Hello everyone. Many of you may not know me, I’m rather new in this forum, and inspired by some of the game projects shared in here, I wanted to make one of my own, and I’m making this post to ask you guys what are your thoughts or suggestions for great additions in this project?
As the post title says, I recently started to work on a “Dungeon Crawler” style of game with a first-person 2.5D world (A 3D world with 2D sprites). I’m entirely new to videogame coding, so this project is being made with Godot as it is a very friendly game engine that I was able to learn in a week (I’m actually still learning as I make this game).
All assets are currently mere placeholders as I keep working on the mechanics themselves. Like in any other dungeon crawler, the objective here is to explore the map while defeating enemies on random encounters and collecting equipment while managing your stats. In this case, the main stat is “hunger”, which is important to balance as a starving adventurer won’t do much damage and will fail many attacks, but a bloated adventurer isn’t of much use either, as it will make you slow while exploring, unable to crouch to pass through low passages and a very easy target to hit in combat.
There are 6 hunger stages:
- Starving
- Very Hungry
- Hungry
- Satisfied
- Full
- Overstuffed
However, some states can give you a bit of a advantage during combat, like “hungry/very hungry” giving you dodge and flee bonuses, while “Full/Overstuffed” giving you access to heavier stronger attacks. If your hunger reaches 0, the player starves and loses, as well if the player’s health reaches 0.
You can eat during combat to recover health and hunger, which is needed for most non-basic attacks, and I want to use of as the fuel for “Spells” unless I can think of a good way to add a mana bar or something like that.
Right now I’m afraid the game is still in extremely early development, so I cannot provide a playable demo just yet, but I’d like to hear suggestions from others about what direction should I take with the project, mostly on how can I develop further the “weight gaining” focus of this game.