Crusader Kings 2 - 3.0's weight gain

Running into some difficulties. For some reason I cannot even begin to comprehend, a few of the events I’ve been working on for the clothing scenario are not being recognized by the game. There is nothing wrong with these events, and I know that because whenever I isolate the event in it’s own event file it works just fine. I’ve had this problem before with a few other events, but it was particularly bad this time. If I must, I’ll make a file per event as I’m almost done with these, it’s just really irritating.

Is there the possibility of ID conflicts?

I’ve got no clue, but that sounds like that could be a possibility, as each file seems to have its own prefix.

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Maybe? I doubt it, because the event will work on the original file for a little bit, then I add more options to, game no longer recognizes it until I cut and paste it into a different event file. This has been happening to me every now and then this whole time. The addict events were the first instance of this happening, but at least I was able to put every addict event on the same file that time.

Weird.

Is it possible that there’s too much to handle at once?

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That’s all I can think of, but it also doesn’t break the events that come before the broken events.

Here is an example of what I’m having issues with. The download has two files, one event file that only has one event in it that works, and a copy of the same file with an additional event that does very little but the game won’t recognize that one.

Broken Event Files.zip (1.6 KB)

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I don’t see any differences between the two, other than the additional event at the bottom, so I’m lost as to why there would suddenly be an issue, especially given how many events are in each vanilla file.

Hopefully you get an answer from the LL lot.

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That’s what I’m banking on. If you put one of the files in the event folder of my mod and use the console command “~” and type in both:

event FATTENCLOTHESTEARSPOUSE.1 (this will be the event that works regardless of file chosen)

event FATTENCLOTHESTEARSPOUSE.2 (this is in the broken file, if you type this in you will get an error notification in console menu)

It would be really helpful if I could get feedback on whether this is just an issue for me, or for everyone.

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Just to cover bases, have you checked the Validator?

EDIT: It’s picking up a rather significant number of things which may or may not be errors.

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Not yet, I need to get that installed on this little laptop, I’ll get on it.

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Validator isn’t giving me anything. It’s only telling me my event ids are not valid, but I don’t know what it wants me to do to fix that. It’s also listing literally everything as invalid, but that can’t be true since the mod works (from my understanding at least).

As far as I can tell, the mod does indeed work, having spent the better part of ten-twenty hours playtesting it, so I’m not sure what exactly its problem is.

Here’s hoping you can find the issue.

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I’ve had your problem before but I don’t know the exact solution to it. I reckon it’s a } somewhere in the file that’s closing it prematurely. Make sure all the first event’s options work.

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I’ve gotten it to work, this time. I made a mistake with one of the options and typed in a trigger “fat_fetish_male” and “fat_fetish_female” instead replaced it with “trait = fat_fetish_male” and “trait = fat_fetish_female”. This allowed me to place the event in the original event file.

I have no idea why one broken option screwed the entire event, but it started working once I corrected it. Also as a side note, I’m not sure when I’ll be ready for the next little update. Between this and me having a rough night yesterday, the update will be coming out just sometime soon.

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Hopefully you manage to get the problems sorted without too much of a headache. Unfortunately, given I’ve got no skills at programming squat, I’m not going to be any help with that.

@MasterOfLilies I love the sound of the bakery date. Given the lack of pestering for a date, are you doing something to encourage a feeder AI to take a PC feedee out with reasonable regularity? One thing I’ve consistently noticed is that the AI typically only takes the PC out to dinner once in a blue moon.

And about how frequently will the “feeder focus” opportunities fire for the player and AI? I do worry that there’s such a focus on not filling the screen with spam, that instead we’ll wind up with the problem of next to no events.

@failmuseum Like I said before, I’m no good as a programmer, but I do a fair bit of writing weight gain fiction. If you ever wanted or needed help with the written end of things, I would be willing to lend my hopefully adequate skills.

Once again, best of luck nailing down this problem. Even what little you have already is fantastic.

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Thank you for offering to write some events for me :slightly_smiling_face:. I had also noticed how infrequently the AI went out on dinner dates, so I made them quite a bit more likely for them to offer. I’m still fine tuning it since I don’t want every NPC to be a morbidly obese glutton that was flat broke, but I also need it to happen enough to not be a rare event. I’m trying to make it so characters who aren’t landed won’t spend any gold, this is to prevent heirs from racking up massive amounts of debt and bankrupting the realm well before you had any influence over them.

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Eventually this could all lead to a point where the entire realm is made up of obese gluttons, including the common populace. That in particular could have an interesting series of flavor events, from demanding wider roads and doorways, to having to deal with the massive increase in required food (or intentionally increasing the national food supply to cause the situation in the first place).

Given that there’s integration with Luxuria Fantasia, one can imagine, in future, that magic-based events could be possible, beauty spells “gone wrong”, or summoning food, and the like.

I also offer to write events and flavor text, should you want more contributors, as my coding knowledge doesn’t extend above GCSE-level in HTML and JavaScript.

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That could be a lot of fun, lol.

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I have bad news. I’ll be gone for a few weeks so I won’t be able to help any longer, but in spite of that I’ll throw out my broken, unfinished event files (and localizations!) in case they can be of any help.

I did manage to change things so that the AI would take the PC on way more often bakery dates if the AI had kind and fat fetishist, but nothing else.

I had trouble with making it so that the fat fetishist stuffing events could only fire off if both sides revealed their fetishes to one another. More particularly, for the character performing the event to NEED to have the opinion “revealed feedee fetish to me” from the person they were performing it on. That, and I wasn’t able to make it so that the different stuffing types during that event were dependent on lustful/hedonist/cruel/kind/etc like I had originally planned. Still, there’s lots of opportunity for editing.

The localization for the “gentle stuffing” event is also not finished, too. Lastly, I tried to add a modifier “Recent_Stuffing” to make it so you couldn’t spam the events. That, and I wasn’t able to get to the counter-event that fires for the feedee when you choose the different stuffing options. (Which I was planning to get to, but my idiot self is too biased towards feedee roles.)

But I bid you all adieu for now, and good luck with attempting to fix things up a bit!

unfinished stuff.zip (12.3 KB)

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Thank you for the offers, If I need anything I’ll give you guys a shout :slightly_smiling_face:. Now that the weekend’s over and I’ve got time, I’m back to work on the mod.

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