This game was absolutely fantastic! I had some problems figuring things out in the beginning, but once I understood how to find the crafting recipes it was smooth sailing. This game is super grindy, but the payout is worth every second. Unlocking the second goddess after beating the game made me immediately want to do it again.
I like this game, I have no objections to recipes and mechanics of individual buildings. I think that building placement and āwiringā is not ideal. Here are few ideas that will make the game better (at least for me):
Tiled world (fixed grid)
This will be huge rework, but I think that being able to position buildings with pixel precision has no positive value for gameplay. Let all buildings (and conveyor belts) have sizes in multiples of (e.g.) 8 pixels (sprites may be few pixels larger or smaller as needed, but the logic bounding box will be just in multiples of grid size (8 pixels)). There are two things that would need to be redesigned:
- splitter would probably loose its symetry
- logic gate will block exit from space that it occupies, and it will auto orient by orientation of underlying conveyor belt. (Alternatively it can block entrance to that space, but I guess blocking exit would be easier to show graphically).
I think that this would make building things much easier, and lower fidelity of placement would suit the pixelated graphics.
Zero speed for conveyor belts
Allow conveyor belts to be stopped. That would simplify rebuilding or fixing logical gates.
Rewiring of already placed stuff
Allow individual buildings to be selected, when no resource is held by mouse cursor. Source and/or destination spot would be displayed and could be changed for selected building.
Blueprint (cut&paset building)
Allow selection of rectangular area, that will be saved as blueprint. Display resources needed to build that blueprint. Place blueprint would build all buildings in the blueprint, if there are enough resources in the inventory.
Change threshold of triggering of logic gate on fuel
I am considering 3 scenarios for triggering on fuel:
- current - open for zero fuel, close for non-zero
- half - open for less than 1/2 fuel, close for more than 1/2
- full - open when fuel will be directly consumed by the oven
I think that the half scenario would be the most useful one. It will enable non-stop operation of the oven, without both overflow and underflow.
Quick warning: Slightly hysterical nerd below. This is venting, as much as it is asking for answers. Do not feel a need to respond to the emotional components, Iām just being a drama queen to feel better. Answer to the questions in mind are highly welcome.
Okay, I feel like Iām going deranged. Is it possible to automate the mushrooms?
What am I not getting? Does it need split filters? Is there a rule that machines will only spit out items that have been processed, and whatās missing is that I actually need a storage item for the chain to resolve? What is happening.
And the logic gates, will their actual logic only resolve on electronic devices, can you not use them to wall of planters? Are there non-electronic things that they will resolve for? AHHHHHHHH
u need to grind the mushrooms before you can plant them
Iām very much enjoying this game, even though Iāve never played a factory type game before, but my god if one more cow girl decides to stand directly in front of the thing Iām working on Iām going to make the Geneva Convention look like a fucking checklist
Every time I think my factory is intense I see something like thisā¦ Incredible, bordering on insane
One more suggestion for slightly easier furnaces
Filter for fuel
Allow user to select which resource type will be burnt and which will be kept for recipe. Same click as setting filter for filter funnel, but on furnace. So that user can choose to burn butter when baking something with chocolate. (I just checked that there is no recipe that will require furnace, chocolate and butter)
I know . So I have a set up for the mushrooms past that, theyāre fueled into a shredder, and then into the planting line again, before being sent on upwards. And I canāt keep the machines from clogging. Which is whatās currently driving me mad.
Itāll go spores, planter, gentle helper machine, process, send mushrooms to be ground, and then filter out but at some point during the process I canāt keep the shredder from clogging again because it will not for the life of it output any additional spores that accidentally end up down the conveyor line and into the machine proper.
Zero speed conveyors is a good idea, v9.8 is now out and it has that option.
I found a bug for version 9.0. Iāll try it out on the newest update soon
you can use the feeder to feed the player non food items
Accidentally feed myself some conveyer belts
I also have a design for automating items with multiple outputs
In this example Iām automating conveyor belts
Basically I have the circle of conveyors working as a clock. the logic gate on the clock is watching the output
I really enjoyed the game so far.
If I would change one thing I would add an ability to finely place items. I would have a button press that would make large mouse movements result in small item placement movements. This should make it easier to place buildings pixel perfect.
Can overmilking reduce their weight?
I like doing it over once in a while.
Iāll fix that bug in the next update.
Fine placement of items would be pretty smart. Iāll see if I can make it work.
If you donāt feed the cowgirl, she will use nutrition from her arms and legs to make milk, so you can milk her until she is out of nutrition, and this will reduce the size. You canāt reverse the permanent boobs and belly expansions that have happened without savefile edits.
Questions:
Will there be increases to sizes in future updates?
Suggestions:
Fuel Input - Works like the filter funnel, expect it doesnāt overload whichever machine you
Electric Stove/Oven - Like the Industrial oven except 25% faster and uses electricity
Control Panel - Links up with an Input funnel and machine to dictate how much of an item goes into the linked machine
Fun game so far! Never played a factorio like game before so itās a learning experience.
One thing that I absolutely need to suggest though is to make item descriptions visible before you make them. I was trying to figure out what machine harvested crops and I had no idea. I went through every machine I didnāt make before until I finally made a care robot and found that was the one I needed. That was the last machine I thought wouldāve harvested crops, and I wasted a ton of time making other machines I didnāt need trying to find it; a problem that couldāve easily been fixed if the descriptions werenāt locked behind making the machine first.
I had a similar problem trying to find the funnel in the early game, and the logic gate in the early-mid game. I knew the machines existed, but I didnāt know which they were.
The game is already quite confusing for new players, so this would be a VERY easy way to make figuring it out a little less frustrating.
Again though, really fun game!
Iām having a lot of fun with this game so far! Iāve not played factorio myself, and I now understand why everyone found it so addicting. I only have a couple notes
I updated to 9.8 and unfortunately didnāt see a performance improvement from 9.6, which is the version I started on. Seems like the game is just running slower than I remember when I first started and as build more and more (which makes sense), and every 15 or so seconds thereās a small pause before it resumes again.
And then gameplay wise, Iām having a lot of trouble making long-distance funnels. Cog + Conveyor + scrap metal contains recipes within it that seem to want to be crafted first, even if the whole long-distance splitter recipe is complete in it. As a result I have like 30 splitters from trying to make a long-distance funnel. Is there a way to specify thatās what Iām trying to make, or am I doing something wrong?
The crafting prioritizes the long distance funnel over the other two funnels, so of you put 3 belts, 2 scraps, and 1 gear into the crafter, it should give you a long distance funnel.
The pause every now and again is the autosave.
playing the game so far and so good, but I need some help setting up my auto food factory so, can someone make a step-by-step pictures or video on how to build it.
Found a new fueling method (to my knowledge) that allows for a fully automated food production for oven required foods. Instead of messing around with fuel measuring logic gates or stuff like that, which has issues if the oven is already full and out of fuel, the method I found works is to set up ratios using conveyer belts and filters
ā¦But since fuel ratios per output of food isnāt exactly perfect (IE 2 bean stakes take more than one fossil chocolate to cook), you can supplement it using those using a logic gate with a timer set on it!
(the logic gate set up at the oven is tied to if there is an item at the exit of one of the filters in the timer), and with a bit of adjusting it should be completely hands off and automated oven and fuel management! Also the timer likely has other applications, and if you have multiple letās say bean stake factories, they could all be set to the same timer.
How does one milk? ive been pressing multiple buttons on the girls but nothing is happening