More stuff:
You can make the statue that you find on the shore either increase your weight passively (if the weight stat is implemented) or you can make it increase the chance of weight gain related enemies/events happening
You can change the looks of some of the enemies and survivors too!
Also also, you could make a character passively gain weight throughout the expedition which would slowly increase their stamina while decreasing their dexterity stat by replicating the code that Juri Okusawa has and tinkering with it a little
While I dig the ideas, sadly they’re unable to be implemented(at least before the full version releases). So far mods only allow events, enemies, mysteries, characters, and forced events/encounters in mysteries(with their own music)
been playing around with a custom mystery, see what changed. Looks like issue with linked events only working with the success outcome of option A has been resolved. Which means you can now link events together even if you fail a stat roll, and link events with options 2 and 3 if the event has them.
this also allows you to make a sort of branching path using events based on weight, just understand that since there are no hard checks for stats or effects (other than for money), you do kind of have to make it on the honor system, and just hope players will listen to the “requirements” you make for event options (example, doing something like writing out ‘requires chubby’ on one of the option buttons).
Nice work! All I’ve been doing is working on making a fatty custom character. I finished them but I did something a little stupid with the curses. And I still can’t figure out how to make a C skin
Is there a way to workaround this for now using items? Basically, having a persistent item in the inventory (expanding the slots maybe to help it fit?) that is tethered to the related condition. ie; once you acquire chubby, it fires an event giving you the appropriate item, which can then be used to gate options in leiu of the condition directly.