Is there ever going to be a point where its not playable without DLC?
No, never. Most of the content will only need the base game (which is free now), thankfully the way the game was made makes it so that the game doesn’t break if you don’t have dlc content the mod is asking for.
link to current build:
Also, another question. How does the bloodline work? and how does one start it?
At the moment, there are not bloodlines in the mod yet(if there is, that is the remnant of a failed attempt at one about a year ago). Bloodlines are a feature that requires the dlc “Holy Fury” to be used. The way it works is that it is basically a shared modifier on all direct heirs of a character. The way you get one is dependent on the bloodline. I’ve a got a few of them planned, but this is another feature that is on the back burner until 1.0 is out, due to it’s reliance on dlc.
If you are talking about vanilla games bloodlines - do the legendary gathering or through the “forge bloodline” ambition.
Is that the actual mod needed to play? Do I need install other mods besides Luxuria Fantasia? It’s a little unclear to me…
you don’t need any other mods to play with this mod
other mods just add to it I believe
Install LF and this [LINKED REMOVED BY MODERATION]
That is all.
Bloodlines can also be seen in effect in the Carolingian Blood bloodline, just select one of the relatives of Charlamagne and it will be seen
I just had an idea, instead of a government being an easy dump, maybe a succession of the fattest? a government where the fattest person succeeds, so like agnatic fattest primogeniture/ enatic fattest primogeniture/ cognatic fattest primogeniture, where the fattest child is picked with preference to the eldest as an easy example.
I feel that would be hard to program and could go wrong very fast, love the idea though
all it would have to do is check their weight flag on top of the other flags I think
I know I just worry what the AI would do with this kind of succession type as the AI is weird in ck2
Nothing extra is required to use the bulk of the mod’s content. LF, Tentacled Dreams, and Tale of Ninetails are fully compatible and add content related to the fantasy races and the tentacles. If you only own the base game, and don’t want any other mods, you can still play the mod.
@Manchura, @jcjonesacp76, It wouldn’t be that hard to make. As I have I stated, I want a dynastic, electoral succession (like tannistry) where electors have higher opinions of your heirs that have higher weight level modifiers, if they are gluttonous, if they are hedonists, which sex they are (determined by gender laws), as well as a lot of the standard stuff (not liking cruel leaders, not want characters who aren’t adults in charge, not approving of murderers etc.). I might be able to make a succession type that prioritizes a character with the highest X variable (which would be the physique variable in this case), but I’m not sure about that one.
Already made it around 1 day ago. It is pretty easy and works perfectly in ck3.
Where do you Install it I’m new to modding
Here are the full instructions,
I completely forgot to mention this when you were bringing up skills and resources, but there is a mod called “the great trade league” that does exactly that, might be an interesting content extension potential it also has a secret event line with everyone’s favorite apple loving overeating wolf that everyone in this community posted hecking chonks of in the late 2000
So here’s another few ideas I’m adding to the hunting system. I added a solo hunting option along with the guard and master of the hunt partners option. The difference will between these options will operate on the idea of risk vs reward. So here’s a quick run down of the differences:
Solo: free, more likely to successfully kill prey they have snuck up on, more likely to be ambushed by predators, more prestige from killing prey, more likely to encounter some of the more elusive events (the witch for example), can only take 1 feast worthy animal before needing to return home (I’ll explain that in a bit).
Guards: costs 10 gold, normal chances to kill prey overall, lower animal encounter rate overall, further reduced predator ambush rate, completely blocks the witch events from occurring (the crowd spooks them), bandit encounters are trivialized as a threat via a unique option for that event, all predator’s chance of killing you are reduced.
Master of the Hunt/Huntsman: free but you need someone with the title, normal chance to kill prey overall, normal animal encounter rate, normal chances of encountering rare events, chance to be assassinated or attacked by your partner if they really don’t like you, medium sized predators have their kill chance reduced but not as much as the guard bonus and large predators are not affected, encounters with the witch that sells potions will also give the partner the ability to buy potions, the hunting partner will get 1 hunting xp if you get anything.
