Not yet, and the Knight stills needs one more weight gain set before she is completed.
Edit: Though it I either before or after new levels we will get new stages.
Not yet, but she’ll get some new weight levels in the current update set. The 9th adventurer (engineer) is the first update for the v0.8 update set, and the other three are adding levels 31-36, adding the Knight’s 3rd weight level set and the Illusionist’s 2nd set, and revamping the tutorials. Based on previous updates, i’m assuming the new levels will be added first, the tutorial will be revamped after that, and the knight and illusionist will get their new weight levels after the update to the tutorial
TY for the clarification (I’d check myself, but I’m away from my PC, and without cross-save I don’t want to play on my phone). That makes it balanced without nerfing the old combos.
The level set is the next thing I plan on working on. I’m shooting for the week of the 26th-30th
The buff ability getting buffed isn’t a big issue in my mind, but when compounded with the attack timer reduction from support abilities it was very exploitable. You could have the Bard and the Engineer buff each other back and forth forever at no cost and no cooldown
I feel like I owe everyone who voted for Clockwork an apology. The sheer lengths I went to were out of line, I feel, for something with such low stakes. And again, no offense to anyone for having their tastes- it’s not you, it’s me.
just thought of this discusion between the characters at one point
witch: why is our illusionist always a bit chubby
theif: guess yout magic is not all its cut out to be
bard: she is pregante
spellblade: maybe its somekind of special organ
witch: we may never know
Answer; She’s based off a Death Adder, whose body shapes are naturally rather thick.
Yes, it was absolutely an excuse to make her start off plump while keeping her Stealth score on account of how terrifying fast those snakes can strike.
Personally I really like and appreciate how the Engineer has an AOE support, but is way slower than Bard (and literally every other character that can support, but Bard is who she can be most easily compared to). It makes her much different to use and gives reasons to use Engineer over Bard, while not entirely outclassing Bard.
Knight really went from zero to hero with the support AOE update. There’s very few enemies with only holy HP, so even with her offensive capability, she didn’t really have the flexibility necessary to fit a comp well. Now, however, she’s the go-to support for shields and is only outclassed by Priestess for not being able to heal. In fact, Priestess’s healing is the only thing keeping her from being totally powercrept by this change; I might slow down the Knight a bit because, since she can buff 2 allies at once, it’s just overkill for her to be faster.
Engineer isn’t quite as broken as I expected her to be. She’s kind of like the offensive equivalent to Illusionist: an AoE character who’s fairly slow and can’t quite do it all, but can impact the entire board at once. She might be a tiny bit too slow, but I can understand the reasoning behind it and it’d be really easy to make her OP by speeding her up. Ofc, her artwork is the main draw, and her first set of stages works pretty well. I certainly didn’t expect her ass to just…explode…like that.
As an aside, what do you think of implementing all the adventurers you want to add before giving them art, and just using placeholder assets until the Patreon vote? That would allow you to fiddle with balance without having to wait for the character’s art to be ready. It could be more work on your end in the short term, but I’m not entirely sure what the workload behind a new adventurer looks like behind the scenes, save for the work needed to make the art.
I suppose I am biased toward the knight but I thought she comes in real handy because of how many groups of 2 candies, usually the jawbreakers I think, there are on a lot of levels, plus there are a lot of foods in general that can get taken out by holy damage pretty easily and she has pretty fast attack speed AND she can also pocket. I think of her as a better, albeit more specialized, warrior but I really dont get how shields or healing work if I am completely honest.
Shields protect adventurers from getting attacked. I think the current shield value applied to a hero at any point protects her from that amount of damage when she is attacked; so if she has 20 shields applied to her, she is safe from up to 20 damage, and a 10-damage attack reduces the shield to 10.
Healing reduces an adventurer’s fullness so she can attack again sooner.
Both of these abilities, as well as the buff, reduce an adventurer’s current CD so she can attack sooner.
Not to change the subject but has anyone else found the tutorial and the bonus round directly after the Beefcake Dragon to be the hardest to get an “S” on? I haven’t actually gotten either of them despite having pretty easily gotten “S” on every other level in the game. Theres just a lot of really quick dragging and the time limit requires you to do 5 sections+ in under 14 seconds and 8 sections in under 24. So much quick dragging for sword damage… I seriously dont know if Ill be able to do them that fast lol.