Yamhead's untitled Stealth Game [Abandoned]

I don’t really see how that is different from how the scooter works now other than making the game even more difficult than it already is. I also like the fixed nature of the scooter sound since it’s easier to predict how loud you are and what you can get away with.

this but

greenRedbrick you stay

are you ready to le

pizza to the jail, dude

Oop, sorry, didn’t realize this reply was a thing.
It could be implemented for a new game+ or hard mode, but it would be way quieter even at max than the scooter, meaning there’s still a risk-reward to the scooter, but that you still have to think more about how you position yourself.
It would most likely make the game more difficult than it is already, that’s true. Would also make it harder to get away with using corners. (in the current game, I forget where it is, but you can hide in a specific corner, where the guard will come through, will start to see you, but due to pathing, won’t see you long enough to trigger)

I think it’s against the rules to ask if a project is still active, but no it’s not. the code is a mess that needs to be re-written now that I know how to code properly and I think the scope of the game is to big for me to finish. I am working on something else thought that hopefully will be finished sometime. I plan on releasing it when I have at least one level completely finished (final quality graphics and such). I am also doing some prep-work for the game jam like I did last year

It is indeed against the rules. In case anyone is wondering the “is it being worked on?” post has been flagged and removed.

@Yamhead if you wish we can lock the topic (and move it to the archive if you want). Alternatively just edit the topic title to add “[Abandoned]” or similar to the end.

I would like it open, no need to keep people from talking about it just because I’m not working on it

edit: I uploaded the source files for people to look at if they want

I apologize for bumping this topic just for a silly Godot question, but Google’s being less helpful than an Alexa unit hooked up to Yahoo.

number1

The model for the playable character is weirdly glitchy. At the smaller weights, the model is completely black. At higher weights, the model is barely recognizable, and occasionally loses its legs. I know this probably isn’t an issue with the code of this game, as I’ve had this happen in a previous 3D Godot game, but I do want to try and find out what’s causing it.

I think it has to do with how the model gets imported into the engine. I remember that the preview had some strange things at times and it could be “fixed” by editing the model a bit.

have this sort of thing happened in newer godot games? they re-made how it imports things so it might just be a thing in older versions

I have two Godot games that were released last year. One of them has a broken player model, and the other doesn’t.

Is it possible for someone with minimal Godot experience (like me) to make the same “fixes” you had to make?