I made an inferior version of the master of the hunt title for cultures or groups that can’t use the title. It’s mostly the same, but the pay and prestige are worse and they only have a 50% chance of getting 1 xp every weight pulse instead of the master of the hunt’s guarantee of 1 xp. Jain characters, those that can give the master of the hunt title and theocracies are the only characters that can’t use the title.
The last thing I’m adding is another categorization of animal, feast worthy. Basically, any animal killed that isn’t a rabbit has another option other than just being converted into food for storage. You will have the option to use that animal for a small feast for your court. The more animals that you get during the trip that qualify, the larger the feast will be. The main benefit will be prestige and weight gain (only if the characters choose to eat the food), but once bloodlines are added in, there will be a bloodline for characters that gained a lot of weight through feasting on what they hunted. Will probably work in using potions to spike the food, but I’ll have to see about that one due to how the feast is started.
It’s taking a bit longer to make the hunting system, so for those who are interested here’s a comprehensive list of the events that can occur while out there, but before I start listing those events, however, I’ll go over a change I’m making to how the potion/witch encounter event works. First I’m going to make the current method of finding the witch to have a much longer mean time to happen (also I’ll be removing the hunting trait as a potential trigger, now you must have the hunting focus). I’m doing this because there are now going to be several different ways to encounter the witch:
- If you get the encounter event while using my hunting system, this is easier to trigger if you are hunting alone.
- Have the hunting focus for a prolonged period of time and get lucky with the event.
- In the future market system, I’ll have a back alley or something to that effect that can be used for more flavor/random events, one of which will be an encounter with a shifty guy trying to sell the potions at a massive cost. Once you encounter him the first time, you will unlock an option to just go and see the guy without leaving it to random chance. Either buy three of his potions (you will use them immediately after purchase, and which potion you buy will be randomized), have a very high intrigue skill, or have a very high learning skill and he will offer a business arrangement. If you agree, you will be given the location of a witch to purchase potions from and unlock the ability to try and sell potions at a markup price in the market.
- If you are an exposed mage, a demon with a high level of magic skill, or are a member of any of the evil cults (Lucifer’s Own, Cold Ones etc.) you will receive a letter from a witch giving you the location of their home.
Now for the hunting events in moderate detail, I will be blurring the more unique events, for those that don’t want them spoiled. Every blurred event will be affected by the fantasy content setting, as well as the witch encounter.
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First are the animal encounters. I already went into to detail how these work, scroll up a few posts to find it.
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There are the events where nothing happens and you can’t find anything. This is also the time for your Master of the Hunt/Huntsman that doesn’t like you to try and attack.
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An event where you get held up by bandits. You can either pay, run, or sick the guards on them if you have them with you. If you try running you have a low chance of dying, and a chance to get the wounded trait. If you are already wounded, your chance of dying from this goes up significantly.
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An event where you encounter poachers. This won’t fire if you are a tribal or nomadic. You can ignore them, attempt to get a bribe to allow them to continue hunting, threaten them with legal action once you get back home to get them to leave, or if you have the guards with you can have them be rounded up and jailed. If you get them to agree to the bribe you will get 10 meat and 5 fur for your bribe. If you threaten them, you might get into fight with them which could get you the wounded trait (but they won’t ever kill you).
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An event where you encounter some travelers. I haven’t worked out what this event will entail.
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Encounter for the witch that sells potions.
- Encounter with an aggressive witch that will attempt to use spells on the character. Will probably have options for fighting or running away. Characters, other than Kitsunes, that are magically inclined will also likely have an option to diffuse the situation.
- An event with an abandoned house not sure what to do with it yet, but there will be another version of it that will be a trap for another aggressive witch encounter.
- An event with a strange bird creature, that can only be encountered on the first turn of the hunt. If you find it, there isn’t a chance for it to run away. If you kill it, you can either use it for the feast and cut the trip short, or just leave it, not trusting it. Any character that eats the meat during the feast will go into temporary obesity. I’m thinking of making it more common in November. This event is the rarest of all of the hunting events.