Marcel's Metabolic Mishap, a Potion Making RPG

I agree, I’m just saying everyone else is so rude that he ends up being the most polite by default, lol

9 Likes

I personally like the rudeness. I think it makes the game more comedic and entertaining, while also hammering in the consequences of the curse. Plus, it’s great fetish content!

5 Likes

I have said it is personal preference if you like the rudeness or not. It is pretty comedic and sells just how much of a girlfailure Marcel is, it just feels a little silly in my eyes when even a bakery shop owner is disgusted to see fat people and the people outside of an all-you-can-eat buffet has to wonder in horror how people end up like that. Not saying they shouldn’t have limits or needs less edge, just more that it would be nice to not always be the butt of every joke in the game.

4 Likes

couple of new features: the upgrade you get at level 25 that lets you use the same ingredient twice in the same potion is now a level 20 upgrade.

Now you get a new upgrade at level 25 that let’s you, for double the MP cost of a standard potion, Amplify/Dampen/Chill/Heat up mixtures for plus or minus 2, instead of the typical plus or minus 1.

I will also be adding in a chart to the journal that will mark off which potions you’ve made already, so you can see at a glance what you still need to make.

the game over for appetite will be lowered from 700, to 500. Still plenty of time to do everything, but now it’s actually possible to lose not on purpose, at least now that ingredient xp requirements are also lowered.

Carriage driver service can now be hired for 5G a day. This is to replace the energy cost for traveling at high weights for a gold cost instead. Once hired, he’s your’s for the day. You use a flute to summon him, so you don’t need to run to the village every morning (defeating the purpose of the service) to hire him.

7 Likes

New update’s out: it’s mostly a balancing patch, but there are a few new gameplay elements, see the post above for details.

This should make the game’s pacing much, much better. Also being able to see which potions you are missing at a glance should really help with the existing issue of having to work it out using the potion recipes alone.

9 Likes

Thank goodness, hopefully this makes the extreme potions variants easier to make.

I was coming to relay a weird experience I had with the game pre patch. Got a decent roll on salt, bought it up early and used to to make the 5 fetishizer potions I needed so I ended using salt to derive every ingredients properties for the most part. I noticed a bazar tendency for the ingredients to be batched in my save, meaning that a lot of them had the same L/P even when I rerolled. I was expecting every ingredient to be one combination from a set number of variables as opposed to having their L/P randomized.
As an example I had both orc fat and Behemoth meat on 3/7. While a surprise, I didnt think it would hurt the game. Unfortunately it did. I could not make the burdened potion (1/7) for the life of me. I kept getting lead foot (1/6) because I had to lower the Latency otherwise I would end up with 2/7. So I caved and save scummed a bit after 5ish days of no progress. I then found out that it was impossible with my current ingredient values so I went to my local demon loan agent to reroll the values, I then did that 2 more times after save scumming my new ingredients list.
I don’t know if Barth randomizes the values and I got horribly unlucky or just swaps the ingredients values around. Either way it ended with me saying fuck it loading an older save and grinding gold to get the item that sets the potion values.

I love the game btw, would have quit otherwise but some times the ingredient values roll bad.

Barth is probably my favorite character in terms of just general attitude. He is remarkably chill for a demon, he plays off Marcel very well and seems way less insidious with her for some reason. He comes of like a trickster and really sells the tone.

Marcel tripping into success is hilarious as a premise although I will say I like the game better after a couple of fetishizer potions. (I almost wish it was a status she got after each fat reset but that would turn this into a wildly different game, I like gradual ‘corruption’ sue me) I think her getting some sass back when she can helps counteract the other characters being a bit mean.

Wish there was more content with Maya. There were bits and pieces to suggest she was liking her boss’s issues more than just as a source of amusement. Would have been nice to complete that circle just to have it cleared up, maybe I am reading to much into dialogue like the one that hints that you can rip off the mine.

