Its the short story of a gourmet fairy named hansa who is rushing back home to take part in her peoples equivalent of thanksgiving.
Its a short RPG with collectibles and light combat. can be completed in 5-10 minutes.
I would have liked to add more spritework but im very busy with my main project and the time limit was kinda short.
It contains a few of the features in-combat from what would be a larger WG game project, If those are enjoyable please do give some feedback so i can gauge interest.
Note: (In case people are missing)
-You are able to manipulate enemies through destroying their clothes and forcefeeding them.
-Theres is a low chance of encountering special larger sized enemies.
-The larger sized enemies cannot be stuffed because they weren’t finished.
If you replace all the underscores with “%” in all the image files that start with Hansa, you should be able to get through the whole game fine, that’s what I did.
x2 on the force feeding, healing your opponent but eventually can immobilize them, more games should adopt it
I have to ask though, is it possible to immobilize the fat goblin girls? they seem to be like a bottomless pit
In the current game its impossible to immobilize the larger ones, due to time constraint i wasn’t able to do the art for all the forms. the plan was to have a really flexible system where you can transform the enemies in a variety of ways:
I keep getting this error. Based on the fixes posted above, this probably has something to do with the filenames.
I run my PC in Japanese locale, so my computer can parse Japanese characters correctly, so what the game looks for above is actually this file name on my PC-
I’d recommend renaming the Japanese files to English filenames so that this error doesn’t happen- this makes the game borderline unplayable as-is.