When darkness encroaches, when the machinations and plots of evil seek to take what is good and right from the world…
A Hero must rise to the occasion.
A Hero most righteous, a hero who will uphold justice and who will push back the darkness…
BY THE LIGHT’S GRACE.
…Uh, right?
A “classic” adventure that you have seen a million times before… Or is it?
Download now from our itchio page HERE to enjoy such marvelous things as:
A varied, world with many (6) areas!
A quest of (quest-ionably) epic proportions!
Combat!
Contrived reasons why food plays a central role!
Characters! (They may be good)
Magical powers!
About an hour of total gameplay! (Playtime may vary depending on the player’s skills. Cadek Crew poses this time as a rough estimate based on previous playtests and does not take responsibility if the player experience is longer or shorter.)
Citozo - Spritework and being a cat
Wonkywankit - Art and being american
Erronwolf - Writing and being a nuisance
Korin/ Go Yukkuri - Programming and being a madman
What kind of game is that? The one screenshot does not provide any information, it reminds me of similar situation with game on itch io that was just a virus.
There is description, but screenshots from actual game would be useful
Hello everyone, just a quick update on an issue we discovered within the game.
Unforunately, it seems that during the last rework of the enemies, two foes have been removed from the game. This is an issue, as it would technically mean that you cannot finish the game!
Thankfully, there is a solution however. I have put a devlog on Itch describing how you can use a dev trigger that we left in for potential issues such as this one - using this trick, you should be able to finish the game despite the messup on our part.
Almost all of the game should be completable without issue, so we still encourage you to do as much as you can until having to use the dev trigger!
We apologize for the inconvenience and hope you have a good time playing our game.
(Please note - the file on Itch was not modified, this dev switch exists in the game already, we are just pointing it out with this post.)
My mistake, I was in a rush to upload everything because of the site having hiccups and forgot to nab screens. The itchio page has some proper screenshots now so you can get an idea for the gameplay. Last thing we wanted was to make people think the game was shady.
I can see Eron’s writing here clear as day. It has his unique style everywhere. The visuals and programming are great too. This game already feels pretty fun.
The combat system is really cool, but it also takes a really long time to kill just one enemy. Especially the fishmen, who seem like they do nothing but block and heal sometimes. I feel like lowering the health some would make it feel better.
Honestly I figured it was something like that and have been manually changing the UI over for comfort. I mostly wanted to let you know and an excuse to use the clip. XD
Thank you for your feedback. Don’t think there won’t be any consequences. They have already been used to create the next version which will be released tomorrow at the latest.
V1.01 and V1.02
Général system:
-Translation of a number of combat options and the interface from French to English.
-Reducing the size of the Games when downloading
-Add: Added 1 monster per area.
-Reimplementation of the 2 missing snakman
-Add: A new line of dialogue with the goddess allows you to know how much monster is left per zone.
-Moved security cheat. (Always present if another critical problem arises).
-Addition of an NPC over time which will allow you to update the news given if you transfer your save to this version (Can be used to revert to the state of the previous version).Interact with the orb to the left of the goddess. Yellow you are on V1.0 / Red you are on V1.2 states.
Fight System :
-Deactivation of the guard at the start of a new round
-Repair: The defense animation no longer appears during counterattack.
-Reduced the mana cost of spells. (13 =>8)
-Increased player defense (0=>5)
-Increased player attack. (27 =>40)
-Enemies can no longer defend more than twice in a row.
Graphic:
-Missing sprite placement for some monsters.
Goblin : Mana seeker
Snake: Reflecting Skale
Snake: Double Spear.
-Mapping:
-Removal of the possibility of climbing the pyramid and the houses of the ruins in the desert.
-Removal of tiles in the desert which allowed walking on some soil.
-Demonic Castle: adjusted the collision zone of the pillars.
Monster:
-Demonic castle: The goblins no longer One shot. Those responsible have been arrested.
And many others depending on feedback.
Your feedback. Thank angain and See ya.
I think that I encountered quite the bug. In the final area, I fought a goblin that one shot me. I was full hp, and in one hit, it went to 0, not even giving me time to counter.
Loved the game, really nice ideas with lots of soul. Thanks for the trick to get me unstuck, it was useful. And the french was funny, at least I could still understand it!
I really like this game, though I would have liked to see usage of the extra meals you acquire *maybe finding a second secret enemy in each area to increase the food to another 100, to give a secret ending with a much bigger goddess for the ending.
Also kind of dissapointing that there werent more profile pics when the text mentions she turns around, just my personal preferences with this. I would have also loved post stuffed images instead of her holding upna sign to cover herself (unless thats just a placeholder*
-As for excess food, it’s safe to put more than we need. But you touched on a point that was proposed to the team. A reward for Any% of food and discovery of all cutscenes. It’s not yet implemented but we’re thinking about it.
-As for what will be images, I understand you. But with just 2 weeks we pushed our capacity to the limit in order to offer this content. We are also sorry that the images are missing but it is definitely planned that a version including them will be released. This is why we opted for signs as a dedicated location. (I also looked forward to the stuffed ones the most. So I understand you XD).
-As mentioned at the end of the staring, the game is not over, far from it. We must be halfway there and ideas to make it more diverse are already on the discussion table. But that is another story.
Thank you very much again for your feedback. Hoping that what happens will challenge you even more than what is already there.
See ya. ^^
(And sorry for mi poor english. ^_^;;;; )
Lol. You welcome.
I would have preferred it not to be useful but I messed up in the last check. It’s totally my fault. I apologize again. Your comment warms our heart. THANKS.
Ah thats fair, I know it was a game jam, just my own personal opinions, I figured there was more to the story, with how the ending alluded to there being more in the works
This has a fun twist on combat turning this game in to more like punch-out and I do love it using skill at the right time to do some hard hits but there is problems like some time when a use flash and then the monster will be lock in Block or when I use burn and sometime it do not work but I still have fun with this game.