Biggest complaints have to be that the world is very empty, to be expected of a game jam but still bears saying. The transformations need a little more content in my opinion. Stuff like the cat transformation getting a cookie from the grandma was a nice little touch and they do some nice things especially the dragon not having to pay for movement at later weights. They still feel like they are missing something. Doesn’t help that they can be a bit rare depending on ingredient values.
Finally some of the dynamics just don’t mesh well. Potions like troll blood or deep one should have a decent bit of consequence but just don’t if you aren’t going into the forest. A lot of the potions are like this so instead of a constant back and forth of good and bad and trying to plan around them, its a lot of nothing and you do the same thing everyday. If there were dungeons that need specific body types to get into certain areas or just more things that played off of temporary effects it would feel loads better or at least more dynamic. I think this is the biggest casualty of the game jam.

All told I still think this is a fantastic idea done extremely well within the time limit. Had a ton of fun with it and am going to revisit it soon.

3 Likes

Yep, you just got unlucky with the rerolls. His reroll is just randomizing everything again within the range every ingredient is supposed to be in. This the exact scenario that led to the insta brew being made.

Glad you like the characters :slight_smile: I do plan to do more with Maya, it’s just that of the main cast, she is ultimately the least important so I had to neglect her a bit because of the time limit.

Thinking about it, I’m probably going to have to do a bit of the dungeon area before really working on the forest. The different forms were planned to really shine there and the forest. I’m also probably going to replace one of the potions, butterball, and turn it into a new form. It’ll have the same effect of not getting stuck, but it’ll come with other effects as well. Dragon form needs trade offs as well, since it’s an objective upgrade at the moment.

3 Likes

Huge improvement, nice work

2 Likes

It’s a little weird to me that the latest patch doesn’t seem to include buffs to the methods of earning money. Many ingredients can’t be acquired without spending money, which adds another layer to the grind. Also, this kingdom’s economy must be pretty screwed if a couple hours of mining work only pays enough to buy a single pouch of salt.

On another note, I personally would’ve left the appetite requirement as it is. There’s no telling how long it will take any given new player to find their footing and figure out how to best manage their time. It risks running into the same issue that Vale City did, in which the player is doomed to a failed run if they don’t start the game with a well-optimized plan of attack. Furthermore, it limits the player’s freedom to slow down and mess around with other interactions, such as with the ability to fatten up NPCs.

2 Likes

Well then you’ll be happy to know that the first thing I did after releasing the new update is improve the payout of both the bakery and mine (restaurant is meant to fall off fairly early).

500 should still be more than enough time. I played very sub-optimally this last time (though with the benefit of knowing how the systems work) and I only had about 363 appetite total. It may go back up again as more stuff gets added, but as is, 500 I think is the right amount.

5 Likes

some other stuff that’s missing in this are burp sfx

3 Likes

This one has a lot of promise, and what’s already here is a lot of fun, even if the pacing can feel slow at times. I hope it doesn’t come across as rude to say that the art shows a lot of progress over the idol game you did last year as well.

If I could make one suggestion: I’ve always been impressed with the systems you’ve been able to make with ‘vanilla’ RPG Maker, but in this case I think looking into a book/database-like plugin such as CGMV Encyclopedia or similar would be a huge quality-of-life upgrade over paging back and forth through the potion/ingredient list three items at a time.

5 Likes

Damn, you really went above and beyond for this one! I will return to this to get the true ending eventually but so far I got the bad end and (I think) figure out how fat she can get. This checks all the boxes in terms of gameplay and fetish. I was pleasantly surprised by accidentally creating the blueberry potion. My only criticisms are that Marcel has no neck even when thin, but tbf it makes sense when she’s huge and the formula for making potions is a bit confusing but then again I’m not much of a math guy.

