Crusader Kings 2 - 3.0's weight gain

EDIT: Link to the mod’s main project thread: Fatocracy - A Crusader Kings 2 (Base game now free to play) weight gain expansion mod - General Games / Mods - Weight Gaming

Here is the update with all the work I got done while I was on vacation. It’ll be a couple days until I can work on it again due to travel, but here are the things I’ve gotten done while on vacation:

  1. 25-29 year old characters have a 25% chance of having an event chain related to them struggling with their lower metabolic rate.

  2. MasterOfLillies has kindly donated his localization of a few events.

  3. Many bugs were fixed

  4. I finished the clothing bursting/tearing event chains (not localized)

  5. potion system has been made (only self consumption), currently it acts as more of a debugging system then anything balanced since the potions are still free from the shop. If you don’t own the way of life dlc, you will need to type in a console command to get to the events.
    It adds potions for simple weight gain, changing your female character’s body types, a potion that gives you the gluttonous trait and makes you gain +2 stewardship until the gluttonous trait is lost, a potion to force giving yourself one of the fetishes if you don’t already have one, and finally a potion that makes your character rapidly gain weight (but not with the weight variable).

  6. Started work on rebalancing the weight system, mostly by changing how the AI chooses their diets now. I also fixed the AI getting into massive debt from the dinner date events.

  7. Completed the structure and one event chain of the temporary obese state. Also added a hedonist and bored variables to the event. Bored will lead to negative events that might give you stressed or depressed. Hedonism variable will give you more events/options that involve food and sexual activity (mostly involving the fetish traits). People with the hedonist trait will always have 100 hedonism value. Boredom increases by 5 every turn on it’s own.

Not as much as I thought I got done, but the clothing events were a huge time sink due to scripting errors and just how large they were, they were easily the largest events I have made so far. Thankfully though, they shouldn’t need to be worked on much more (outside of localization). The fantasy elements won’t be given much more attention until all of the core aspects are in place. The only thing that might constitute as a fantasy element that I may or may not work on soon is integrating the other Luxuria Fantasia races into the mod, I can think of a few fun things I can do with the Kitsune, Divines, and Demons already. Sorry I had to delete the previous post, I’m not allowed to post three consecutive times without someone replying to me, editing an existing post, or deleting one of the three posts.

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