I’ve redone Jumbo Elephant. His looks more up to date and while I was at it I went ahead and made him fatter and bigger too. Download links on the video but i’ll place them here too.
-Download-
(if you don’t know which is which just download bundle and run MUGEN.exe, Preferably with a controller.)
Rapid Bunny is now playable!!! I’ve worked hard on this one and I hope y’all have fun with him. Thanks to SmexyMeowth for the voice work and thanks to Joaoppereira for the promotional art.
Downloads:
MUGEN Bundle: (Mugen engine with characters installed)
IKEMEN GO Bundle: (Ikemen engine with characters installed)
You hold the stick back for a second and then flick it forward and hit the button and same for down to up charge inputs. You can also hold 1 (Backleft with the numpad positioning) to charge both at the same time the image below helps alot for learning some fighting game jargon.
you hold that button down for a little while to charge it (I don’t know the exact time). if you have to charge back for example you can also hold down or up, and it still counts as charging back
As far as I can tell, only two at the moment: Lardo and Pastilla. Lardo in particular is pretty much the vore character in terms of his theme and fighting style, while Pastilla mainly just has a super that contains anal vore in particular.
Although, just note that the vore in both cases is on the quicker side in the interest of not bringing the fight to a halt - at least, that’s what I presume is the reason - compared to most “vore edits” out there, but still there all the same!
I did intentionally make the vore attacks quick to avoid being obnoxious like a lot of edits that I have seen. And to keep the time the player is actually playing high. I’m glad you noticed.
To be fair, I’ve been playing MUGEN (along with many other fighting games) for several years now, and started to pick up on design philosophies along the way as a result, especially when I open the characters up in Fighter Factory to get a better look at what makes up a fighter.
Your characters have made it very clear that no matter what kind of theme you’re going for, you want them to be fighters first and foremost, with the quicker vore moves being but an aspect of that design. So with that in mind, I have nothing but respect and appreciation for your MUGEN works and look forward to your future characters, along with what other themes you’ll touch up on through them!
Already starting to like this character. I have been learning a few tricks with him to defeat Falchion22’s Street Fighter 1 characters, but I am starting to think about setting up MUGEN on my phone before making a video with Akai VS Street Fightet 1.
BTW, is Crushing Force the official title of the game now?
are you interested in male voice actor
I have no prior experience in the field, however i’m willing to lend my voice free of charge i can send you some voice clips in various voices if your interested we can message in private
Anyone else having problems fighting Rapid? He seems to be a bit OP. Honestly, I feel like the big slow guy hero fighting a smaller villain much faster than him is a concept I’d really like to see someone do. People talk about how it’s so satisfying for the small guy to Prevail over the big guy, but then why are the big guys always considered crap in fighting games while the small guys are always considered overpowered? … because apparently no one can figure out how to get around a character being just a little bit big and slow and play intelligently, but still. It always feels like the big guys are actually The Underdogs more often than not, but I never really see that concept of a big slow hero versus a fast little villain tapped into.
Why am I saying all this? Honestly, I know rapid is like the main hero or one of them, but he’s hard enough to be a boss character. While the AI Crushing Force characters usually don’t have that much problem fighting him, he almost feels like one of the hardest characters to beat as a player. Plus, after stringing a good combo, he can use maximum rabbit to deplete half of your life in one combo. His attacks are also very quick, but most of them are pretty much impossible to punish, so it results in him being able to lock you down and keep you from even having a chance at fighting back. But again, the AI characters can do it. AI Jumba can beat him with little problem. Despite that, even they tend to get locked down from time to time. Still, it makes me wonder if I’m doing something wrong when fighting him.