11 hours is plenty reasonable for a reply imo
In that case a legacy version would mostly just be uglier, like the old ui icons are super bad lol
11 hours is plenty reasonable for a reply imo
In that case a legacy version would mostly just be uglier, like the old ui icons are super bad lol
Well I was thinking by making it 60 to 70% of modern Eat the Dungeon and 30 to 40% Prototype Eat the Dungeon so that why people might not notice PEtDās flaws maybe
Iām not sure what the benefit of a legacy version would be, except maybe for bringing back the original Warrior/witch sprites
I personally prefer the original witch design, to the current one
One of the future pitches Iām considering is a flashier rebuilt deluxe version of eat the dungeon for desktop. I was thinking of adding the old Warrior and Witch as new characters in the deluxe version
Epic that is 2 things I have wanted for a while, Classic witch and a desktop version
Funny idea, but what if the final boss is like a boss rush of all the previous bosses from the grape dragon to the Lady of Flame and Light?
While several bosses make appearances as normal enemies during the final levels, I was nervous about doing a boss rush because a lot of the bosses are tailored to specific characters. My goal with the final level set is for them be beaten by a wide variety of team comps while still being appropriately challenging
Good work! Love to see it
The final version of Eat the Dungeon is here! The final boss is revealed and our heroes may just save the world (and maybe their waistlines)?
None of this would have been possible without the generosity of my patrons! Thank you so much!
Check out the post here:
https://www.patreon.com/posts/139490858
This update includes:
Thank you for playing!

Congratulations on finishing Eat the Dungeon! A weighty achievement! Iām looking forward to replaying it from the start to really appreciate all the additions youāve made.
Time to do it all again, just like a year ago for me
congrats on finishing the game, it has been a long and wild ride.
Iām gonna say it:
I hate this final world!
Itās just SO annoying, constantly throwing combinations of enemies & blockades that completely invalidate any strategies you throw at it, leading to several minute-long runs!
āJust use different charactersā Gee, i would if they werenāt so late in the game investing THOUSANDS, if not MILLIONS of points i gathered over my 2 year long playthrough for levels to get them even remotely on par seemed completely pointless, & iām tired of people pretending that mandatory grinding is good gameplay!
The fact some of these seem to be designed to REQUIRE specific characters for them to be beatable in under 20 minutes without having any idea what layout comes next & how that could bring everything to a screeching halt just KILLS what was once a game i really liked!
Congrats on getting to the final product, bewildered!! This internet stranger is proud of you! ![]()
Iām curious to hear which rooms specifically you found troubling. Iāll admit I was nervous about the two rooms in R&D that require a ranged weapon user.
Iād also like to hear your preferred team comps. ETD for me is about assembling teams of adventurers to tackle specific obstacles, which is a tricky tightrope to walk
I think I know exactly what level you mean. āThe Machine Palaceā, right?
Yeah, it took me numerous attempts to figure out the right comp (or, at least, one that worked for me to get the S).
I ended up doing Magus, Necromancer, Priestess, Spy. Remember to use the Magus and Priestess for supporting and taking out their respective targets (possibly by adding Cheese to the Priestessās targets). Also, remember that the Magus CAN hit things behind the walls ā just target the walls with his attack.
I will say, it might be grind-y to invest in new characters. Though, honestly, I donāt think itās all that grind-y since only two (arguably only one) stats really matter:
I got S rank on all missions without putting a single point in Speed and Capacity. Since those two stats are useless, you can āinvestā in a character by simply getting their strength to like 60-80 and then having a high-metabolism-strength support carry them otherwise (like the Bard, who is absolutely the best character in the game).