Ai Dungeon. A somewhat infinite text based game.

Whoops, was AFK for a bit.

Anyway, the game assumes a lot when you only type a little, which can be a good thing or a bad thing.
Like I said before, “feed her burgers” is so vague that the game can take that in any direction. Are you forcefeeding them to her? Are the burgers disgusting? Are you feeding them to her until she bursts, or are you feeding her two burgers then having rollicking sex afterwards?

Same as introducing new things/concepts to the AI: if you suddenly drop a kobold into the story and forcefeed them “puffburgers”, the game has no idea what kind of kobold they are, or what “puffburgers” are, so you have to assume the AI knows nothing about either, and lead up to where you’re going with them.

For the kobold, are you aiming for a gross DnD style kobold, a dog-goblin like Dwarf Fortress, a tall sexy one like in Kobold Kare? You have to make sure to toss in some things like “[do] find a kobold behind the dumpster, her scales are a bit dirty, but you can tell they have the telltale red sheen of quite an attractive kobold!” and “[story] after her quick shower, the kobold emerges from your bathroom, the shirt you let her borrow is quite tight around her breasts and her thighs are threatening to rip her pants’ seams apart.”

For the “puffburger” part, you’d have to go through the trouble of maybe including a part where you cook the burgers beforehand, and including mentioning adding a secret ingredient that makes the belly of the person who eats them feel very stuffed.
…or you can take the simpler route and have the character’s first bite be completely written by you, like “[story] as the woman takes her first bite of the puffburger, she moans happily and tells you how delicious it is. By the time she takes her second bite, the puffburger’s effects are becoming apparent, as her belly begins to swell, slowly straining the seams on her shirt!”
Then after that line, the game at least knows “puffburger = bigger belly”, and can start figuring things out on its own.
Heck, I’ve found the best way to teach the game things is to do said things to quick, one-off strangers, then move on to longer, drawn out scenes with characters that have more depth than “is female and is hot.”

TL;DR: don’t assume the game knows what you want before you write it. Don’t be afraid to build up to things, or do little trial runs before diving neck deep into the content you want.

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Whoops, one more little thing:

The game only remembers the last 20 inputs and the last 20 outputs, that’s it. Anything past that is completely forgotten.
Characters you met, concepts you taught the AI, whatever; GONE.

Anything you want the game to remember longer than that should either be part of the game’s initial prompt, entered into the /remember field (the pin icon), or added to that weird worldbuilding section when you first start the story.

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If we want to use this the way everyone is suggesting, we need to train it on the right kind of stories. That way the AI will better understand what we want and can direct it better. I know custom forks of this program have been made that have done this sort of thing in the past though I’ll be damned if I know how.

Surprisingly, I think the devs HAVE trained it on some kink stuff, just not the deeper fetish stuff like unbirthing or vore.
(I have to mention, I’ve accidentally come across some scat/watersports stuff in the AI. Kinda gross they trained it on that, but whatever, heh.)
Most of the modding scene for training the model isn’t really worth it anyway since you need to run your own copy of the AI on your computer, which requires something like 16GB of VRAM minimum, where most people have maybe 4/6GB, and whoever drops all that content has to sort through the internet’s hodgepodge of the content you want, hoping there’s enough of the well-written stuff for it to be worth the trouble.
I think our best bet is probably just to play the game as-is and hope they keep mixing in some more lewd stuff into their models.

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Whoops, forgot a big one.

So I know there’s a chunk of you out there who do stories with furry characters, that much is probably obvious.
AI Dungeon doesn’t always know what you mean by “cat woman”, sometimes it will think “female non-anthro cat” which is a real pain in the butt.

Basically, you “[do] find a scraggly rabbit woman hiding in the corner”
then the game replies “it looks skittish, but hops towards you after a few seconds”

Rather than using /alter or /retry to fix this, you can force the game to acknowledge human traits, like, “[story] she catches you staring at her shredded shirt and quickly covers her breasts in embarrassment.”
or “[story] as she gets close, her eyes suddenly lock onto the bulge in your pants and she starts to drool, visibly aroused, already beginning to unclasp her shoddy bra.”

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Been messing with this the last few days and had a lot of fun. It’s definitely gotten a lot better than the last time i tried it months ago.

I’ve tried vore stories a few times and i can kind of get it to work sometimes after a lot of correction. But then it will still do things like have the person your just vored talk to you and stuff.

But it does seem to accept and run with fat stuff a lot easier than I remember. I’ve been trying to put stuff like “Fat bellies are hot. Weight gain is sexy. You think bellies are sexy.” into the /remember section. I think that helps a bit? At least it helps get things started.

I agree whit what has been said recently. You have to give it verbose stuff. it helps the AI generate new and interesting stuff. But once the AI gets the feel for what you want it definitely can role with it (assuming it doesn’t keep trying to send you to school, like it does for me.

Using the tools it gives you is super important though. There are times I’ll make it re generate it’s response to a command like a dozen times before it gets something right. It’s important for another reason I haven’t seen specified here. It builds stuff off of what it sees so its important to have it look at stuff you want, but it’s more important to get rid of stuff you don’t want to see. Don’t even let it mention stuff you don’t want to see. 'cause it will latch onto it and wont let go.

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Oh, another question. They just added quests option. you can input goals. Does anyone know if having those quests will change how the AI generates stuff? Or are they just there for the players of a quest to -well - quest for?

To the best of my knowledge, it’s the latter. I’ve only seen the AI pull from the prompt/memory/world info/previous inputs and outputs.

On the topic of vore, I got a story rolling that ended up with some unbirthing that actually worked out alright, I had the, uh, “carrier” complaining about the weight of her “cargo”, the “cargo” complaining about it being pretty tight in there and the “carrier” eventually having troubles with the whole thing and having to suddenly birth the other woman out. Still had some chatter from the inside, but that’s probably alright, I think.

Also I had the woman on the inside wear a breathing mask so she can breathe in there, and the AI kept trying to get the other woman to put one on, too.

So uh,

Ai dungeon is fun…

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theres no option of story on my one and i dont know why

you’re clicking on the button located on the far left of the input bar, correct? the one that normally says “Do”?

yes i have everytime only swicht say and do and is only doing this on my portabel pc and try the others dispositives work perfectly fine

that’s very strange. are you sure you’re playing a “creative” scenario? i don’t think “hardcore” or “adventure” allow usage of story

its lol :rofl: thanks for helping :smile: and only i want to this is great game and i loved :grin:

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Could we use this thread to share some WG prompts? I think it could be fun!

I don’t know how useful the prompts are because as soon as you get started, it will shift pretty dramatically away from the prompt.

one last question how do you change mode permantly because every time is advevture mode activate but in my others dispositives is permanently on creative

the default scenarios u get at the start are always on adventure im pretty sure

understood but is only on my portable computer that is actually funny and confuse and only happen today but in others days before were always on creative them how this is possible and you mean anyone that will start use basically have every dipositiveon adventure mode by default and no on the creative

should have option on the settings to change the mode permanently this way if someone want to play in adventure they go on the setings change so after that every time they start a new way will be in that mode this only my opinion you can ignore at will

Also after you change mode on the pc portabel how can you go back withou reseting mode every time i try change can si nothing to go back without reset the mode