Yamhead's untitled Stealth Game [Abandoned]

I imagine them as penguins. partially because the “art” now looks a bit like penguins and also they will probably be easier to make/animate

I seem to have found a bug where the percent counter in the corner counts backwards when you exit a minigame. If I give the game a second after eating a foodstuffs it seems to do it left often.

hmmm while I am all for weight being a problem I do feel it needs to benifit the player in someway. there could be obsticals or something that you need weight to get through?

1 Like

@Anony2000 are you accidentally pressing the button twice? and does it happen when you exit any other minigame?

@Silent_Songs I do plan that the vending machine requires a certain weight to be able to push it over. I also now remember that I had an idea of the player falling through the floor on specific places. I’m not against giving benefits for being fatter but I don’t want the player to take out (all) guards and I haven’t come up with almost any benefits that doesn’t take out guards

I don’t think I am, but I am using a controller so maybe that has something to do with it? It only happens during a minigame with foodstuffs in it, like the self and the box ones.

god damn it the thought of getting weight and just smashing through the walls know makes me want a game were you gain weight and smash stuff to gain weight eventully smashing the entire planet of the game.

Can we get GIFs of the player model animations in various stages of weight gain in front, side and back view please?

sure, but I probably won’t do it today or tomorrow because I want to complete the next update by tomorrow.

Happy Fettisdag (Fat Tuesday)! you better eat a semla today or else I’m calling the police

in this update there are vending machines that you need to be a certain weight to push over to get the food inside. the food can be grabbed 5 at a time

I think that I fixed the bug @Anony2000 found but I can’t be 100% sure

now if you press the lose weight button the model loses weight. did anyone notice that it didn’t? because I missed it

here are the gifs @NoNoYes requested

2 Likes

The issue seems to have been solved, the percent has not gone down for my by accident anymore. Although, pushing over the vending machines sometimes crashes the game.

I have updated the game so it shouldn’t crash when pushing vending machines

new update, now the clock to skip time is in. it looks a bit strange, it’s supposed to be a flip clock. it doesn’t tell the time yet only how much time you will skip. I also removed the dev key that skips time forward

2 Likes

new update, now there is different food types stolen inspired by @Silent_Songs earlier post.

yellow food gives 2x points, makes the build time for the belch-o-meter twice as long, and build strength is lowered by 53% (so total number of belches will be 3% less)

red foods give 4x points and makes the build strength 2x as fast
these two effects stack (the order eaten doesn’t change anything) and get removed when the build time is over

blue foods give 2x points and lowers belch build time by 10% and 3000 units (same as it takes to fill the bar). eating to much blue to fast stuns you for a while (there is no animation yet)

there is also doors now. they make it a bit easier to hide and also marks the sizes of the doorways

the games level is almost feature complete now (unless I or someone else comes up with something I want in the levels). just code locks on doors (originally they were supposed to be one way doors) and breakable floor are left as level elements. then I will make some menus and then some actually balanced levels.

2 Likes

Just noticed this was a thing and I’m pretty impressed by it, It’s got a lot of potential. This is the only WG game I can think of that actually uses 3D models rather than sprites, and I like it quite a lot because the gain itself is very nice. Love the progression of going from thin to a barely-mobile lump or flab and rolls. One question I do have, though: Is there supposed to not be any sound? I’m not surprised if it’s the case that any haven’t been added yet, but I’m just wondering if it’s a bug on my end. No point in having a game where belching is a mechanic if you can’t hear it, after all. Other than that, I don’t really have any more to say other than “good stuff”, and that I’m looking forward to future additions.

there is no sound yet. I want to keep the game as bare minimum when it comes to assets until later because I want to avoid wasting time on something that might get changed later on.

so I procrastinated a lot this week so I haven’t got much done unfortunately.
hopefully the survey I’ve been working on instead of the game gets some good data so I won’t feel like I did a poor choice

Fantastic work on the model and animations, though I wish there was a way to see the model a bit more clearly up close. Maybe something like an inspect feature that lets you look from different angles?

1 Like

I actually had an idea similar to this, except instead of being a thing you can do manually, you get a closer view of yourself if you beat the game. Just something simple like a rotating 360 view of yourself seems like a good way to show off how fat you managed to get.

I don’t know if Yam wants to try reflections but you could put in a mirror in a bathroom or something.

just use the same camera angle for the food mini game.

I’ve had the idea of when you beat a level it would show your gain in the result screen. like having all the food you collected get feed to him or something like that. when I originally had this game idea for the game jam last year I was thinking that you would get to jiggle or slap parts of the body at the result screen. if I do something like that I would probably tie it to overall game completion though.

I also plan on having unlockable “cheats” that change stuff just for fun and one would be to play with a 3rd person camera

1 Like