Uh well I made a thing…
For the past two months at least (probably three or four considering how this originally started) I’ve been working on a text adventure for Halloween. I will say that due to several bumps in the road (including when the original game was lost and I had to start over) I was able to finish this.
Now I will admit it needs polish, and I will be updating this to sort of make things in the game a bit more real rather than rushed (although I will wait a few days, been a long month). I do hope you all enjoy it, and please feel free to give any critiques.
Edit: I’m not sure if the name is good, but it kind of fits.
Edit 2: Sorry if it may appear long…
Edit 3: Sorry if the updates may be hurting the game, apparently I missed several things.
Edit 4: Added the Ending list onto the first reply for easy access.
Edit 5: Added a new ending and some additional content. Took a bit too long to make this, the burnout from making it hindered progress greatly.
Special thanks to Leifwarfer for his incredible assistance on helping me understand Quest a lot better. Had it not been for him this probably would never have been done.
The following is the series of endings you can get in the game. Now currently this is how to get them, but future updates may change that (but I will update the guide in case). Now here is it.
Ending 1: Slob Ending
Requirements: Heart Key
This one is easy and the first ending available. First go into the Dining Room (after Gloria has been removed and everyone has gone to their own floors) and find the key there. After taking it, delectable treats will begin to appear all around the first floor (it is only on the first floor). You will need to go room to room (once however) to find each treat before you grab the last one in the Basement Landing room (Milkshakes). After that return to the kitchen and begin the final descent into your gluttonous binge. (Warning, depending on your weight from this, may influence other endings, just keep in mind.)
Ending 2: Sleep Ending
Requirements: Blue Key
After the scene in the kitchen head directly for the Library and search the third bookshelf to reveal the key. Then head back onto the second floor and open the Widened Door and enter the Big Bedroom. Sleep in the bed twice to unlock the ending.
Ending 3: Blueberry Ending
Requirements: Green Key
Like the Sleeping ending, go through the steps there however avoid sleeping in the bed twice and search the bathroom for the Green Key. Once you have it then head to the Heavy Door on the Backdoor Landing and open it, head into the Garden. Look at the Prickly Bush and take the Clover Key (without having the Pole Arm item in your inventory) You will be forced to head to the bathroom in a futile attempt to stop the inflation, only to fail once you get inside.
Ending 4: All Fatties Ending
Requirements: Eric not escaping.
This is one of the endings near the end of the game, so by the time you can gain access to it both Robert and Charlie will have gone through their own traps (although whether they survive or not, it doesn’t matter). After both have been taken out of the game, head to the Study and open the Mini Safe, take out the book, and read it. After reading it, head to the Kitchen and use the broom item on Eric to force him into the Pantry and get the Diamond key from the Exhaust Fan. Head back to the Study and open the Heavy Safe and take the Golden Key. Leave through the Library and you will be transferred over to Eric. After you learn of your situation, just waste time until the Turnscript enacts Eric’s fail state (once you’re over 300 pounds, certain things in the Pantry won’t be possible and you will lose then). After you’re brought back to Ashley, talk to Terry and then Beelzebub and you will get the ending.
Ending 5: One Survivor
Requirements: You weighing 285, and Eric escaping
Similar to the All Fatties ending, except Eric manages to escape the Pantry (this is done by searching the Perishable shelf until you get the Wooden box and finding a scissor part in the spicy mound. Use one onto the other, and create the sharp scissors, take them and cut the face apparatus. All that is left is to search the sandy mound and the can shelf, use the can opener on the can of anchovies, and grab the iron key to open the door and escape. You’ll switch over to Ashley, talk to Terry and then Beelzebub, and Eric will come to your rescue. However when you try to leave you will suffer an injury (due to your weight). After Eric tries to help you, he is forced to leave (even leaving Robert and Charlie if they had been saved), leaving you to the mercy of the demon.
Ending 6: Marshmallow Vore Ending
Requirements: Both Robert and Charlie must have been taken by the demon, weight is more than 200 pounds.
This took a bit of time to make, to be qualify you must have the flashlight and lockpick set in Ashley’s inventory while your weight being above 200 pounds (the chocolate cake at least should have been eaten at this point). Go into the large living room and lounge in the big lounge chair (if you do not have either requirement it will not work).
You will then be transported to a new area and is put under a time limit (turn script) where you have to escape the room before you’re fed into immobility. You have to fail this in order to activate the ending, thankfully there is a ton of things to do in the room. Once you have fallen due to your weight just wait for a minor bit and you’ll receive this ending.
Ending 7: True Ending
Requirements: Eric escaping, weighing at or below 235.
Optional: Saving either Robert or Charlie, both, or neither.
Similar to the One Survivor ending, except you don’t suffer an injury when you go down the stairs. After you make it to the bottom of the stairs, open the final obstacle and leave the Foyer. Depending on who is saved will result in a variety of endings, however one is labeled as Real Ending.
Update- The Real Ending can only be acquired by obtaining the metallic card in the chimney. TO get this you have to escape the Dreamscape before you’re fed to immobility. To do this you have to first handle the blueberry spider statue twice to receive the copper key (goes into your inventory automatically) and use it to open the Closet Door. Search either the clothes bin of shelf twice before doing the same to the other to obtain the next key (automatically placed in your inventory). Use the Glass key to open the Locked Chest and receive the Joker Key (like the previous keys it’ll move to inventory). Use the Joker Key to open the Ornate door and escape. You will then reveal a note that will lead you to the metallic card.
The rest follow like before, Eric must escape and your weight can’t exceed 300 pounds when you go down the stairs in order to be able to escape the mansion.
The reason why is that when I started making the story, it was originally going to be a story found on Deviantart. In that version both Robert and Charlie do not make it while Ashley and Eric are the only ones to escape (with Ashley of course being forced fed before escaping). While there are several things different (Charlie’s situation was modified, Eric was originally going to be in a Vore trap), I still regard the ending where only Ashley and Eric escape as the canonical ending (although the others are still possibilities).
Despite the stress from trying to finish this before Halloween, I am extremely glad I took the opportunity to go ahead and make this into a text adventure. Hopefully the experience makes the next one I am thinking of a heck more easier.