Follow Queen, a zombie woman without her memories as she awakes in the circle of hell, Gluttony.
Devour the delicious enemies that roam Hell utilizing press turn combat.
Explore Hell and find secrets with first person dungeon crawling.
Grow your team of allies and learn new abilities by eating your enemies! Spend points earned by eating on new skills and abilities.
If you ever played Shin Megami Tensei: Strange Journey or Shin Megami Tensei: Digital Devil Saga you will find the mechanics and game play familiar.
This is my first game and project and I’m extremely excited to share it with you all.
DEMO IS OUT NOW!
Would love to hear any and all feed back. If you want to reach out to me, you can do so here, but I also have a twitter which I am more active on where I will try my best to post the latest developments of the game.
Thank you for trying my game!
A bug where “Portein Shake” will give weight, but does not update character buffs/sprite (This can be updated easily by just trying to eat an enemy)
The first OEA location gives Queen FP when extracting from Beatrice. (The second OEA location works at Cerberus’ arena, use that for Beatrice in the meantime.)
The eat command
Eat is an almighty attack that goes through enemy elemental defenses, its damage scales with player level. Eat restores health to the user equal to the damage dealt. When eat is used, the user will incur the “Full” status ailment and will no longer be able to use eat for a few turns. If an enemy is killed with the eat command the user will gain weight.
Exact character weight can be found in the status screen menu. Weight happens in 4 stages with 6 unique sprites to showcase change. At base, the character will have no changes to stats. When the character becomes chubby, they will recieve a 5% buff to HP, MP, defense, magic defense and a 5% penalty to agility. At fat, the character will receive a 15% change to these stats and at obese the change becomes 30%. Certain skills will receive bonuses or penalties based on weight.
Press Turn Combat
Enemies and allies will be granted 1 turn for each party member they have. This turn can be “pressed” and used again when the user gets a critical strike, or exploits an enemy weakness. Turns can also be lost by hitting into enemy elemental nullification.
OEA and FP
FP is the currency used to buy skills for characters. FP is earned by a very small amount in battle by defeating enemies. By going to the OEA, you can exchange a character’s weight for FP. Doing so will reset the character’s weight to 0 but grant FP equal to the amount of weight lost.
Planned Features and Changes
- A full-length RPG
- 5+ Playable characters
- 3+ Areas
- 6 Elemental spell types and many more skills
- Original music, SFX, textures, and icons
- Multiple special event CGs witha CG viewer
- Full map view with icons for areas of importance
- Character dialogue for different stages of weight
- Dungeon traps, doors, and puzzles that involve the parties’ weight
- Party weight slowing down movement (optional toggle) with effects
- General battle design balancing