What I’m Making
“Dungeon of Weight” is a pixel art-based, dungeon defense game with female weight gain.
This is what I’m planning.
The player is summoned from “Cream Slime” in dungeons.
The Player’s main goal is to manage the dungeon to protect the dungeon “Cream Slime” lives.
The way the player manages and protects the dungeon is to hire other slimes with gold,
or kill the bosses that invade the dungeon and make them feedee, then increase the weight of the feedee by using the “Creamy Foods” produced by “cream slime”.
then can make the feedee addicted to food and protect the dungeon.
The game is largely divided into a “dungeon management” part and a “dungeon defense” part.
In the “Dungeon Management” part, you can perform the following actions: Manage Slimes, Manage Feedee, Research, etc.
In “Manage Slimes”, like in other dungeon defense games, you can hire, upgrade and deploy slimes.
In “Manage Feedee” you can feed feedees.
Feedee-related events occur when you feed a certain amount of food to Feedee.
After a few events, Feedee gets a food addiction. After the Feedee gets food dependence, it can be deployed in dungeons like slimes, and if you feed it more, they will increase their stats.
I am thinking of implementing an event such as a favorite food system or an escape if food is not given for a certain period of time.
Research is in the same format as the skill tree, and features like being able to unlock new food or new slimes are being considered.
In the “Dungeon Defending” part, it’s virtually automatic.
Enemies invade the dungeon, and the placed slimes and feedees defend the dungeon.
You can get gold by killing enemies. Each time you succeed in defending the dungeon, one day of game time passes.
After a certain amount of game time, the boss will invade the dungeon, and if you defeat it, it becomes a feedee.
when the enemy kills the Cream Slime in the deepest part of the dungeon, the game will be over.
If you killed every enemies attacking your dungeon, you will be succeed.
These are some screenshots of what I’m making
If you want to support this game development, please consider supporting it in patreon.