Oh boy. Don’t you love it when you say you’ll at least give a developer update every month and then life happens? Good thing I love eggs on my face, yum. Shit happened. I’ve been delayed quite a bit, but I’m going to try to get back into progress. Let’s get started with the actual progress since last time.
Developer Update September 2024
Characters Sprites Update.
Since the last update, a bunch of the sprites for Tai and Quick Trip have been made. Here’s a couple examples of each. I say we’re halfway through the amount I’m shooting for all the expressions. I am quite pleased with the results.
I mentioned that the game will feature 4 main characters to interact with/form a big fullfilling relationship with. (Emphasis on the big…). So I think this is a good time to reveal the other 2 characters that will be part of the game.
Character #3 Linework
This character belongs to a friend of mine called Spes, but their artist name on FA is Wydzard. Without spoiling too much, let’s just say that out of all the 4 characters, she could give Pinkie Pie a run for her money in terms of energy. You can find plenty of artwork involving her shenanigans on the imagesharing site derpibooru. Fair warning, this one is mostly for inflation fans.
And lastly, for the last main character, who is still a work in progress:
Character #4: Name Pending
This is an entirely new OC I’m developing specifically for this game. A quiet and reserved strong stallion that will start off quite distant and not say much. Careful if you start getting big around him, if you give him an inch, he’ll take a mile 
I got his physical design on point now. Only lacking the name and a cutie mark.
Neither him nor Linework have official sprites for the game yet, especially since I’m still working on parts that don’t involve them yet.
That Concludes the character sprites talk. Next point: Background Artist
It took me a while, but I finally found an artist to work with the backgrounds for the game. This is a very recent development, as it just happen suddenly a couple weeks ago. As of the writing of this message, the first background being worked on is a recreation of the Plaza used on the demo. Here’s the WIP:
The background artist for the project is Dumb Radish, Userpage of DumbRadish -- Fur Affinity [dot] net .
Its a big relief to have someone to work on backgrounds, so I can easily just ask for any crazy idea I might have
When I release a new patch for the game, I’ll be removing the “looking for background artist” text.
The actual story progress
I got a lot of the events figured out for the story. But the main problem I’ve had in the past few months is having time to sit down and actually write it down. At the moment of this post, I’m still finishing writing and polishing the last paths of the demo. Along with writing some throwaway lines randomly on my documents to use later. Here’s an example:
Here’s hoping that life continues to stop being super chaotic for a bit so I can finish the demo dialogue and properly start from the beginning. The demo day will just become part of the main story, not too far from the start. So its worth finishing properly.
What about code/the game itself?
Last I left off, I finished my dialogue system. There’s a lot of small things I have planned, but my focus is finishing the actual dialogue I’ll be using so I can start testing more stuff.
There is one last big important feature I am interested in adding for the sake of fun, but I’ll be saving that for the next update.
If you finished reading all of this update, I want to thank you very much for your time!