2 Likes

Starting work on the dungeon. So here’s what I was thinking:

The dungeon is going to be that swamp area on the map. Once per day, you can travel there at an energy cost. Once you’re inside the mansion, you can choose a door which will let you go to a different type of location (Dining room, Courtyard, Residence etc.), and then it will randomly select a map from a list for you to explore/fulfill tasks in. I want it to be more than just dungeon crawling for every room, I’m thinking of adding puzzle and minigame rooms to it as well. Reason you’d want to go in will probably be mostly for money, ingredients, and maybe some other unique bonuses you can only get there.

The justification for the mansion being like this is that it’s basically charmed to have a ton of illusions inside, making it impossible for people to regularly move through, including the exit. At least for now (might want to do some story content there in the future), there’s no way out except for the return crystal.

What I might need some help with is some scenario ideas for the puzzle/minigame rooms. Since you will likely play these rooms more than once, I want to keep it fairly simple. Example; first area I’m making is a room for the Dining Room, there are “people” there sitting patiently for their meal from the kitchen. You have to go to the chef, and relay what their orders were. If you get it right, you get paid and are allowed to progress. Get it wrong, and you’ll have to eat every order you messed up before you can proceed. Since the mansion is plagued with illusions, there can be more than dining room, since most of what Marcel is seeing isn’t exactly real.

12 Likes

Just finished this game for the first time. I thought the game jam version was way too grindy and tedious but I think the updates have made it pretty fun. The potion chart makes it so much easier to find new potion combinations, I think my only real gripe was that I had to make notes on the ingredients’ latency/potency since constantly checking the menus for it is pretty tedious. Not sure how you could fix that, though. Other than that I thought mixing ingredients felt really fun and there was plenty of good fetish material as well.

2 Likes

Great game, very fun, lots of great fetish content alongside a fun and surprisingly forgiving gameplay loop. I do have a question though, is the glyph in Marcel’s room supposed to refill her mana after being used? Because I pretty much never ran out of mana using it twice early on and then just going to the buffet every day.

2 Likes

How do you guys level up?

2 Likes

Every new potion you make is a level up.

2 Likes

Finally finished the game. As per usual with your games, it is quite ambitious for a small project and does fairly unusual stuff with RPGMaker’s engine. I love the different types of dialogue depending on your weight and transformation, it is probably the main draw for me in my opinion. Many issues I once had were slowly ironed out and fixed with updates, which I quite like.

Now something I wanna aplaud is that the game actually does a really good job at encouraging you to stuff Marcel due to the mana requirements, the fact you need to see every potion at least once combined that immobility doesn’t make you lose makes it so that the weight gain feels like a natural progression of the gameplay loop rather than something to avoid. Which is rather embarassingly for a site like this, rather common in weight gain games.

The potion mechanic is probably the best and worst part about this game for me. It is pretty fun to figure out what each ingredient does what and how to use it. And seeing what each unique potion did next was always pretty fun, as there is a fair bit of creativity with the effects. It becomes a real hassle when you are attempting to get overly specific effects though, as when you are around 70% done, it becomes rather frustrating to try and figure out what exactly makes the potion you need. The worst offenders in my playthrough were the requirements of 7 potency with a low latency or viceversa, as many ingredients have both either really high or really low, but rarely did they actually met the requirements I needed of one really high with the other really low. It was to the point I savescummed over and over because I didn’t want to lose potentially good ingredients and have to do the tedious process of getting them for the next day again.

The gameplay loop is also heavily streamlined by the time you get to level 15 or so, as the bakery is overpowered as a money making method, making the mine and adventure field pretty much obsolete for material gathering because you can just get the materials from the alchemy shop in a much easier way.

Overall, I liked it well enough. It has some obvious issues but that is pretty much how these game jam games go. My own suggestion is to add more reliable ways to get knowledge on ingredients rather than just throwing them in five times, which at best takes five days, which while still an improvement over the old ten times, is still rather obnoxious when trying to gauge several ingredients when trying to find the last few potions.

2 Likes

There is another way. You can scry on the crystal ball once per day to get +1 progress for learning about an ingredient. Also once you get level 20 you can just throw the same ingredient in twice and know its exact values immediately.

2 Likes