Crusader Kings 3: Weight Gain and Consequences

I would also like to point out after extraction it is in a second folder

I fixed it. I don’t know why porting the first mod ot the steam folder worked but didn’t for others.

But now i don’t suppose there is a good full body mod that shows the whole body instead of only part

The new DLC looks like a perfect fit for this mod, with the fully 3D court and all the possible events associated with it, artifacts etc.

I really hope someone takes up the development of this/a similiar mod again.

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Same here, really want to see wg content with royal court

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Royal Court is also reworking the entire weight system so will make it even more of a challenge.

How did it, From what I can see it only affects court food for grandeur levels with the richer ones causing weight gain, how else was it affected? If you have a source please show it so I can read through it and see and form my own opinion.

how is that the case ?

Yeah, I’ve seen it. Lots of cool ideas could be implemented. Sadly, there’s no chance I’m going to work on this in a very long time since I’m overwhelmed by tasks IRL.

eatfortwo

Jul 29

Potentially bad news coming in the 1.5 patch, bros.

Paradox Interactive Forums

Anatomy of a Game: Simulation Optimization

Hello everyone and welcome back to Anatomy of a Game, I’m Matthew a programmer on Crusader Kings 3 and today I am going to be talking about some optimisations I’ve done for 1.5 to put some of the higher level examples we’ve shown off in the…

One thing that was a small chunk of the time but showed up proportionally hugely more than it should have was how much time we spent applying and removing the modifiers for when characters gained and lost weight and were considered obese or malnourished. This was a primary example of the slowness of the script system compared to code.

Every couple of years we’d update the weight of a character and trigger an on action that their weight changed, from there we’d trigger events to add or remove the obese and malnourished modifiers based on two constant values we’d compare against. A very simple operation, but because of how many characters we have and all of them going into the script system it was actually showing up as a large part of a character’s yearly update.

My solution was to simply move this to be done in code, the events and on action is now removed and instead there are two defines for the thresholds of gaining and losing the modifiers. As an upside to this by doing it in code we would now always correctly update and apply the modifiers automatically when the change_current_weight is used so it feels more responsive to special events.

Hopefully this just means that character weight will change shortly after events like feasts, instead of being calculated at the yearly update

Like I said, for this mod nothng likely will change, as long as there’s a way to access weight value in the code. If there’s not, then it really becomes a trouble, but hopefully it will still be available.

I really want to see some fat fetish content added to this with the advent of a court mechanic like we’re seeing, like your character or spouse is a marvel due to their size. It’d be pretty cool

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Have been playing the mod for a while, and saw a bug. After reaching the final weight stage (Super obese), the game looks like it should have one stage more, i.e. every weight pulse I get notifications that the ruler gained weight (from getting chubby to surpassing the super obese category.) Will there be something like immobility there?

Just took me literally 6 hours to make the mod work with all the modding mumbo jumbo (first time ive ever had to manually install mods) but it was worth it in the end, thanks for the cool mod!

What I’ve noticed though is that the game gets really laggy whenever an event pop-up occurs, is this normal?

there…there is immobility, it pulses at like 90-100 weight

ck3 right now does not have the framework for actual animations so yeah it is normal if you got the animations mod installed (which you should have as it is part of the package to get this mod working)

Oh yes, of course it always were here, it turned out my game was broken because I’ve added Mcc’s changes to a weird version of WGaC which featured the appetite traits instead of gainer ones. But if it wasn’t for your comment, I’d never actually found out… Thank you.

Finally got my hand on CK3 + dlc from a sale and after days of playing the game vanilla, I’ve finally decided to try out modding, as I have lurked in this specific project for quite some while. After some tedious work I installed the mod and its dependant.
Now the mod works fine-ish. The new models and customizability is definitely an improvement to the original and the new events are great in every way. This mod would be perfect, if not for the incredible stutter that seems to emit every time an event pops up. A model appears as well as its clone slightly above it but in a moment or two (or five) I am able to make my choice and continue doing whatever I was doing.
Despite this, I still do enjoy the mod, but I believe it would greatly benefit, if this problem could be solved, if possible. Unless I did something wrong or didn’t download another mod or who knows what.
Other than that, great mod, can’t wait to see what you’ll do with it in the future.

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the stuttering and clone is caused by the animations from the prerequisite mods failing to load properly

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