WILDCARDS USED:
New Game+ (Admin), Progress Through Failure (Patreon), Minions (Community)
Informational Poster
Screenshots
CREDITS
Art/programming by me (Twitter: @ShweetManget)
Music/sound by PlantBugs (Twitter: @bugsinplanters)
PLAY IT!!
TTNABIWTABITTI (Things That Nobody Asked But I Want To Answer Because I Think Theyâre Important
- âI pressed the fullscreen button and it broke.â
I did not program in fullscreen support and I donât have time to. Sorry! Just refresh the page.
- âWhat game engine?â
My own with SDL2 and various libraries, written in C.
- âUmmm, only three enemies? Whereâs the heckinâ contenterino, dude? â
Much of my inspiration for this game was from a game like Doom where thereâs only so many enemies, but because they all fill their own roles thereâs EMERGENT GAMEPLAY that comes out of it. And technically thereâs a fourth enemy. Just hit Wave 9 and youâll understand.
Iâm sure I couldâve thought up more enemies but I programmed this game terribly inefficiently and to be in-line with the other enemies I would have to rewrite them and itâd be more time wasted. Lessons learned for later. Also I came late to the jam and had nine days to make it so
- âUmmmmmmmmm, why is the perspective so bad for the sprites? And her hands in that one cutscene? Yikes!! â
I tried my best and had to draw some of this stuff while putting an all nighter so sorry
- âWhy arenât the cutscenes/endings in color or so sketchy?â
Time. Plus I think my sketches tend to be better than my rendered works so.
- âWhy do some things draw on top of each other weirdly?â
I am a terrible programmer and I shouldâve implemented a system where entites are drawn in a sensible queue based on their Y position on the screen. I did not. But if I did want to fix it I donât have much time.
- âCan I have your permission to use th-â
Yes. Very much yes. The software for this game is under the GNU GPLv3, and all the art is public domain (Creative Commons Zero), well except for one font but itâs still free as in freedom, so yeah. Do WHATEVER you want with this (except make the code proprietary thatâs cringe). Attribution is appreciated ofc but Iâm not one to care about that too much. Stream it, mod it, make cool fanart (do this pls) whatever. You can actually, genuinely, TRULY own my video game. Revolutionary.
- âWhy do the sprites/enemy design look so much like Binding of Isaacâs?â
Easy to sprite and I like the style. Simple as!
- âWhy does the intro music sound eerily similar to âMore Gunâ from TF2?â
Itâs a LEGALLY DISTINCT version of More Gun, Iâll tell you what. When prompted about the music I wanted for it, the composer said heâd just would make a bootleg version of More Gun, so thatâs on him. It works, though!
- âHow is New Game+ handled?â
After clearing Wave 10 and getting an ending, youâll be prompted to exit your run and go to results or continue with New Game+. Enemies will be faster and have more health, but youâll get more cash. I have not tested this too much and there are two endings pretty much locked to it, so better get grinding!
- âCalamity Cobra is cute! CUTE!!â
Nobody has said this YET as of writing this but if you do you are a patrician. I love fat snake women so much so thatâs why I made a game about one. She has a REAL name, you knowâŚmaybe keep playing to find out!
Thanks, and have fun!
** NON-GAIM JAM VERSION (If youâre not a judge, play this)**
Calamity Cobra 1.2 (Windows)
Calamity Cobra 1.2 (Source code)