Any input on this?
I’d advise adding a few more gameplay systems first. Your game already has a great basis, but it currently has a very simplistic primary gameplay loop. That means it gets old quick. So I’d advise implementing a few quick minigames to add a bit more variety to your main gameplay loop first.
The good thing about adding minigames, is that you can get away with creating very few assets and code, and they can be highly replayable. The bad thing is that making good minigames is more of an art than anything. On this matter, I’d advise you just blatantly steal mechanics from other games you’ve played that look easy to implement. Peggle, Tetris, or even Flappy Bird would work just fine. You can easily find tutorials on youtube that teach you how to create these in Unity is just a couple hours, and with a bit of creativity they can be easily integrated with our weird fetishes.
You can look at past game jams to see how people have created some really interesting stuff that is highly replayable, and required very few assets, just by repurposing mechanics from other games. For example, look at Culinary Combat by CozyLad(Guitar Hero), Doughball Descent by Plubber(Downwell), Lickity-Split by ImpossibleSnail(Cook, Serve, Delicious), or pretty much anything made by Lachevite for more unique concepts.
It is fine if this doesn’t become the focus of your game. As I said, I do believe you already have a solid basis. Nevertheless I do believe doing a bit more on this front could greatly improve the experience of playing your game, for very little time sunk.