’boy!” Danielle’s dad’s name comes up one piece of dialogue before he actually says his name. This should still be ???: to be consistent with the previous parts of the scene.

  • Jimbo: "I see! Then I must meet this Kimmy! her donust sounds the stuff of legend! typo “donust”

  • “Not hard to be you suppose, he is a rather congenial person.” This sentence is missing something. Might be going for, “Not hard to be yourself around him, you suppose, he is a rather congenial person.”

  • Helena: “From there I expanded the physical location of my studios and have several throughout the southern California area.” This might be different depending on where you are from. But in the US and specifically California. Southern in this case would be capitalized when describing the region of California. It looks very odd being a native and seeing it :grinning:. How do I style geographic terms such as north and south in MLA style? | MLA Style Center. Chapter 8 Contents (chicagomanualofstyle.org) in the CMOS chapter 8.4 (8.46/8.47). Now this obviously applies to US writing but since the game setting is SoCal I figure having geographic or cultural correct grammar fits the setting regardless of the origin of the author.

  • Server: “So what are we thing for entrees?” typo “thing”. I assume this might be “So, what are we thinking for entrees?” not sure though.

  • Danielle: “Could I get two? The fries and asmall side of pasta.” “asmall” typo separate “a” and “small”.

  • “The server returns and rops off the food.” “rops” typo should be “drops”

  • Helena: “…absolute rubbih compared to this last work.” “rubbih” typo should be “rubbish”

  • “You wrap your arm aroung her, hand settling on her love handle, and pick up the box.” Typos. “You wrap your arm around her hand, settling on her love handle, and pick up the box.”

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The update was great. I like the new content. Having at least one set of full rendered scenes for an event for per stage is great. I really like how Danielle’s work content and the hiking events felt compared to other in game events.

The pizza stuffing scene (reward for beating Danielle) is top notch I like how it turned out and if you give some of the feeding scenes a blank dialogue box that needs to be advanced in-between some dialogue that happens in those type of stuffing scenes. (Where the dialogue box covers the changing stuffed levels of Danielle’s belly) I think that would really help. You have some really nice details and changing of her size.

MC work content obviously feels unfinished (in regards to Danielle being there) by comparison it feels lacking. Maybe with shelly and other things working and in it might feel different. I’m not sure how often those events are supposed to happen. I guess the Danielle at MC’s work is a one off scene but they did not trigger the first time I went to work with her at a new weight stage consistently and often didn’t appear ever again. So it felt like it was RNG when it came up. The exception would be stage four that it was like always available.

Maybe because it’s WIP and unfinished that it’s not functioning as intended. But If the plan is having Danielle be around sometimes when the MC picks to hang around. I quite like the idea of maybe it not being an RNG event. And tied to an option within “hang around” that is similar to how the beach, hiking, etc function. A static event that happens when picking an option that has different sets of dialogue depending on if it’s the first time it’s selected or if it’s a repeat (similar to how most other events happen in game.) The RNG aspect of things could be tied to seeing others at work and interacting with them which I assume is the goal with Shelly/(Cindy? poor Cindy lost to the void).

No secret I love full renders the scenes that feature them and the writing for those scenes are the best experiences in game. The weight stage transition scenes, hiking, pizza stuffing content, Danielle office, are what I love to see, they really help flesh things out and are great scenes. Progressively getting better and better (hotter) as it goes on.

I understand doing full renders constantly is not a feasible option for you. I think a nice balance on things that are not one off scenes are events with already defined patterns would be the Danielle office approach. You have a full render scene leading into a weight stage with sprites and dialogue mixed in for a good amount of the scene and then it ends with a nice smaller full rendered scene (normally a few renders). And then on repeat has Sprites with different accompanying dialogue when choosing that activity again followed by the same few full renders to end the event. I really like this I would love to see it implemented for things like the park, bakery, bar, beach. Stuff where the game has some great dialogue and ideas in the scene but I think would benefit from showing us our favorite past time, seeing Danielle eating. Again her work events are the perfect example of how I imagine this.

Because I love the content at the park, beach, bar, bakery but it has always felt very WIP and with the additions you’ve made here to other scenes or adding in new events. They definitely could use some love in my opinion.

The appetite stim in the fourth stage feels like it’s hinting at many a change on how the cooking for Dani might work going forward. Like she is eating a lot but losing consciousness of what she is doing and the implication is her and the MC are not enjoying it now that the cat is out of the bag about the MC’s preferences. IT would be nice to see the options either go away from the WG powder and stims, or add in a more Dani and MC both on board stuffing/over- eating option to dinner. Maybe that is openly telling her that it’s being added in and you have a regular scene where she eats a lot and tries for the MC and then there’s a variation with the stim or something else. I wouldn’t mind seeing this get the danielle office treatment either.

The stuffing option as an activity is nice I like it. I’m not a fan of the click through many menu options over and over to stuff approach, personally. I think it made sense in context when trying to introduce her to something but as a long term design I think it might get more tedious as time goes on especially if repeating the event. I think the dialogue is too limited for the amount of repeating choices and too many repeating choice to stuff to have it stay that way as her weight increases (as the implication would be to have that go on for longer in the same format). Maybe the stuffing scene can have a more Danielle pizza stuff format with the character being able to play the right level of stuffing to get more out of the scene.

For example: It starts somewhere, like going out or being at the MC’s and then you can choose an option to escalate it into the bedroom for more stuffing and playing the “stuffing minigame” to likely have implied sex scene at the end for doing it correctly. Similar to what is done now but not as menu heavy and dialogue restrictive on the interactive stuffing scene to what is currently implemented if you were to look at the overall scene.

I know your laptop is underpowered and graphics card is not where it needs to be. But some of the renders and sprites overall have a ton of noise and quality issues. I think the worst offenders are the hiking scenes especially early on. It gets better (minus radioactive cupcakes) at the higher stages but it was really distracting and off putting in the beginning. I might of gotten used to it? I don’t know. There’s obviously not a solution here outside of a hardware/PC upgrade outside of like render farm services. But just mentioning it.

Overall the update is great I like the content and idea’s I think fleshing out some events in a “danielle work style” approach would help with repetition and making the older content match the feel of your new additions in quality and consistency. And not a bad structure for repeating events going forward in my opinion. It’s a balance that helps not trying to make every event a full render transition event or the opposite of a completely sprite or missing any visual type of events/scenes. I of course don’t mind new weight stages not being in every update if the earlier stages get fleshed out more as well, since this helps you overall.

Keep up the good work this was nice to see things get more fleshed out.

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what he said but in all honesty what’s here is quite good

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@Krodmandoon

Thanks again for the feedback, I lol’ed at “radioactive cupcakes” cause yeah, they look like they were baked at Chernobyl! I do like the idea of a set of scenes at the beginning of the new weight stages for each activity.

I’ve been saving for an upgraded laptop to help with the graininess.

Lots of good thoughts on how to improve the game!

@Randomkid00

Thanks!

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