It’s like it says on the title. I’m looking to make a lightweight TTRPG system, the kind of thing that would make for quick character creation and campaign-organizing, especially in a text-based RP. Inspired by a RP I had done a few months back, there would be a heavy (ha) emphasis on Cooking, Discovery, and Resource Management, ideally in a fantasy setting. This system relies on 3d6 for almost every roll, with occasional 2d6 or 4d6 rolls in certain situations.
- To roll a character’s stats, roll 2d6, then halve the sum of the numbers (rounded up if needed). Do this until you have 3 numbers. Then, duplicate those numbers and invert them (ex. getting a 4, 5, and 2 means you also have a -4, -5, and -2). These 6 numbers now become the modifiers than can be attributed to your character’s stats.
I think this would make character creation quicker, as you only need to roll 3 numbers to get modifiers for six stats. It would also add risk and reward to higher stats, as having a high positive modifier inherently means you have an equally negative one.
- Characters would also have Quirks and Trinkets, a special personality trait and keepsake item that can help players in giving their character a bit of personal flair, as well as opening up opportunities for special roleplay moments.
Currently, the most troublesome aspect of this system is how to apply Expansion, be it weight gain or inflation. I’ve been messing with having weight be divided by a specific stat of a character to determine size/mobility milestones, like a rudimentary form of BMI, but it’s still very rough. I’ve also been having trouble with turning something like Cooking into a simplified mechanic.
This system is currently in a very early state, and definitely not balanced, but that’s not really what I’m looking for. I’m hoping to achieve a system that will let anyone make a character and jump right into a game in a matter of minutes. In my experience, the excitement of an expansion-centric system can often be muddied in overly complicated mechanics.
If you have any interest, opinions, feedback, or critique in regards to this concept, please let me know! I’m always looking for other perspectives and ways to make this system accessible and intuitive.
Thank you for reading!